Can I make a fork of Zandronum?

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Ivan
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RE: Can I make a fork of Zandronum?

#61

Post by Ivan » Wed Jul 09, 2014 2:28 pm

AkumaKing wrote: Maybe he's editing the code in a .txt and there's a .txt editor on his phone? I don't know, that's the best idea I have about how he could do the code without being at the PC.
Or, the more likely option: He lied.
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RE: Can I make a fork of Zandronum?

#62

Post by Quaker540 » Wed Jul 09, 2014 4:05 pm

"Also, if you are not at your computer why do you ask where the flags are? How you want to fix the problem without being at your computer?"

I don't really find hard to open a computer and go to BitBucket? When I'm doing things, I always do them on an USB. When I save them there, when I'll go back to my PC, I compile and see what happens. I wasn't expecting such answer but anyway, since now I'm back I'll look it myself.

"Well, the beauty of open source development is that everybody can contribute, no matter if officially called developer or not. If you are truly interested in becoming part of the team, that's something we can talk about after you have shown that you are sufficiently experienced. Fixing the problem I mentioned could be a first step in this direction."

If my goal is to make something awesome, interesting or whatever I'm all in.

"VC++"

And this is something I'll never be able to carry; Microsoft Visual Studio. It takes 5 Gigabytes judging by what Microsoft says, which is actually my whole memory left (WAT). Yes, I know I should do clean-ups or buy a new hard drive, but I don't want to remove my files (Which are BIG) nor buy a new hard drive.

"I already told you where to start looking."

You did? lol j/k

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Hehe...

"Or, the more likely option: He lied."
"He did and for people like these all we can do is just ignore and let them rot in their boiling sweat."

I REALLY want to ask why your comments are always with the wrong side. Why do you think that I'm on the bad side and I always do things bad? I'm not a goddamn criminal, relax man. Such comments are not only completely not helpful to the whole discussion, but you KEEP making them. If you really don't like/disagree with something, tell it in a different way instead of this.
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RE: Can I make a fork of Zandronum?

#63

Post by Popsoap » Wed Jul 09, 2014 4:14 pm

Quaker540 wrote: And this is something I'll never be able to carry; Microsoft Visual Studio. It takes 5 Gigabytes judging by what Microsoft says, which is actually my whole memory left (WAT). Yes, I know I should do clean-ups or buy a new hard drive, but I don't want to remove my files (Which are BIG) nor buy a new hard drive.
Have you tried doing a disk cleanup? You should try to get rid of junk files to open up some space if you haven't already.

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RE: Can I make a fork of Zandronum?

#64

Post by Quaker540 » Wed Jul 09, 2014 5:06 pm

Popsoap wrote: Have you tried doing a disk cleanup? You should try to get rid of junk files to open up some space if you haven't already.
Already did, and I've even compressed most files... Please don't kill me for such a small hard drive I've, but it's only 37 GB (WAT?!)...
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RE: Can I make a fork of Zandronum?

#65

Post by Torr Samaho » Wed Jul 09, 2014 5:43 pm

Quaker540 wrote: I don't really find hard to open a computer and go to BitBucket? When I'm doing things, I always do them on an USB. When I save them there, when I'll go back to my PC, I compile and see what happens. I wasn't expecting such answer but anyway, since now I'm back I'll look it myself.
You are making code changes without even having a compiler at hand?
Quaker540 wrote: And this is something I'll never be able to carry; Microsoft Visual Studio. It takes 5 Gigabytes judging by what Microsoft says, which is actually my whole memory left (WAT). Yes, I know I should do clean-ups or buy a new hard drive, but I don't want to remove my files (Which are BIG) nor buy a new hard drive.
Honestly, as long as you get the job done, I couldn't care less which tools you use for the development. VC++ wasn't the only option to search I mentioned. I explicitly also mentioned grep, which is pretty much the most minimalistic approach one can take when it comes to file searches.

Still, if you do not use VC++, how are you compiling Zandronum? Are you on Linux and use gcc or clang? Then you should know about grep anyway.
Quaker540 wrote: "I already told you where to start looking."

You did? lol j/k
I have no idea what you are trying to say here. How much more clear than
Torr Samaho wrote: A quick search reveals that the internal name of BOUNCEONACTORS is BOUNCE_AllActors (seen in thingdef_data.cpp). Further searching for BOUNCE_AllActors shows that P_BounceActor in p_map.cpp is a place to start looking for the problem.
can I be?

