Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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ALIENwolve
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#161
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by ALIENwolve » Mon Jul 23, 2012 9:08 pm
Ænima wrote:
LOL. I was actually considering making drug-dealers and prostitutes in the city.
The "drugs" you buy are really just powerups.
cocaine = haste
weed = HP and AP regen
steroids = portable berserk
PCP = resistance
Paying for a hooker would unlock a "hot coffee" minigame. At the end of the sex, you'd basically get a megasphere. Not sure if I'd get in trouble for this.
Wat.
Like, all of that sounds pretty

.
ME3 features extremely limited anti-armor rockets for dealing with clusters of very difficult enemies quickly. You could look into that strategy.
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Ænima
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#162
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by Ænima » Mon Jul 23, 2012 9:40 pm
Woot. I just finished coding the "hot coffee" minigame. Only took 30 minutes or so. I can't post screenshots because ... well, for obvious reasons. I'll add it into the HQ map once CaptJ3 finishes what he's doing with it and hands it off to me.
DR_FUZZY wrote:
You going to be using the flame thrower I sent?
Most likely. c;
ALIENwolve wrote:
ME3 features extremely limited anti-armor rockets for dealing with clusters of very difficult enemies quickly. You could look into that strategy.
I'll look into it. Maybe like a 1-shot mininuke Panzerfaust that you have to buy every time? Something that costs $1200 and can take out a cyberdemon in one shot.
Last edited by
Ænima on Mon Jul 23, 2012 9:41 pm, edited 1 time in total.
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ALIENwolve
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#163
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by ALIENwolve » Mon Jul 23, 2012 10:07 pm
Ænima wrote:
I'll look into it. Maybe like a 1-shot mininuke Panzerfaust that you have to buy every time? Something that costs $1200 and can take out a cyberdemon in one shot.
ME rockets would take out a small cluster of them in one shot.
Also, a panzerfaust? You maybe wanna get into the present here and use a real anti-tank weapon?
Last edited by
ALIENwolve on Mon Jul 23, 2012 10:07 pm, edited 1 time in total.
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Ænima
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#164
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by Ænima » Tue Jul 24, 2012 12:02 am
Idunno, name some modern one-use anti-tank RPGs ...
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Capt.J3
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- Location: United States
#165
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by Capt.J3 » Tue Jul 24, 2012 12:56 am
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Ænima
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#166
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by Ænima » Tue Jul 24, 2012 1:02 am
pisstepank? ;p
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Capt.J3
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#167
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by Capt.J3 » Tue Jul 24, 2012 1:06 am
Haha, yeah! xD Pisstepank made those for me when I was working on the TKHQ! :P
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ALIENwolve
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#168
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by ALIENwolve » Tue Jul 24, 2012 2:03 am
Well, given that you're featuring spacey stuff, I'd imagine resources are coming off the black space market.
A SMAW is built for more armored targets. An AT4 is a disposable weapon. If you want to get gimmicky, you could use the Dragon; a wire guided missle launcher, but they've already stopped producing it for American militaries.
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Valherran
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#169
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by Valherran » Tue Jul 24, 2012 2:57 am
Last edited by
Valherran on Tue Jul 24, 2012 2:57 am, edited 1 time in total.
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Hece
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- Location: Phobos
#170
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by Hece » Tue Jul 24, 2012 5:24 pm
Ænima wrote:
Idunno, name some modern one-use anti-tank RPGs ...
Is this modern enough?
[spoiler]Panzerfaust

[/spoiler]
Just kidding :333
But seriously, AT4 sprite. Not the best, but something. I'll do some others too. Any requests?
[spoiler]
And without the hand

[/spoiler]
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Llewellyn
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#171
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by Llewellyn » Tue Jul 24, 2012 7:42 pm
Hece wrote:
But seriously, AT4 sprite. Not the best, but something. I'll do some others too. [spoiler]

[/spoiler]
That looks out-of-palette, but it could just be me.
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Ænima
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#172
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by Ænima » Tue Jul 24, 2012 8:39 pm
Make it widescreen-compatible please, and I'll use it. :)
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Capt.J3
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#173
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by Capt.J3 » Tue Jul 24, 2012 11:09 pm
I may was well show what's new in the hq.
You will be able to move around freely and explore the city's secrets. There will be MANY stores that you can choose from to spend all of your hard own cash on!
[spoiler]







