Project Update - The Relese Candidate is out! Download links here and on the first post!
Here it is - the
Release Candidate. Boasting
45 maps, this one is pretty much the final revision before a proper release.
Unless problems are found, of course.
If you guys find anything wrong in there - texture misalignment, wonky item/decoration distribution, etc -
don't hesitate to tell me, by posting here, PM, IRC - your call.
With this version, I've separated the weapon decorate modifications into a separate file, so you can use it with other Heretic mods.
Heretic DM, Parthoris Duel, etc.
The weapon patch contains the obituaries, and boosts the Ethereal Crossbow considerably -
double base damage and speed for all arrows, plus the powered up visual effect for the standard bolt.
Now you can one-shot people with it! If you're accurate.
Special mention goes to
Ru5tk1ng, for lending me his
Lethal Heretic pack - but there were too many modifications, so I decided to just boost the crossbow. Thanks for the assistance anyway!
The various concerns from the previous version have been addressed.
Spoiler: Concerns (Open)Weapons Stats, appearance, code.
- - Sharp increase in projectile speed for the Crossbow, because its projectiles are too easy to dodge; DONE!
- Team-colored projectiles, because most weapons are projectile-based, and quite visible, creating some visual havoc; I don't even know where to begin
- Check obituaries again, because they're still working intermittently. Online-only, no idea.
Maps Item placement, layout.
- - Replace (most) Mystic Urns because runners end up hoarding them and becoming effectively immortal; DONE!
- 2w09, flag ended up in an unreachable location in the mid tower, near the top, investigate; Could not be reproduced.
- 2w11, lower flag lift by 32 so people can see whether or not there's someone at the flag position. DONE!
- 2w12, decorations near the flag end up disrupting gameplay, (re)move them; DONE!
- 2w22 ended up just confusing, as predicted - review layout, add more directional cues; DONE! - Map reworked.
- Test 2w14 again in particular, with a small number of players and weapon modifications. DONE!
HUD
- - Investigate disappearance of the HUD timer (from the hudtimer mod) after a few minutes of game time/after blue scores a few points (maybe because of the point counter's position, don't know); Online-only, no idea.
MOST concerns, at least.
I've included 5 more maps,
thus cutting the available community map slots by 5. There's still time to submit your maps, though!
Handy download links:
I have no servers up for the moment, feel free to host or try it offline.
Anything I forgot, bugs to report - drop a message.