All Out War II: X -R8: Now with Rhinos, Lightning Troopers, and more!

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Should destroying enemy buildings also deduct enemy tickets?

 
Total votes: 0

Konda
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RE: All Out War II: X -R7: Poll #3 is out!

#201

Post by Konda » Wed Jul 02, 2014 3:52 pm

One of the arguments supporting utility guy's pickup nerf is that he could build defenses faster than you destroy them. After thinking about it, I came to the conclusion that the statement is only true for sandbags and mines. Why? Because weapons like gauss, artillery cannon and rocket launcher can instakill turrets, along with the gatling gun which is also pretty good against them. If you have a gauss on your team sniping the turrets with alt-fire, the utility guy can't spam turrets against whatever type of assault you're trying to do on the enemy base, because the moment he spawns a turret, your guy kills it instantly. Same can be said for the rocket guy and the artillery gun. Not to mention that the artilery gun is accessible to almost every class, so it's not like you have limited choice of class.

Now let's assume that my logic is flawed, or that the utility guy truly does build all defenses faster than anything besides mechs and plasma cannons can destroy them. Even then, disabling pick-ups for the utility guy is definitely an overkill, mainly because he can't pick up health. He is most certainly going to die if an enemy attacks him in his own base because of his -1 grade armor, and also the enemy can pick up medikits from the base.

There are better ways to keep the ammo caches from refilling the utility gun:
  1. Simply have the ammo packs spawned from the ammo cache not give any utility gun ammo. I'd suggest to make the backpacks that are naturally spawned in the map still give util gun ammo. They can't be abused, and it's handy to extend your util ammo for a bit when building something big.
  2. If you still don't want the util to pick up backpacks at all, then make it like that, but let him pick up other items. And it is possible to pull this off in Decorate, GVH uses this to prevent other classes from picking up hunter arrows:
    [spoiler]

    Code: Select all

    actor backpack [...]
    {
      [...]
      states
      {
      [...]
        Pickup:
        BLAH A 0 A_JumpIfInventory("IsUtilGuy", 1, "Nope")
        [...]
        Nope:
        Fail
      [...]
      }
    }
    Obviously the keyword here is "Fail" which will cancel the pick-up process in the Pickup state.[/spoiler]
    Also do this for the C4 refill pack and you solved the problem of util C4 spamming. Now he'll have to bring a teammate with him if he wants to pull it off, which is fine imo. teamworks gud
Last edited by Konda on Wed Jul 02, 2014 4:12 pm, edited 1 time in total.

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Catastrophe
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RE: All Out War II: X -R7: Poll #3 is out!

#202

Post by Catastrophe » Wed Jul 02, 2014 6:59 pm

ibm5155 wrote:
Catastrophe wrote:
ibm5155 wrote: I'm seeing people running at 1k speed with any gun because of that scout class. People with ssg now run too fast, so it's a pain in the ass to kill it,
Impossible. Scout cannot pick any items up.
Idk this, but, they can take addons, like a granade launcher, chainsaw,...
The grenade launcher is not part of the addons. What are you talking about?
ibm5155 wrote: Also, the ssg class itself is fast, if my aim didn't sucked so much I would be able to destroy the refinary from blues alone '-'...
Players move slower than Doom 2.... How can you not hit them?
ibm5155 wrote: But for now what pisses me off more is the utily guy not be abble to get medkits and ammo to charge his gun, that way was impocible to make defences since with some hits i needed to go away to use that siringue D:
I dunno, I am able to util just fine w/o picking anything up.
Konda wrote: Simply have the ammo packs spawned from the ammo cache not give any utility gun ammo. I'd suggest to make the backpacks that are naturally spawned in the map still give util gun ammo. They can't be abused, and it's handy to extend your util ammo for a bit when building something big.
That's not a bad idea.
Last edited by Catastrophe on Wed Jul 02, 2014 7:02 pm, edited 1 time in total.

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Medicris
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RE: All Out War II: X -R7: Poll #3 is out!

#203

Post by Medicris » Wed Jul 02, 2014 8:20 pm

Yeah, it's kind of like how the Plasma Cannon gets no ammo from ammo caches. It wouldn't really be out of the ordinary for util guns to have that attribute.