Let's make it clear, because I get the impression that this discussion is actually leading nowhere (despite the fact that I'm really trying to help you and to point you in the right direction). Somebody with the experience necessary to upgrade Zandronum to the latest ZDoom version should be able to solve the issue reported in the tracker ticket just based on the information supplied in the ticket without any further input in about one or two hours. If you don't even have the slightest idea where to start, you should talk to an experienced programmer and learn how to understand and dig through source code somebody else wrote.

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RE: Can I make a fork of Zandronum?

#66

Post by Ivan » Wed Jul 09, 2014 6:01 pm

I won't bother quoting you, but the way your answers are coming out, I can hardly bother typing something that isn't on the "wrong" side. You don't describe what you use, how you do things... and the questions Torr just asked are things that were STILL unanswered from your end. You see my point now? You don't even give the impression of someone who knows what he/she is doing, and therefore my posts come out like this.
Last edited by Ivan on Wed Jul 09, 2014 6:01 pm, edited 1 time in total.
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RE: Can I make a fork of Zandronum?

#67

Post by ibm5155 » Wed Jul 09, 2014 7:09 pm

Quaker540 wrote:

"Or, the more likely option: He lied."
"He did and for people like these all we can do is just ignore and let them rot in their boiling sweat."

I REALLY want to ask why your comments are always with the wrong side. Why do you think that I'm on the bad side and I always do things bad? I'm not a goddamn criminal, relax man. Such comments are not only completely not helpful to the whole discussion, but you KEEP making them. If you really don't like/disagree with something, tell it in a different way instead of this.
It's Ivan man, you must get used with comments like that :rolleyes: :lol

EDIT: but yeah, by the end, you sounds like that kind of "OH Me IS PROGRAMMER" but can't even make an alfa-beta code and just make copy paste codes from the internet?
Well, get your ass up, and go work into zancode, this thread is just wadawadawada, the time came to show that you can do something, and not just "code on phone" :rolleyes:
Last edited by ibm5155 on Wed Jul 09, 2014 7:14 pm, edited 1 time in total.
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RE: Can I make a fork of Zandronum?

#68

Post by Tiger » Wed Jul 09, 2014 8:00 pm

ibm5155 wrote: Well, get your ass up, and go work into zancode, this thread is just wadawadawada, the time came to show that you can do something, and not just "code on phone" :rolleyes:
Not defending anyone here, but I have coded on my mobile. admittedly it isn't fun with the limited screen size, fighting with the cursor (ugh), and limited keyboard keys per-screen, but I was able to get some code done while I was away from my computer. Thankfully, DroidEdit made it easy for me to log into my sftp account. ;)

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RE: Can I make a fork of Zandronum?

#69

Post by AkumaKing » Wed Jul 09, 2014 9:14 pm

I think the issue with his thread is that his English isn't so great, so everything isn't so understandable. Just sayin'.
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RE: Can I make a fork of Zandronum?

#70

Post by SwordGrunt » Thu Jul 10, 2014 3:14 am

AkumaKing wrote: I think the issue with his thread is that his English isn't so great, so everything isn't so understandable. Just sayin'.
I think we should stop encouraging him to do something that he clearly isn't capable of, judging by his posts here. And before you (thread author) reply to this saying "wah wah dont post bad shit dont discourage me" maybe you should actually get something done, jesus christ, stop saying you're good at programming and you can do this, instead start doing it. Just take into account what I posted before that you're not gonna get a fork done anyway and you'll be wasting your time, a lot of people already tried to say that and it doesn't seem like you can accept the truth. I'm not saying you can't do this because I don't know you, but there's a 90% chance that you indeed can't. You can start working and stop giving a shit about what people say if you really think you can do it. But I already said it before: work in conjunction with the developers, focus on what has to be done, bugs that have to be fixed, and this is better for everyone.
Last edited by SwordGrunt on Thu Jul 10, 2014 3:14 am, edited 1 time in total.

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RE: Can I make a fork of Zandronum?

#71

Post by Ænima » Thu Jul 10, 2014 3:20 am

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RE: Can I make a fork of Zandronum?

#72

Post by Dark-Assassin » Thu Jul 10, 2014 11:00 am

I don't usually post in these threads, but here goes.

