What are you working on? [WIP Screenshots Thread]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ænima
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RE: What are you working on? [WIP Screenshots Thread]

#361

Post by Ænima » Wed Nov 26, 2014 8:33 pm

Klofkac wrote:
Spoiler: Three dimensional analytic geometry (Open)
Image
BEHOLD THE PLASMA SPAGHETTI SQUASH
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
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Klofkac
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RE: What are you working on? [WIP Screenshots Thread]

#362

Post by Klofkac » Thu Nov 27, 2014 8:32 pm

Yay, more things!
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The [video] tag is deprecated, please use the [media] tag
[spoiler]If multiple things have single TID, most of the commands like damaging, thrusting, activating, deactivating and such works. But.. If you try using GetActor[insert-end-of-function-here], you get just the information of the first thing with this TID.

I found a way how to iterate from all actors with given TID, one by one. That way I can get the data of each actor and use it to my advantage. There is no limit for number of the actors.

Examples of practical use? You don't need 1000 TIDs to move some actors relative to their current positions and you can dynamically add more to the group. Or, you can count total health of monsters in room. Or... I've got a project to start continue on...[/spoiler]
Last edited by Klofkac on Thu Nov 27, 2014 10:14 pm, edited 1 time in total.
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Guardsoul
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RE: What are you working on? [WIP Screenshots Thread]

#363

Post by Guardsoul » Fri Nov 28, 2014 6:25 pm

Klofkac wrote: Yay, more things!
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
[spoiler]If multiple things have single TID, most of the commands like damaging, thrusting, activating, deactivating and such works. But.. If you try using GetActor[insert-end-of-function-here], you get just the information of the first thing with this TID.

I found a way how to iterate from all actors with given TID, one by one. That way I can get the data of each actor and use it to my advantage. There is no limit for number of the actors.

Examples of practical use? You don't need 1000 TIDs to move some actors relative to their current positions and you can dynamically add more to the group. Or, you can count total health of monsters in room. Or... I've got a project to start continue on...[/spoiler]
Would it be possible to rotate them vertically like windmill blades?
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Konda
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RE: What are you working on? [WIP Screenshots Thread]

#364

Post by Konda » Fri Nov 28, 2014 11:45 pm

Guardsoul wrote: Would it be possible to rotate them vertically like windmill blades?
If he's using ACS then yes. I'm also working on fancy actor/projectile movement for my project.
Last edited by Konda on Fri Nov 28, 2014 11:45 pm, edited 1 time in total.

Code: Select all

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Klofkac
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RE: What are you working on? [WIP Screenshots Thread]

#365

Post by Klofkac » Thu Dec 11, 2014 11:22 pm

Because I don't know where to put this, as it was just a test, no real project...
Spoiler: hyperbolic paraboloid (Open)
Image
Image
Created in Python, and SLADE level editor for some cosmetic stuff.
Last edited by Klofkac on Thu Dec 11, 2014 11:24 pm, edited 1 time in total.
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Jwarrier
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RE: What are you working on? [WIP Screenshots Thread]

#366

Post by Jwarrier » Fri Dec 12, 2014 1:22 am

A map I am making and dedicating to Army Man Stan.
[spoiler]ImageImageImageImageImage[/spoiler]

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CloudFlash
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RE: What are you working on? [WIP Screenshots Thread]

#367

Post by CloudFlash » Sun Dec 14, 2014 4:32 pm

A set of deployable rainbow stairs!
[spoiler]Image[/spoiler]
You can set them up anywhere you want and they are climbable as well. Who knows, they might be useful one day - provided they don't lag the entire server out :v
Last edited by CloudFlash on Sun Dec 14, 2014 7:14 pm, edited 1 time in total.
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RE: What are you working on? [WIP Screenshots Thread]

#368

Post by Empyre » Mon Dec 15, 2014 6:33 pm

Ooh, Cool!
However in a rainbow, the longest side is red and the shortest side is violet. Also, the violet needs to have much less red in it. If you make those changes, I think you'll agree that it will look better.
"For the world is hollow, and I have touched the sky."

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RE: What are you working on? [WIP Screenshots Thread]

#369

Post by fr blood » Mon Dec 15, 2014 7:03 pm

CloudFlash wrote: A set of deployable rainbow stairs!
[spoiler]Image[/spoiler]
You can set them up anywhere you want and they are climbable as well. Who knows, they might be useful one day - provided they don't lag the entire server out :v
The Icon of sin has always this face but I'm sure this time he is thinking : "WTF?!"
Last edited by fr blood on Mon Dec 15, 2014 7:04 pm, edited 1 time in total.