[/spoiler]
Any thoughts on this? Ideas for the hq will be helpful and thankful. :)
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Medicris
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#174
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by Medicris » Wed Jul 25, 2012 12:18 am
Medicris wrote:
[...] Something like... a Panzerfaust 3, or [...]
ALIENwolve wrote:
Also, a panzerfaust? You maybe wanna get into the present here and use a real anti-tank weapon?
Heeehhhhh
I said Panzerfaust 3, not the original WWII Panzerfaust.
Though, I guess since it and the AT-4 are disposable, they might as well be in Mercs too. Bought per-unit, one shot, one launcher, after that you must buy another?
Last edited by
Medicris on Wed Jul 25, 2012 12:20 am, edited 1 time in total.
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Ænima
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#175
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by Ænima » Wed Jul 25, 2012 12:59 am
Medicris wrote:
Medicris wrote:
[...] Something like... a Panzerfaust 3, or [...]
ALIENwolve wrote:
Also, a panzerfaust? You maybe wanna get into the present here and use a real anti-tank weapon?
Heeehhhhh
I said Panzerfaust 3, not the original WWII Panzerfaust.
Though, I guess since it and the AT-4 are disposable, they might as well be in Mercs too. Bought per-unit, one shot, one launcher, after that you must buy another?
Yeah, pretty much. You can only carry one (or maybe two?) at a time, and each one costs $1200 (which is actually pretty close to the real-life price of an AT4, according to Wikipedia).
And to put things into perspective in terms of gameplay, a Cyberdemon gives you $1000 when you kill it.
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Medicris
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#176
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by Medicris » Wed Jul 25, 2012 1:14 am
Ænima wrote:
Medicris wrote:
Medicris wrote:
[...] Something like... a Panzerfaust 3, or [...]
ALIENwolve wrote:
Also, a panzerfaust? You maybe wanna get into the present here and use a real anti-tank weapon?
Heeehhhhh
I said Panzerfaust 3, not the original WWII Panzerfaust.
Though, I guess since it and the AT-4 are disposable, they might as well be in Mercs too. Bought per-unit, one shot, one launcher, after that you must buy another?
Yeah, pretty much. You can only carry one (or maybe two?) at a time, and each one costs $1200 (which is actually pretty close to the real-life price of an AT4, according to Wikipedia).
And to put things into perspective in terms of gameplay, a Cyberdemon gives you $1000 when you kill it.
For that price I hope they impress in the destruction and eyecandy categories.
Last edited by
Medicris on Wed Jul 25, 2012 1:14 am, edited 1 time in total.
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Ænima
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#177
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by Ænima » Wed Jul 25, 2012 1:20 am
Medicris wrote:
Ænima wrote:
Medicris wrote:
Medicris wrote:
[...] Something like... a Panzerfaust 3, or [...]
ALIENwolve wrote:
Also, a panzerfaust? You maybe wanna get into the present here and use a real anti-tank weapon?
Heeehhhhh
I said Panzerfaust 3, not the original WWII Panzerfaust.
Though, I guess since it and the AT-4 are disposable, they might as well be in Mercs too. Bought per-unit, one shot, one launcher, after that you must buy another?
Yeah, pretty much. You can only carry one (or maybe two?) at a time, and each one costs $1200 (which is actually pretty close to the real-life price of an AT4, according to Wikipedia).
And to put things into perspective in terms of gameplay, a Cyberdemon gives you $1000 when you kill it.
For that price I hope they impress in the destruction and eyecandy categories.
You have my word. c;
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Capt.J3
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- Location: United States
#178
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by Capt.J3 » Wed Jul 25, 2012 3:24 am
Hmm, we're adding more weaps, so how are we going to fit all of them in the limited menu? <especially the AT4> Are you going to use the store from the city level to sell the ones that didn't fit in the menu?
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Ænima
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#179
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by Ænima » Wed Jul 25, 2012 4:55 am
I just finished coding Page 2 of the buy menu. It will feature weapons such as the L85, AT4, M32 nade launcher, flamethrower, minigun, ammo such as fuel for the flamethrower, 30mm grenades (frag or ice type), belt ammo for the minigun, and equipment such as sentry turrets, the Earsplitter, the medic needle, and much more!
Btw the medic needle will let you
- heal yourself
- heal your teammates
- revive dead monsters and have them fight for YOU!
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ALIENwolve
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- Posts: 60
- Joined: Sun Jun 10, 2012 1:14 am
#180
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by ALIENwolve » Wed Jul 25, 2012 5:03 am
Ænima wrote:
I just finished coding Page 2 of the buy menu. It will feature weapons such as the L85, AT4, M32 nade launcher, flamethrower, minigun, ammo such as fuel for the flamethrower, 30mm grenades (frag or ice type), belt ammo for the minigun, and equipment such as sentry turrets, the Earsplitter, the medic needle, and much more!
Btw the medic needle will let you
- heal yourself
- heal your teammates
- revive dead monsters and have them fight for YOU!
Not to complain too much, but are you being careful about that whole Mercs 1.0 oversaturation thing?