BEHOLD THE PLASMA SPAGHETTI SQUASHKlofkac wrote:Spoiler: Three dimensional analytic geometry (Open)
What are you working on? [WIP Screenshots Thread]
RE: What are you working on? [WIP Screenshots Thread]
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: What are you working on? [WIP Screenshots Thread]
Yay, more things!
I found a way how to iterate from all actors with given TID, one by one. That way I can get the data of each actor and use it to my advantage. There is no limit for number of the actors.
Examples of practical use? You don't need 1000 TIDs to move some actors relative to their current positions and you can dynamically add more to the group. Or, you can count total health of monsters in room. Or... I've got a project to start continue on...[/spoiler]
The [video] tag is deprecated, please use the [media] tag
[spoiler]If multiple things have single TID, most of the commands like damaging, thrusting, activating, deactivating and such works. But.. If you try using GetActor[insert-end-of-function-here], you get just the information of the first thing with this TID.I found a way how to iterate from all actors with given TID, one by one. That way I can get the data of each actor and use it to my advantage. There is no limit for number of the actors.
Examples of practical use? You don't need 1000 TIDs to move some actors relative to their current positions and you can dynamically add more to the group. Or, you can count total health of monsters in room. Or... I've got a project to start continue on...[/spoiler]
Last edited by Klofkac on Thu Nov 27, 2014 10:14 pm, edited 1 time in total.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
RE: What are you working on? [WIP Screenshots Thread]
Would it be possible to rotate them vertically like windmill blades?Klofkac wrote: Yay, more things!The [video] tag is deprecated, please use the [media] tag[spoiler]If multiple things have single TID, most of the commands like damaging, thrusting, activating, deactivating and such works. But.. If you try using GetActor[insert-end-of-function-here], you get just the information of the first thing with this TID.
I found a way how to iterate from all actors with given TID, one by one. That way I can get the data of each actor and use it to my advantage. There is no limit for number of the actors.
Examples of practical use? You don't need 1000 TIDs to move some actors relative to their current positions and you can dynamically add more to the group. Or, you can count total health of monsters in room. Or... I've got a project to start continue on...[/spoiler]
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: What are you working on? [WIP Screenshots Thread]
If he's using ACS then yes. I'm also working on fancy actor/projectile movement for my project.Guardsoul wrote: Would it be possible to rotate them vertically like windmill blades?
Last edited by Konda on Fri Nov 28, 2014 11:45 pm, edited 1 time in total.
Code: Select all
<Synert> fuck
<Synert> plugged in my memory stick and got a bsod
RE: What are you working on? [WIP Screenshots Thread]
Because I don't know where to put this, as it was just a test, no real project...
Spoiler: hyperbolic paraboloid (Open)Created in Python, and SLADE level editor for some cosmetic stuff.
Last edited by Klofkac on Thu Dec 11, 2014 11:24 pm, edited 1 time in total.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
- CloudFlash
- Zandrone
- Posts: 1074
- Joined: Mon Jun 04, 2012 5:35 pm
- Location: Wonderland (except not really)
RE: What are you working on? [WIP Screenshots Thread]
A set of deployable rainbow stairs!
[spoiler]
[/spoiler]
You can set them up anywhere you want and they are climbable as well. Who knows, they might be useful one day - provided they don't lag the entire server out :v
[spoiler]

You can set them up anywhere you want and they are climbable as well. Who knows, they might be useful one day - provided they don't lag the entire server out :v
Last edited by CloudFlash on Sun Dec 14, 2014 7:14 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: What are you working on? [WIP Screenshots Thread]
Ooh, Cool!
However in a rainbow, the longest side is red and the shortest side is violet. Also, the violet needs to have much less red in it. If you make those changes, I think you'll agree that it will look better.
However in a rainbow, the longest side is red and the shortest side is violet. Also, the violet needs to have much less red in it. If you make those changes, I think you'll agree that it will look better.
"For the world is hollow, and I have touched the sky."
- fr blood
- Frequent Poster Miles card holder
- Posts: 995
- Joined: Wed Mar 06, 2013 4:04 pm
- Location: France
RE: What are you working on? [WIP Screenshots Thread]
The Icon of sin has always this face but I'm sure this time he is thinking : "WTF?!"CloudFlash wrote: A set of deployable rainbow stairs!
[spoiler][/spoiler]
You can set them up anywhere you want and they are climbable as well. Who knows, they might be useful one day - provided they don't lag the entire server out :v
Last edited by fr blood on Mon Dec 15, 2014 7:04 pm, edited 1 time in total.
RE: What are you working on? [WIP Screenshots Thread]
Wow, this level looks so interesting :)DRL 3.33 wrote: [spoiler][/spoiler]
(No sarcasm, seriously...)
Some released mod's (the most popular):
Invasion Infernal
Quake 4 Weapons RIP Volume 4
Half-Life 2 Weapons RIP
Left 4 Doom
Counter-Strike Doom Volume 3
Akimbo 2
( and several more ;) )
Some incoming mod's:
Invasion Infernal 2
Counter-Strike Doom: Martian offensive
Blorc: The game
Invasion Infernal
Quake 4 Weapons RIP Volume 4
Half-Life 2 Weapons RIP
Left 4 Doom
Counter-Strike Doom Volume 3
Akimbo 2
( and several more ;) )
Some incoming mod's:
Invasion Infernal 2
Counter-Strike Doom: Martian offensive
Blorc: The game
RE: What are you working on? [WIP Screenshots Thread]
[spoiler]
[/spoiler]
link to full gallery: http://imgur.com/a/thn3O#0
some several stuff I am working on, Comet Catcher texture is WIP
next I will figure out to add a MG turret and a homing missile turret.
as well either a Drill Machine for harvesting the ores faster or some kind of a
nano constructing gun.
Oh and maybe some sort of Air bombing run/Scud missile launch strike
Edit:
Scud Strike is kind of done, I just need to tweak it a bit, maybe I should randomize the model with a crashing plane instead, hehehe
Other changes includes that I finished the driller and updated the comet catcher texture which you can see on my image album