AlphaEnt
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RE: What are you working on? [WIP Screenshots Thread]

#370

Post by AlphaEnt » Tue Dec 16, 2014 9:04 pm

DRL 3.33 wrote: [spoiler]Image[/spoiler]
Wow, this level looks so interesting :)
(No sarcasm, seriously...)
Some released mod's (the most popular):
Invasion Infernal
Quake 4 Weapons RIP Volume 4
Half-Life 2 Weapons RIP
Left 4 Doom
Counter-Strike Doom Volume 3
Akimbo 2
( and several more ;) )

Some incoming mod's:
Invasion Infernal 2
Counter-Strike Doom: Martian offensive
Blorc: The game

Pawlacz
 
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RE: What are you working on? [WIP Screenshots Thread]

#371

Post by Pawlacz » Thu Dec 18, 2014 4:56 pm

[spoiler]Image[/spoiler]
link to full gallery: http://imgur.com/a/thn3O#0

some several stuff I am working on, Comet Catcher texture is WIP
next I will figure out to add a MG turret and a homing missile turret.

as well either a Drill Machine for harvesting the ores faster or some kind of a
nano constructing gun.

Oh and maybe some sort of Air bombing run/Scud missile launch strike

Edit:
Scud Strike is kind of done, I just need to tweak it a bit, maybe I should randomize the model with a crashing plane instead, hehehe

Other changes includes that I finished the driller and updated the comet catcher texture which you can see on my image album
Last edited by Pawlacz on Wed Dec 24, 2014 6:52 pm, edited 1 time in total.
my image album link: http://imgur.com/a/thn3O#0

Fiendzy
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RE: What are you working on? [WIP Screenshots Thread]

#372

Post by Fiendzy » Mon Dec 29, 2014 5:11 am

phpBB [video]
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Down the tubes inspired by Earthworm Jim.

Map by LT.Fiend
Detailed by Capt.J3

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RE: What are you working on? [WIP Screenshots Thread]

#373

Post by Fiendzy » Thu Jan 01, 2015 8:18 pm

a small side project I'm working on. called Simply-Hard, originally it was supposed to use multiple versions of the vanilla monsters in a random spawner. where some were more aggressive than others. eventually changed the idea when Kunai started making requests. might re-do the monsters to how I originally intended later on down the road. I might sound like an Idiot in the video, skimming the updates off the top of my head. no script, no notes. and looking at it now. I missed alot of stuff.
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Kotometal041
 
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RE: What are you working on? [WIP Screenshots Thread]

#374

Post by Kotometal041 » Mon Jan 12, 2015 5:02 am

Map 29 then...

[spoiler]Image[/spoiler]

...and now

[spoiler]Image[/spoiler]

Mad Mind
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RE: What are you working on? [WIP Screenshots Thread]

#375

Post by Mad Mind » Mon Jan 12, 2015 8:43 am

Kotometal041 wrote: Map 29 then...

[spoiler]Image[/spoiler]

...and now

[spoiler]Image[/spoiler]
Could we get some in-game shots, too?

Kotometal041
 
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RE: What are you working on? [WIP Screenshots Thread]

#376

Post by Kotometal041 » Mon Jan 12, 2015 12:20 pm

Mad Mind wrote:
Kotometal041 wrote: Map 29 then...

[spoiler]Image[/spoiler]

...and now

[spoiler]Image[/spoiler]
Could we get some in-game shots, too?
Sorry but no.

Actually is a teaser, but don´t worry. This wad will be released very soon.

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RE: What are you working on? [WIP Screenshots Thread]

#377

Post by Angel_Neko_X » Sun Feb 01, 2015 1:33 pm

"Gentlemen", Multiplayer gameplay of the Rainbow Factory, tested it with TerminusEst13 and works very well!
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Mr. Repo
 
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RE: What are you working on? [WIP Screenshots Thread]

#378

Post by Mr. Repo » Tue Feb 03, 2015 9:47 pm

[spoiler]Image[/spoiler]
Please ignore the map. It's just a script testing playground at this point.

Only other thing I'll say is this: This project is going to be a 100% accurate conversation from the source material. The goal is to recreate the same feel and dynamics of the original, but from the first person perspective instead of top down. It's definitely coming along nicely thus far...

deathz0r
 
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RE: What are you working on? [WIP Screenshots Thread]

#379

Post by deathz0r » Sat Feb 14, 2015 3:24 pm

[spoiler]Image[/spoiler]

just working on a little something, don't mind me
OMG Weapons and Monsters! - The original randomizer mod, reborn
Endless Survival - An alternative to Invasion

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NachtIntellect
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RE: What are you working on? [WIP Screenshots Thread]

#380

Post by NachtIntellect » Sat Feb 14, 2015 7:23 pm

Not cheating or abusing my dev powers at all, I swear. (Lol that insta-kill that lasts for 3834765 seconds though)

Image
Last edited by NachtIntellect on Sat Feb 14, 2015 7:24 pm, edited 1 time in total.
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