Mercenaries - progress? suuuuure ...

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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ALIENwolve
 
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#161

Post by ALIENwolve » Mon Jul 23, 2012 9:08 pm

Ænima wrote: LOL. I was actually considering making drug-dealers and prostitutes in the city.

The "drugs" you buy are really just powerups.
cocaine = haste
weed = HP and AP regen
steroids = portable berserk
PCP = resistance


Paying for a hooker would unlock a "hot coffee" minigame. At the end of the sex, you'd basically get a megasphere. Not sure if I'd get in trouble for this.
Wat.

Like, all of that sounds pretty derp.

ME3 features extremely limited anti-armor rockets for dealing with clusters of very difficult enemies quickly. You could look into that strategy.

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Ænima
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#162

Post by Ænima » Mon Jul 23, 2012 9:40 pm

Woot. I just finished coding the "hot coffee" minigame. Only took 30 minutes or so. I can't post screenshots because ... well, for obvious reasons. I'll add it into the HQ map once CaptJ3 finishes what he's doing with it and hands it off to me.
DR_FUZZY wrote: You going to be using the flame thrower I sent?
Most likely. c;
ALIENwolve wrote: ME3 features extremely limited anti-armor rockets for dealing with clusters of very difficult enemies quickly. You could look into that strategy.
I'll look into it. Maybe like a 1-shot mininuke Panzerfaust that you have to buy every time? Something that costs $1200 and can take out a cyberdemon in one shot.
Last edited by Ænima on Mon Jul 23, 2012 9:41 pm, edited 1 time in total.
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ALIENwolve
 
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#163

Post by ALIENwolve » Mon Jul 23, 2012 10:07 pm

Ænima wrote: I'll look into it. Maybe like a 1-shot mininuke Panzerfaust that you have to buy every time? Something that costs $1200 and can take out a cyberdemon in one shot.
ME rockets would take out a small cluster of them in one shot.

Also, a panzerfaust? You maybe wanna get into the present here and use a real anti-tank weapon?
Last edited by ALIENwolve on Mon Jul 23, 2012 10:07 pm, edited 1 time in total.

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Ænima
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#164

Post by Ænima » Tue Jul 24, 2012 12:02 am

Idunno, name some modern one-use anti-tank RPGs ...
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Capt.J3
 
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#165

Post by Capt.J3 » Tue Jul 24, 2012 12:56 am

I have some old weapon sprites an old friend of my made for me some years back. I've found them in some folder, and I thought you could put them in some good uses. Besides, you may need more pistols anyways! :p

ImageImageImageImage

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Ænima
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#166

Post by Ænima » Tue Jul 24, 2012 1:02 am

pisstepank? ;p
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Capt.J3
 
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#167

Post by Capt.J3 » Tue Jul 24, 2012 1:06 am

Haha, yeah! xD Pisstepank made those for me when I was working on the TKHQ! :P

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ALIENwolve
 
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#168

Post by ALIENwolve » Tue Jul 24, 2012 2:03 am

Well, given that you're featuring spacey stuff, I'd imagine resources are coming off the black space market.

A SMAW is built for more armored targets. An AT4 is a disposable weapon. If you want to get gimmicky, you could use the Dragon; a wire guided missle launcher, but they've already stopped producing it for American militaries.

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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#169

Post by Valherran » Tue Jul 24, 2012 2:57 am

Ænima wrote: Not sure yet.

- L85
- Skorpion
- Flamethrower?
- Minigun?
- M32 grenade launcher

Other ideas?
AUG
http://world.guns.ru/assault/at/steyr-aug-e.html

G36
http://world.guns.ru/assault/de/hk-g36-e.html

M60
http://world.guns.ru/machine/usa/m60-e.html

MP7A1
http://world.guns.ru/smg/de/hk-mp7-pdw-e.html

M14
http://world.guns.ru/assault/usa/m14-e.html

M202
http://world.guns.ru/grenade/usa/m202-flash-e.html

MK1S
http://world.guns.ru/grenade/safr/milkor-mgl-e.html

Also would be cool if you could replace the fists with a KABAR heavy bowie knife, then picking up a berserk pack they will come back?
Last edited by Valherran on Tue Jul 24, 2012 2:57 am, edited 1 time in total.

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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#170

Post by Hece » Tue Jul 24, 2012 5:24 pm

Ænima wrote: Idunno, name some modern one-use anti-tank RPGs ...
Is this modern enough?
[spoiler]Panzerfaust
Image[/spoiler]

Just kidding :333


But seriously, AT4 sprite. Not the best, but something. I'll do some others too. Any requests?
[spoiler]Image

And without the hand
Image[/spoiler]

Llewellyn
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#171

Post by Llewellyn » Tue Jul 24, 2012 7:42 pm

Hece wrote: But seriously, AT4 sprite. Not the best, but something. I'll do some others too. [spoiler]Image[/spoiler]
That looks out-of-palette, but it could just be me.

