All Out War II: X -R8: Now with Rhinos, Lightning Troopers, and more!
RE: All Out War II: X -R7: Poll #3 is out!
how said: go on mentioned server and set it to high detail and you see a lot of impressions ;)
RE: All Out War II: X -R7: Poll #3 is out!
I have not seen much difference between low and high settings. Some explosions just have changed a little.De-M-oN wrote: how said: go on mentioned server and set it to high detail and you see a lot of impressions ;)
RE: All Out War II: X -R7: Poll #3 is out!
I dont know the differences between them, but setting it to high ensures that he sees all stuff.
And the server has better graphics, so this is a good way to give him impressions.
And the server has better graphics, so this is a good way to give him impressions.
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RE: All Out War II: X -R7: Poll #3 is out!
As far is detailing goes, it will definitely take more than one version to complete high detail mode. Don't worry though, for all you shock rifle fans out there, I've added two new shock classes. ETA of R8 will hopefully be sometime this week.
Oh and mini refinery is getting removed.
Oh and mini refinery is getting removed.
Last edited by Catastrophe on Sun Jul 06, 2014 6:28 pm, edited 1 time in total.
RE: All Out War II: X -R7: Poll #3 is out!
A Shock Rifle like in Unreal Tournament 2004? :)for all you shock rifle fans out there, I've added two new shock classes.
But I loved placing 4x C4 on them :( xDOh and mini refinery is getting removed.
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RE: All Out War II: X -R7: Poll #3 is out!
nooooooooooooooooooooooooooooooooooooooooooo D:De-M-oN wrote:But I loved placing 4x C4 on them :( xDOh and mini refinery is getting removed.
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RE: All Out War II: X -R7: Poll #3 is out!
Will the shock classes be as nerfed to shit as SR was?Catastrophe wrote: As far is detailing goes, it will definitely take more than one version to complete high detail mode. Don't worry though, for all you shock rifle fans out there, I've added two new shock classes. ETA of R8 will hopefully be sometime this week.
Oh and mini refinery is getting removed.
Great, removing even more features.
Why are you removing mini ref again? The thing that allows a team that was actually able to build and defend one to get some extra cash so they can use decent classes and mechs? Are credits "op" now, like the util being remotely useful is?
In light of this, I wonder why it is that since 2.1 came out, that's been getting (rightfully so) all the attention and players?
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RE: All Out War II: X -R7: Poll #3 is out!
Shock rifle wasn't really nerfed imo. I literally made it do 1 less damage. Yes one point.AOW2 Feedback Giver wrote: Will the shock classes be as nerfed to shit as SR was?
It's being replaced lol. No need to overreact.AOW2 Feedback Giver wrote: Great, removing even more features.
Why are you removing mini ref again? The thing that allows a team that was actually able to build and defend one to get some extra cash so they can use decent classes and mechs? Are credits "op" now, like the util being remotely useful is?
Won't be for long. Just waiting for 1.3.AOW2 Feedback Giver wrote: In light of this, I wonder why it is that since 2.1 came out, that's been getting (rightfully so) all the attention and players?
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RE: All Out War II: X -R7: Poll #3 results.
Since responses have pretty much died out, results: https://docs.google.com/forms/d/1l3KOdD ... wanalytics
Chainsaw speed boost is getting removed.
SSG is getting buffed to vanilla doom and its' price increased. (Of the 7 people that voted "other", 6 wanted the SSG price increased and/or buffed)
Does the price of $350 from $200 sound good? Or more?
Chainsaw speed boost is getting removed.
SSG is getting buffed to vanilla doom and its' price increased. (Of the 7 people that voted "other", 6 wanted the SSG price increased and/or buffed)
Does the price of $350 from $200 sound good? Or more?
RE: All Out War II: X -R7: Poll #3 results.
Lol definitely more. If it's exactly the same like in Duel/DM/CTF then I say the price should be 500 at least..
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RE: All Out War II: X -R7: Poll #3 results.
So 300 is the cost of an increase in accuracy only? I really suppose the range is going to be untouched so 500 is a bit too much for it IMO...Konda wrote: Lol definitely more. If it's exactly the same like in Duel/DM/CTF then I say the price should be 500 at least..
