Merry Christmas! Have an NES Zapper!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

Merry Christmas! Have an NES Zapper!

#1

Post by TerminusEst13 » Thu Dec 25, 2014 9:39 pm

MERRY CHRISTMAS![/size]

Image

Mike12 recently got a hold of an NES Zapper and did some sprites. Being the giant Nintendo fanboy I am, I jumped on the opportunity to both code a weapon reminiscent of the ol' toy and make a quick level to demonstrate it in action.
I'm not a very good mapper, but I think it gets the point across nicely--do what every 80s kid wanted to do and wield the gun as an actual weapon!

Inside of the .pk3 is a full set of sprites and a sample application of the weapon. Some of the sprites aren't used, but were included for the sake of posterity anyway, as well as for the sake of people who want to nick the sprites for their own usage.

WARNING: Not for people with eyes sensitive to flashing lights.
Download: http://www.[bad site]/download?file= ... sterv4.pk3 (4.93mb)
Mirror: http://www.dropbox.com/s/8yakrhjsfuvvat ... sterv4.pk3
No Flash: https://www.dropbox.com/s/v5adi2ca7vkq0 ... oflash.pk3
Spoiler: Credits (Open)
- Enemy sprites and sounds modified by JANRELA and IMX for Doomtra.
- Zapper sprite by Mike12.
- D_RUNNIN music is "Do or Die!" by Norrin Radd.
- D_DM2TTL music is "Skip n' Slide" by Repo Man.
- BOSS music is "Progressively Condemned" by Repo Man.
- Synthfire code by Xaser.

- BLMSWAL1/2 and BLMTILE1/2/3/4/5/6/7/8/9 taken from Blaster Master.
- PROPA0 taken from Super Pitfall.
- DWWATER1 taken from Dragon Warrior.
- DRWTILE1/2/3/4/5/6 taken from Dragon Warrior 4.
- NESSKY edited from Duck Hunt.
- ZELDOOR1/2, PROPB/C, and ZELTILE1/2 taken from the Legend of Zelda.
- BLUTILE, REDTILE, and YELTILE edited from the Legend of Zelda.
^- FUN FACT: REDTILE does not fit within the confines of an NES palette!
- MEGTILE1/2/3/4/5 and PROPD taken from Mega Man 2.
- DRITILE1 taken from Driar.
- SLBTILE1 taken from Soul Blazer.
- PROPE taken from Kid Icarus.
Enjoy, and have fun!
Last edited by TerminusEst13 on Fri Jan 02, 2015 9:43 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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Ænima
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Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: Merry Christmas! Have an NES Zapper!

#2

Post by Ænima » Thu Dec 25, 2014 10:16 pm

NOW I CAN FINALLY SHOOT THE FUCKING DOG
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Merry Christmas! Have an NES Zapper!

#3

Post by TerminusEst13 » Thu Dec 25, 2014 10:17 pm

whoops thanks gzdoom for not behaving like zdoom and thinking the red door takes a yellow key, uploaded v2 fix because logic

edit: whoops thanks zdoom for not behaving like zandronum and accepting a_gunflash on the first tic of the raise state, uploaded v3 fix because orange
Last edited by TerminusEst13 on Thu Dec 25, 2014 10:27 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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-Jes-
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Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: Merry Christmas! Have an NES Zapper!

#4

Post by -Jes- » Thu Dec 25, 2014 10:18 pm

Brief but awesome.

The black flash on fire is really grating on the eyes though, especially against the bright colors of the nes map.
Last edited by -Jes- on Thu Dec 25, 2014 10:19 pm, edited 1 time in total.

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Merry Christmas! Have an NES Zapper!

#5

Post by TerminusEst13 » Sat Dec 27, 2014 10:49 am

I did not actually expect to need to update this, haha. The (hopefully-final) build is up, and hopefully it won't need any more changes after this. :P

http://www.[bad site]/download?file= ... sterv4.pk3
http://www.dropbox.com/s/8yakrhjsfuvvat ... sterv4.pk3

1: Fixed fence floating in the sky.
2: Fixed bright orange texture in the boss area.
3: Fixed towers having scrolling floors.
4: It's no longer possible to bypass the boss fight. Being able to bypass the blue door and red door were left in because sequence breaking is fun.
5: Another secret has been added to make UV runs a bit more manageable.
6: The boss now has a nasty extra gimmick on UV/Nightmare difficulty.
7: Damage increased from 15 to 16 for no other reason than so I can say its damage is 16-bit.
8: For c̶a̶s̶u̶a̶l̶s̶ people who don't like mashing their mouse keys, an option for automatic fire is now implemented. It's slower than semi-auto firing, but HEY

Thanks for playing, lads. Back to work on DemonSteele and Push for me.
Well, unless Mike has other ideas and surprises me with some new sprites...
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Mike12
 
Posts: 20
Joined: Thu Feb 14, 2013 3:01 pm

RE: Merry Christmas! Have an NES Zapper!

#6

Post by Mike12 » Sun Dec 28, 2014 2:49 pm

TerminusEst13 wrote: Thanks for playing, lads. Back to work on DemonSteele and Push for me.
Well, unless Mike has other ideas and surprises me with some new sprites...
Funny you should say that, actually, considering I just found a (sadly, broken) NES in my closet.

Uwe L. Bendoverson
 
Posts: 62
Joined: Wed Nov 12, 2014 12:32 am
Location: Testing Zan 2.0

RE: Merry Christmas! Have an NES Zapper!

#7

Post by Uwe L. Bendoverson » Mon Dec 29, 2014 1:56 am

Mike12 wrote:
TerminusEst13 wrote: Thanks for playing, lads. Back to work on DemonSteele and Push for me.
Well, unless Mike has other ideas and surprises me with some new sprites...
Funny you should say that, actually, considering I just found a (sadly, broken) NES in my closet.
Too bad you didn't live near me, I'd be able to repair it. Still got an NES here, running very well, no blinking or needing to mess with/blow on the cartridges either. Still using the original gold-plated 72-pin connector as well.

Fantastic wad by the way. Lots of fun, and I recognized a lot of the games which the tiles came from. If you need a higher quality sound of pulling a Zapper trigger, let me know! I'll record mine.
Last edited by Uwe L. Bendoverson on Mon Dec 29, 2014 3:21 am, edited 1 time in total.

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