@Quaker540: You're attitude towards how you've been talked to/about isn't the greatest. From my point of view, you are taking things too seriously (especially from this community). Also, same can be said for your attitude and insult to the Zandronum Mods and the Modding Community. I myself am a more private modder who has created much much more than Skin Wads. I've come up with some pretty complex, or even simple yet still functional/beautiful things in the past.
Also, some of us would like to have some evidence of your C++ knowledge. Even just fixing the bug Torr mentioned could be enough. Though, not happy that you ignored his initial comment telling you where the flag and things related to it are found. Saying you got skills and not really having some examples can give very mixed feelings. I'm sure most of us have seen people who say they have skills, but their work can mostly be copy+paste and/or hack jobs. Not trying to discourage, be mean or anything, but just giving a more of a vague example.
Also, I think it would be best to not worry about this fork for the sake of playing some mods on a multiplayer port you don't even use for multiplayer, but instead possibly contribute by fixing bugs (as a start) or sticking with GZDoom. All help is welcome for the Development of Zandronum (Not so much in backports and such as mentioned way back). Taking on too much at once may end up being a waste of time (harsh, I know but it's true) if it doesn't work out.

Personally, I'm not really good with C++ at all, yet I still managed to pull out this: http://zandronum.com/forum/showthread.php?tid=3817 (Outdated, waiting for 1.3 final)
Most of it was just easy if/else work, but I still had to ask to get started and build up some knowledge on how it worked.
I'm more of a Perl scripter myself, and evidence of that can be found on IRC under D5807 and StatBot (for those unbelievers).
Last edited by Dark-Assassin on Thu Jul 10, 2014 11:04 am, edited 1 time in total.
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RE: Can I make a fork of Zandronum?

#73

Post by Quaker540 » Thu Jul 10, 2014 1:40 pm

Why don't I just ignore the recent events and continue what I'm doing seamlessly?
Last edited by Quaker540 on Thu Jul 10, 2014 1:42 pm, edited 1 time in total.
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RE: Can I make a fork of Zandronum?

#74

Post by Frits » Thu Jul 10, 2014 2:25 pm

Quaker540 wrote: Why don't I just ignore the recent events and continue what I'm doing seamlessly?
why don't you make the patch for the issue torr suggested to shut everyone up?

Code: Select all

Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible

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RE: Can I make a fork of Zandronum?

#75

Post by ibm5155 » Thu Jul 10, 2014 2:51 pm

Frits wrote:
Quaker540 wrote: Why don't I just ignore the recent events and continue what I'm doing seamlessly?
why don't you make the patch for the issue torr suggested to shut everyone up?
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RE: Can I make a fork of Zandronum?

#76

Post by Quaker540 » Thu Jul 10, 2014 3:30 pm

I just started fixing it.
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RE: Can I make a fork of Zandronum?

#77

Post by Torr Samaho » Thu Jul 10, 2014 5:43 pm

Great. Looking forward to your patch.

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RE: Can I make a fork of Zandronum?

#78

Post by Torr Samaho » Thu Jul 10, 2014 7:23 pm

Quaker540 wrote: they want me to fix the "BOUNCEONACTORS" bug, which for me this clearly states "We don't want you to finish your job. Finish OUR job. It's a good thing, it's a good start..."
So you don't even realize that I'm honestly trying to put you on the right track to achieve your goal of bringing Zandronum up to date with ZDoom?

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RE: Can I make a fork of Zandronum?

#79

Post by Tiger » Thu Jul 10, 2014 7:47 pm

Torr Samaho, what would be the process of - wanting to help out the development by fixing reported bugs on the Zandronum Tracker or submitting newer features to the Zandronum engine? I know this is a very vague question, but - I am just curious right now.
In addition, what all resources would one need? For example, I would use Visual Studio 2013 Professional, is there any kits or dependencies that I would need?

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RE: Can I make a fork of Zandronum?

#80

Post by Quaker540 » Thu Jul 10, 2014 7:47 pm

Torr Samaho wrote: So you don't even realize that I'm honestly trying to put you on the right track to achieve your goal of bringing Zandronum up to date with ZDoom?
It seems so. I think I just take it too seriously... I'm terribly sorry for this. I have ears open to your next comments, and when I'll, I'll also have my mind here and make sure that I don't have anything life related - Anything that can't causes stress or something.

I'll take a crack at this again. I've looked a bit at it already, but of course I've to look for it 1 hour or 2.
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