link to full gallery: http://imgur.com/a/thn3O#0
some several stuff I am working on, Comet Catcher texture is WIP
next I will figure out to add a MG turret and a homing missile turret.
as well either a Drill Machine for harvesting the ores faster or some kind of a
nano constructing gun.
Oh and maybe some sort of Air bombing run/Scud missile launch strike
Edit:
Scud Strike is kind of done, I just need to tweak it a bit, maybe I should randomize the model with a crashing plane instead, hehehe
Other changes includes that I finished the driller and updated the comet catcher texture which you can see on my image album
Last edited by Pawlacz on Wed Dec 24, 2014 6:52 pm, edited 1 time in total.
my image album link: http://imgur.com/a/thn3O#0
RE: What are you working on? [WIP Screenshots Thread]
The [video] tag is deprecated, please use the [media] tag
Down the tubes inspired by Earthworm Jim.Map by LT.Fiend
Detailed by Capt.J3
RE: What are you working on? [WIP Screenshots Thread]
a small side project I'm working on. called Simply-Hard, originally it was supposed to use multiple versions of the vanilla monsters in a random spawner. where some were more aggressive than others. eventually changed the idea when Kunai started making requests. might re-do the monsters to how I originally intended later on down the road. I might sound like an Idiot in the video, skimming the updates off the top of my head. no script, no notes. and looking at it now. I missed alot of stuff.
The [video] tag is deprecated, please use the [media] tag
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- Posts: 30
- Joined: Sat Aug 10, 2013 3:16 am
- Location: Chile
RE: What are you working on? [WIP Screenshots Thread]
Map 29 then...
[spoiler]
[/spoiler]
...and now
[spoiler]
[/spoiler]
[spoiler]

...and now
[spoiler]

RE: What are you working on? [WIP Screenshots Thread]
Could we get some in-game shots, too?Kotometal041 wrote: Map 29 then...
[spoiler][/spoiler]
...and now
[spoiler][/spoiler]
-
- Posts: 30
- Joined: Sat Aug 10, 2013 3:16 am
- Location: Chile
RE: What are you working on? [WIP Screenshots Thread]
Sorry but no.Mad Mind wrote:Could we get some in-game shots, too?Kotometal041 wrote: Map 29 then...
[spoiler][/spoiler]
...and now
[spoiler][/spoiler]
Actually is a teaser, but don´t worry. This wad will be released very soon.
-
- Forum Regular
- Posts: 127
- Joined: Thu Jun 07, 2012 11:04 am
- Location: France
- Contact:
RE: What are you working on? [WIP Screenshots Thread]
"Gentlemen", Multiplayer gameplay of the Rainbow Factory, tested it with TerminusEst13 and works very well!
The [video] tag is deprecated, please use the [media] tag
RE: What are you working on? [WIP Screenshots Thread]
[spoiler]
[/spoiler]
Please ignore the map. It's just a script testing playground at this point.
Only other thing I'll say is this: This project is going to be a 100% accurate conversation from the source material. The goal is to recreate the same feel and dynamics of the original, but from the first person perspective instead of top down. It's definitely coming along nicely thus far...

Please ignore the map. It's just a script testing playground at this point.
Only other thing I'll say is this: This project is going to be a 100% accurate conversation from the source material. The goal is to recreate the same feel and dynamics of the original, but from the first person perspective instead of top down. It's definitely coming along nicely thus far...
RE: What are you working on? [WIP Screenshots Thread]
[spoiler]
[/spoiler]
just working on a little something, don't mind me

just working on a little something, don't mind me
OMG Weapons and Monsters! - The original randomizer mod, reborn
Endless Survival - An alternative to Invasion
Endless Survival - An alternative to Invasion
- NachtIntellect
- Forum Regular
- Posts: 480
- Joined: Mon Jun 11, 2012 9:20 am
- Location: Bienenstock, Germany
RE: What are you working on? [WIP Screenshots Thread]
Not cheating or abusing my dev powers at all, I swear. (Lol that insta-kill that lasts for 3834765 seconds though)


Last edited by NachtIntellect on Sat Feb 14, 2015 7:24 pm, edited 1 time in total.
Did you just bite me? Come here, I will bite you back bastard.