Rainbow Factory Director's Cut

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Angel_Neko_X
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Rainbow Factory Director's Cut

#1

Post by Angel_Neko_X » Wed Jan 14, 2015 9:46 pm

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An another project with a creepy pasta pony theme. Why director's cut? Because it's the alt-version of one of my maps made for the zombie survival, and in this wad, it's just campain with a shitload of zombies.

This wad is the spinoff of a "MLP : FIM" creepy pasta: The Rainbow Factory!

STORY:

Rainbow Dash have made experiments on ponies for make them into a mutant as the "humans", so she took a random human from an another realm and use it for working on them.
She took the DNA of the human for mix with the ponies, the first ones are Scootaloo (you), Gunslinger Shooter and your prison mate, after this succesful experiment, she decided with Glaze to keep mixing and trying to clone the mutants...

But after, that's was a failure, they made the zombies with flesh hunger and it's the cause of the big disaster in the Rainbow Factory because the cloning machine that Glaze made won't stop because it's a prototype of clone machine.

Every prisonners and employes in the rainbow factory are dead or zombified... Exept you and some ponies...

Features in Zandronum version :
-Map suitable for coop & survival
-More spawns in hard difficulty if coop
-Doors made for coop where you can go fight back the bosses (meaning by if you die in the boss area, you can get back after spawn

Will you survive in this factory full of zombies?

Download :

-GZDOOM : https://dl.dropboxusercontent.com/u/520 ... actory.pk3
-Zandronum : http://www.mediafire.com/download/2p675 ... num_V2.pk3

Video here :
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Last edited by Angel_Neko_X on Sun Feb 01, 2015 1:55 pm, edited 1 time in total.
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#2

Post by Shane » Wed Jan 14, 2015 10:17 pm

I really do enjoy this wad, very well done transition between a world of magical ponies and an onslaught of hellish nightmares really help to set the tone of this wad. You can really feel the friendship, love and tolerance as you're pumping shells and bullets into the brains of other unsuspecting pony victims.

The idea of forcing players to use a flashlight in order to see what they're shooting at is really a genius idea within it's own, I see you're taking after Doom 3 and that is a very good step in the right direction.

Ripping sprites from the doom3 wad is a good choice in my opinion, and the well-done, well drawn sprites from the zombies wad series gives yet even more of a staple to this here classy wad that will indeed give way to hopefully more installments!!!!
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#3

Post by ibm5155 » Wed Jan 14, 2015 10:27 pm

I was thinking I would Hear this or At least this since it's related to Rainbow Factory and pony, but I was wrong '-'...
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#4

Post by CloudFlash » Wed Jan 14, 2015 10:42 pm

I really like ... ... your grammar?
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#5

Post by Kara Kurt » Wed Jan 14, 2015 10:51 pm

Yo c'est Shiga 95!

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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#6

Post by Dynamo » Wed Jan 14, 2015 10:53 pm

you know, sometimes I think randy heit didn't predict that by adding all the zdoom features, the result would be mods like this


but every day I am more and more convinced it was indeed his goal all along
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#7

Post by Medicris » Wed Jan 14, 2015 11:42 pm

Shane wrote: I really do enjoy this wad, very well done transition between a world of magical ponies and an onslaught of hellish nightmares really help to set the tone of this wad. You can really feel the friendship, love and tolerance as you're pumping shells and bullets into the brains of other unsuspecting pony victims.

The idea of forcing players to use a flashlight in order to see what they're shooting at is really a genius idea within it's own, I see you're taking after Doom 3 and that is a very good step in the right direction.

Ripping sprites from the doom3 wad is a good choice in my opinion, and the well-done, well drawn sprites from the zombies wad series gives yet even more of a staple to this here classy wad that will indeed give way to hopefully more installments!!!!
I love this post.
Last edited by Medicris on Wed Jan 14, 2015 11:42 pm, edited 1 time in total.

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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#8

Post by TerminusEst13 » Thu Jan 15, 2015 12:04 am

This is easily the most spooked my pants have ever been throughout the entirety of my stay in Doom.

Shane is 100% correct. This is a masterpiece and I highly suggest everyone give it a shot. It's an experience that you will never forget, I guarantee it.
Last edited by TerminusEst13 on Thu Jan 15, 2015 12:04 am, edited 1 time in total.
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#9

Post by Unholypimpin » Thu Jan 15, 2015 12:10 am

Yikes! why does this even exist, but more importantly is what the hell is with that mugshot?
Last edited by Unholypimpin on Thu Jan 15, 2015 12:10 am, edited 1 time in total.

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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#10

Post by Ænima » Thu Jan 15, 2015 4:25 am

I nominate this for the next SNS.
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#11

Post by mifu » Thu Jan 15, 2015 5:07 am

While I dont like the sound of this mod for obvious reasons, I tired it out anyways.

I shat my pants. Good stuff
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#12

Post by Slim » Thu Jan 15, 2015 9:29 am

Ænima wrote: I nominate this for the next SNS.
It'll be SNS #200. If we even get to #170...
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#13

Post by Angel_Neko_X » Thu Jan 15, 2015 12:08 pm

Suicide Slim wrote:
Ænima wrote: I nominate this for the next SNS.
It'll be SNS #200. If we even get to #170...
First, wait for the zandronum version! :)
Im working on it at once.

Stay tunned for some news, screenshot and also future features!
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#14

Post by Gardevoir » Thu Jan 15, 2015 9:07 pm

But will it work with Brutal Doom?
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#15

Post by ibm5155 » Fri Jan 16, 2015 12:08 am

Gardevoir wrote: But will it work with Brutal Doom?
Go home GardenVoid, you're drunk...
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#16

Post by lord of darkness the brony » Fri Jan 16, 2015 1:57 am

"patience is a virtue"-john f. Kennedy
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#17

Post by Angel_Neko_X » Tue Jan 27, 2015 10:08 pm

Ladies and gentlemen, here's some good news.

TerminusEst13 and I tested in coop, it looks stable until a crash game because of the weapons decorate and it's fixed up, it works when im testing alone with some bots.

Also here the news :
-Adding the map04 as the lobby map after finish the game with good ending
-6 Gamemodes are been added (+ 1 secret gamemode) it will be the same map but with mutator
-Working flashlight in multiplayer
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#18

Post by Ivan » Tue Jan 27, 2015 11:29 pm

If not for ponies I guess it has a chance of being good? Ugh...
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#19

Post by Angel_Neko_X » Sat Jan 31, 2015 10:29 am

Ivan wrote: If not for ponies I guess it has a chance of being good? Ugh...
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Anyway, the multiplayer version is now in the Best Ever server but there's some troubleshooting, the server is into normal cooperative and a issue of the checkpoint must be "FIXED"!
Last edited by Angel_Neko_X on Sat Jan 31, 2015 10:30 am, edited 1 time in total.
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RE: (GZDOOM RELEASE) Rainbow Factory Director's Cut

#20

Post by Ru5tK1ng » Sat Jan 31, 2015 8:40 pm

That is a fair and balanced review Decay. It is both helpful and informative to the author.
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