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RE: All Out War II: X -R7: Poll #3 results.
No, the range is being increased to 3072. (Sub machinegun range)
RE: All Out War II: X -R7: Poll #3 results.
I'd still argue that it's a bit pointless as the gun already sucks beyond the given range, which is 512... That's barely a buff.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
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RE: All Out War II: X -R7: Poll #3 results.
Well considering the spread is being tightened to doom 2 standards, I don't think it's so bad tbh.Ivan wrote: I'd still argue that it's a bit pointless as the gun already sucks beyond the given range, which is 512... That's barely a buff.
RE: All Out War II: X -R7: Poll #3 results.
It's not barely a buff because before the SSG was completely useless beyond its range but now you can still do damage and it's not as small as you may think. This gives players more freedom instead of relying on sneaking and relying on small areas (which are many in the maps that get played/mapvoted). Before you had a chance to escape a SSG guy in a small area because of the range, now you don't.
I understand that the SSG has a very small range compared to other weapons but thw catch is that people mapvote all the maps with many small areas so unless you run straight into an open area you'll be pretty much fine. And this is probably where many players have a problem with SSG guy - once he's close to you, you're fucked no matter what class you are. And that's the problem - the SSG guy is only 200 and other classes which cost twice or thrice the price get rekt by him.
Well you can say that not that many players have a problem with the SSG because half the playerbase likes the current state of affairs where you spend only 200 and have some DM fun and wreck everyone and choose the same class after death because it's practically a free class unless you suck. Then wait for SD and maybe buy something with more range because everyone is careful and won't go way outside the base into closed areas.
I understand that the SSG has a very small range compared to other weapons but thw catch is that people mapvote all the maps with many small areas so unless you run straight into an open area you'll be pretty much fine. And this is probably where many players have a problem with SSG guy - once he's close to you, you're fucked no matter what class you are. And that's the problem - the SSG guy is only 200 and other classes which cost twice or thrice the price get rekt by him.
Well you can say that not that many players have a problem with the SSG because half the playerbase likes the current state of affairs where you spend only 200 and have some DM fun and wreck everyone and choose the same class after death because it's practically a free class unless you suck. Then wait for SD and maybe buy something with more range because everyone is careful and won't go way outside the base into closed areas.
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RE: All Out War II: X -R8: Now with Rhinos, Lightning Troopers, and more!

Alright guys, R8 is out, this features the new detail mode along with new classes, a new mech, and tiberium drones. You can read all about it in the changelog.
So, what comes next after this big changelog? Account integration into all out war. Expect exp systems, weekly hiscores, and buyable cosmetics in the near future. All optional of course.
Last edited by Catastrophe on Sun Jul 20, 2014 3:26 am, edited 1 time in total.
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RE: All Out War II: X -R8: Now with Rhinos, Lightning Troopers, and more!
So, my years old automatic harvester suggestion has appeared.
Though, may not be related to my old suggestion.
Do they path-find to the fields (possibly using path nodes) or just teleport to and from?
Though, may not be related to my old suggestion.
Do they path-find to the fields (possibly using path nodes) or just teleport to and from?
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RE: All Out War II: X -R8: Now with Rhinos, Lightning Troopers, and more!
Teleport since path find nodes aren't that good considering movement is only omnidirectional.Dark-Assassin wrote: So, my years old automatic harvester suggestion has appeared.
Though, may not be related to my old suggestion.
Do they path-find to the fields (possibly using path nodes) or just teleport to and from?
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RE: All Out War II: X -R8: Now with Rhinos, Lightning Troopers, and more!
So, having it trying to follow a path to the goal isn't really doable? Even if only a single direction (Chrono Miner from RA2)?
Isn't this how ShotgunFrenzy works, along with thing_hate (good for setting goals)?
Isn't this how ShotgunFrenzy works, along with thing_hate (good for setting goals)?
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RE: All Out War II: X -R8: Now with Rhinos, Lightning Troopers, and more!
Since following a set path would require me to change every map, no.Dark-Assassin wrote: So, having it trying to follow a path to the goal isn't really doable? Even if only a single direction (Chrono Miner from RA2)?
Isn't this how ShotgunFrenzy works, along with thing_hate (good for setting goals)?