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RE: All Out War II: X -R7: Poll #3 is out!

#204

Post by Goatse » Thu Jul 03, 2014 6:28 am

Could you explain me one thing - why are you improving gameplay by cutting off things? There were a way how to get a victory by utility guy and trench warfare - sandbags near enemy base allows plasma spam, and mines allows easy infiltration. If one team dominates on the almost whole map, and other team weak enough( it can't push strongest team back) - so why strongest team do note have the advantage and finish quick? Why does it must be in long and boring way, when is's already clear, who will win?
I know that it's no way to urge Cata, so I want to ask for pole for this stuff. Let players deside what is more conviniet and interesting fro them.

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RE: All Out War II: X -R7: Poll #3 is out!

#205

Post by De-M-oN » Thu Jul 03, 2014 8:56 am

I played at 1st july on an other server which had many new classes and IMPROVED effects.
You even had a preferences menü where you could choose between low, normal and high graphic detail

And really - this feature is totally missing here. I want to see improved or at least same effects instead of degraded effects. I dont want to be forced to use degraded effects, if I have more than 500fps anyway.
Especially the flames and explosions look really degraded now at AOW X. The density of the flames etc seems also very low.

But the other server the flamethrower of titan especially was so goddamn awesome! Not only that the fire itself looked so much better, you even see the typical blue at beginning of the firestream like real fire. That looked reaaaally good.
Even the burning running corpse looks way better there.
Many more effects and graphics were really improved. The Sniper Rifle even had a scope.
And the new classes were so damn awesome. very nice new weapons.

to be honest, this was the way better aow for me at the moment. Not to mention that you even had a radar via the preferences menu.
And it had so much more stuff.
the file date was 1st july as well, seems to be a pretty new version, but here I see really an improvement.

AOW X has some good things too, like airstrikes for example, but the airstrikes shouldnt be doable on own base (danger of trolling - I didnt play often the new aow x version, but says the logic to me, that it is high danger of trolling) So if its possible to airstrike own base, try to avoid this possibility.

Chainsaw boost - I think I'll vote for remove it. It looks so wrong, if a harvester saws into the air, to get more running speed xD
When I see that, I have everytime in mind the imagination: Athletics (or better said runners) : Dont train them - just give them a chainsaw ! And all run with a chainsaw :D:D

I also dont know if it was your intention to make harvesters twice as fast. Maybe you forgot to consider that?

But imo the chainsaw doesnt need the boost. The chainsaw is already useful for stealths (go behind someone and put out your chainsaw and rip up his back :D), or for destroying defenses like sandbags etc, which works quite fast with the chainsaw.
Last edited by De-M-oN on Thu Jul 03, 2014 11:55 am, edited 1 time in total.

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RE: All Out War II: X -R7: Poll #3 is out!

#206

Post by Konda » Thu Jul 03, 2014 12:01 pm

De-M-oN wrote: I played at 1st july on an other server which had many new classes and IMPROVED effects.
You even had a preferences menü where you could choose between low, normal and high graphic detail

And really - this feature is totally missing here. I want to see improved or at least same effects instead of degraded effects. I dont want to be forced to use degraded effects, if I have more than 500fps anyway.
Especially the flames and explosions look really degraded now at AOW X. The density of the flames etc seems also very low.
While the feature of choosing the graphics quality sounds convenient, I wouldn't hold my breath and wait for it. In poll #2 it was already decided that balance will be dealt with first, and after that new stuff is added. It's not something simple to implement - it requires a resource hunt and a bit of clientside scripting, which is kind of time consuming, so I doubt this will be the priority of AOW X any time soon. If I were you I'd collect some high quality resources and make a wad/pk3 out of it and play AOW with it.
De-M-oN wrote:AOW X has some good things too, like airstrikes for example, but the airstrikes shouldnt be doable on own base (danger of trolling - I didnt play often the new aow x version, but says the logic to me, that it is high danger of trolling) So if its possible to airstrike own base, try to avoid this possibility.
As far as I know airstrikes can't damage your own buildings. If they actually do damage your own buildings, simply making them not be able to damage your own buildings is a better solution imo. If by trolling your base you mean trolling your defenses, then there are already many ways to do that. A demoman can use his remote c4 to quickly kill a big chunk of defenses, and use his demogun to disarm mines. Other than that there are timed C4s every class has, which can be subtly placed without anyone noticing. There are also explosive and laser weapons, along with mechs who can destroy defenses quickly, especially the guardian with its nuke. I remember seeing a wolverine disarm mines with his plasma/pulse/whatever-it's-called gun, though I am not sure if that applies to AOW X too. The util guy himself can troll defenses by wasting the limited ones. He can, for example, find a nice place to hide all 50 mines in, and nobody would know where they are, and nobody would be able to place them where they're actually useful.