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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#172

Post by Ænima » Tue Jul 24, 2012 8:39 pm

Make it widescreen-compatible please, and I'll use it. :)
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Capt.J3
 
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#173

Post by Capt.J3 » Tue Jul 24, 2012 11:09 pm

I may was well show what's new in the hq.
You will be able to move around freely and explore the city's secrets. There will be MANY stores that you can choose from to spend all of your hard own cash on!
[spoiler]ImageImageImageImageImageImageImage[/spoiler]

Any thoughts on this? Ideas for the hq will be helpful and thankful. :)

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Medicris
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#174

Post by Medicris » Wed Jul 25, 2012 12:18 am

Medicris wrote: [...] Something like... a Panzerfaust 3, or [...]
ALIENwolve wrote: Also, a panzerfaust? You maybe wanna get into the present here and use a real anti-tank weapon?
Heeehhhhh

I said Panzerfaust 3, not the original WWII Panzerfaust.

Though, I guess since it and the AT-4 are disposable, they might as well be in Mercs too. Bought per-unit, one shot, one launcher, after that you must buy another?
Last edited by Medicris on Wed Jul 25, 2012 12:20 am, edited 1 time in total.

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Ænima
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#175

Post by Ænima » Wed Jul 25, 2012 12:59 am

Medicris wrote:
Medicris wrote: [...] Something like... a Panzerfaust 3, or [...]
ALIENwolve wrote: Also, a panzerfaust? You maybe wanna get into the present here and use a real anti-tank weapon?
Heeehhhhh

I said Panzerfaust 3, not the original WWII Panzerfaust.

Though, I guess since it and the AT-4 are disposable, they might as well be in Mercs too. Bought per-unit, one shot, one launcher, after that you must buy another?
Yeah, pretty much. You can only carry one (or maybe two?) at a time, and each one costs $1200 (which is actually pretty close to the real-life price of an AT4, according to Wikipedia).

And to put things into perspective in terms of gameplay, a Cyberdemon gives you $1000 when you kill it.
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AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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Medicris
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#176

Post by Medicris » Wed Jul 25, 2012 1:14 am

Ænima wrote:
Medicris wrote:
Medicris wrote: [...] Something like... a Panzerfaust 3, or [...]
ALIENwolve wrote: Also, a panzerfaust? You maybe wanna get into the present here and use a real anti-tank weapon?
Heeehhhhh

I said Panzerfaust 3, not the original WWII Panzerfaust.

Though, I guess since it and the AT-4 are disposable, they might as well be in Mercs too. Bought per-unit, one shot, one launcher, after that you must buy another?
Yeah, pretty much. You can only carry one (or maybe two?) at a time, and each one costs $1200 (which is actually pretty close to the real-life price of an AT4, according to Wikipedia).

And to put things into perspective in terms of gameplay, a Cyberdemon gives you $1000 when you kill it.
For that price I hope they impress in the destruction and eyecandy categories.
Last edited by Medicris on Wed Jul 25, 2012 1:14 am, edited 1 time in total.

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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#177

Post by Ænima » Wed Jul 25, 2012 1:20 am

Medicris wrote:
Ænima wrote:
Medicris wrote:
Medicris wrote: [...] Something like... a Panzerfaust 3, or [...]
ALIENwolve wrote: Also, a panzerfaust? You maybe wanna get into the present here and use a real anti-tank weapon?
Heeehhhhh

I said Panzerfaust 3, not the original WWII Panzerfaust.

Though, I guess since it and the AT-4 are disposable, they might as well be in Mercs too. Bought per-unit, one shot, one launcher, after that you must buy another?
Yeah, pretty much. You can only carry one (or maybe two?) at a time, and each one costs $1200 (which is actually pretty close to the real-life price of an AT4, according to Wikipedia).

And to put things into perspective in terms of gameplay, a Cyberdemon gives you $1000 when you kill it.
For that price I hope they impress in the destruction and eyecandy categories.
You have my word. c;
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AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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Capt.J3
 
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#178

Post by Capt.J3 » Wed Jul 25, 2012 3:24 am

Hmm, we're adding more weaps, so how are we going to fit all of them in the limited menu? <especially the AT4> Are you going to use the store from the city level to sell the ones that didn't fit in the menu?

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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#179

Post by Ænima » Wed Jul 25, 2012 4:55 am

I just finished coding Page 2 of the buy menu. It will feature weapons such as the L85, AT4, M32 nade launcher, flamethrower, minigun, ammo such as fuel for the flamethrower, 30mm grenades (frag or ice type), belt ammo for the minigun, and equipment such as sentry turrets, the Earsplitter, the medic needle, and much more!


Btw the medic needle will let you
- heal yourself
- heal your teammates
- revive dead monsters and have them fight for YOU!
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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ALIENwolve
 
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RE: Mercenaries v2.0 - alpha #2 released! DELICIOUS!

#180

Post by ALIENwolve » Wed Jul 25, 2012 5:03 am

Ænima wrote: I just finished coding Page 2 of the buy menu. It will feature weapons such as the L85, AT4, M32 nade launcher, flamethrower, minigun, ammo such as fuel for the flamethrower, 30mm grenades (frag or ice type), belt ammo for the minigun, and equipment such as sentry turrets, the Earsplitter, the medic needle, and much more!


Btw the medic needle will let you
- heal yourself
- heal your teammates
- revive dead monsters and have them fight for YOU!
Not to complain too much, but are you being careful about that whole Mercs 1.0 oversaturation thing?

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