But I haven't seen anyone trolling defenses so far. There used to be trolls some time ago but they'd get votekicked as soon as they get found out and usually would get reported to an admin to extend their 10 minute ban from the votekick. The defenses would get restored quickly and everyone was happy. So I don't think it's necessary to limit these things, especially the airstrike which can be useful if your own base is getting flooded by mechs and infantry. Though atm I am not sure if it's worth to spend a lot of money on the airstrike to defend your base since there are more efficient ways, but maybe in the future things will be different.

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RE: All Out War II: X -R7: Poll #3 is out!

#207

Post by De-M-oN » Thu Jul 03, 2014 12:11 pm

While the feature of choosing the graphics quality sounds convenient, I wouldn't hold my breath and wait for it. In poll #2 it was already decided that balance will be dealt with first, and after that new stuff is added. It's not something simple to implement - it requires a resource hunt and a bit of clientside scripting, which is kind of time consuming, so I doubt this will be the priority of AOW X any time soon. If I were you I'd collect some high quality resources and make a wad/pk3 out of it and play AOW with it.
The other server had all the good ressources in. But I dont think that I can just copy over it, it sure needs editing so that it works together with aow x and clientsided ..
AOW X could just use the ressources of the other server. The only thing then would be to integrate the graphic quality option. But all this stuff was on the other server, inclusive many other things like radar and many more.
It had also so much very nice infantry classes.
___

Airstrikes must be buffed. And this even voted the most people ^^
So this will come true I guess ;D

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RE: All Out War II: X -R7: Poll #3 is out!

#208

Post by Konda » Thu Jul 03, 2014 1:12 pm

Just to be clear, you can't make the options of choosing the quality settings by yourself, that must be done by the mod, and that's what requires clientside scripting. What YOU can do right now is just replace the current AOWX graphics with high quality ones by making a wad/pk3 that contains the HD graphics, but the graphics files have the same name as the current AOWX graphics files. Try copying the other AOW's graphics and pasting them into your own wad. I am pretty sure most graphics files have the same names like in AOWX. Then add your wad to the skins folder and you should be done.
Last edited by Konda on Thu Jul 03, 2014 1:12 pm, edited 1 time in total.

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RE: All Out War II: X -R7: Poll #3 is out!

#209

Post by ibm5155 » Thu Jul 03, 2014 2:29 pm

Catastrophe wrote:
ibm5155 wrote: Also, the ssg class itself is fast, if my aim didn't sucked so much I would be able to destroy the refinary from blues alone '-'...
Players move slower than Doom 2.... How can you not hit them?
It's called lag, and ping higher than 240 '-'
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RE: All Out War II: X -R7: Poll #3 is out!

#210

Post by k4r4t3k4n4k4s » Thu Jul 03, 2014 5:06 pm

De-M-oN wrote: I played at 1st july on an other server which had many new classes and IMPROVED effects.
You even had a preferences menü where you could choose between low, normal and high graphic detail
You are referring to the scrapped beta3 version which was never finished. I agree that the quality feel is very good in that version. Unfortunately it has many balance issues and players refrained from playing it.
Last edited by k4r4t3k4n4k4s on Thu Jul 03, 2014 5:07 pm, edited 1 time in total.

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RE: All Out War II: X -R7: Poll #3 is out!

#211

Post by De-M-oN » Thu Jul 03, 2014 5:09 pm

hm I'm unsure if you mean the one with gdi and nod team colors (because this I meant not .. ) instead of blue and red, or really the version I mean.

It was again updated - 2nd july.
Last edited by De-M-oN on Thu Jul 03, 2014 5:10 pm, edited 1 time in total.

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RE: All Out War II: X -R7: Poll #3 is out!

#212

Post by k4r4t3k4n4k4s » Thu Jul 03, 2014 5:41 pm

De-M-oN wrote: hm I'm unsure if you mean the one with gdi and nod team colors (because this I meant not .. ) instead of blue and red, or really the version I mean.

It was again updated - 2nd july.
Ye I see now the info in my post is already outdated.

Lost of new stuff in that version (2.1). However some bugs I remember still exists. Where do I put feedback?

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RE: All Out War II: X -R7: Poll #3 is out!

#213

Post by De-M-oN » Thu Jul 03, 2014 5:46 pm

Where do I put feedback?
Would be nice to know.

Because me misses the fact from AOW X (or even omega) that buildings have half hp while SD.
Because if not its a bit hard to kill the buildings while SD in time, before lives are running out. And I love the fact that 4x c4 is enough for killing a building in SD.
And I'd like the lives reduction if you lose a building in it as well.

And ingame was wished a menu controllable with keys. That would fasten the thing indeed - especially because you will learn which key combination gives you what you want for example everytime if you want to do a beacon run.

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RE: All Out War II: X -R7: Poll #3 is out!

#214

Post by Catastrophe » Thu Jul 03, 2014 8:27 pm

De-M-oN wrote: You even had a preferences menü where you could choose between low, normal and high graphic detail

And really - this feature is totally missing here. I want to see improved or at least same effects instead of degraded effects. I dont want to be forced to use degraded effects, if I have more than 500fps anyway.
Especially the flames and explosions look really degraded now at AOW X. The density of the flames etc seems also very low.
Funny thing is, the next version is coming out with aow_detailmode. With 4 modes.

(Poverty, Low, Medium, High)

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RE: All Out War II: X -R7: Poll #3 is out!

#215

Post by De-M-oN » Thu Jul 03, 2014 8:29 pm

YES!

thank you! Finally !

Thank you for considering my wish. Thank you very much :smile:
Last edited by De-M-oN on Thu Jul 03, 2014 8:29 pm, edited 1 time in total.

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RE: All Out War II: X -R7: Poll #3 is out!

#216

Post by Catastrophe » Thu Jul 03, 2014 9:40 pm

De-M-oN wrote: YES!

thank you! Finally !

Thank you for considering my wish. Thank you very much :smile:
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RE: All Out War II: X -R7: Poll #3 is out!

#217

Post by Ivan » Thu Jul 03, 2014 10:30 pm

I like the poverty mode.
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RE: All Out War II: X -R7: Poll #3 is out!

#218

Post by Konda » Fri Jul 04, 2014 12:35 am

On high detail mode you can make the flamer spawn blue projectiles first and then they turn orange/yellow. I guess that wouldn't look too good on normal because it wouldn't spawn that many projectiles to make it look like a legitimate blue fire...

Definitely take a look at the ion/nuke explosion for beacon and make it minimal for poverty mode. Instead of nuke there can be the mushroom-like explosion animation without any smoke. I guess for low you can keep the original nuke/ion effects but keep the smoke at minimum.

I guess you can also add extra eye candy for all explosions on high detail mode. Idk about bullets though, maybe include a better-looking bullet puff for high detail mode? Or make it look like the bullet explodes in tiny shrapnels or something. As for lasers/rails, you can try spawning translucent sprites throughout the rails that simulate glowing of the rails on high detail mode. As for plasma, try not to make the trails too long for them on high detail mode (I'm assuming you're adding trail effects for plasma projectiles) or people won't be able to see shit after firing a dozen of plasma rounds.

As for fire/chem grenades, you can make them spawn some glowing effects (green for chem nade and orange for fire nade) upon explosion on high detail mode. I don't know about the repair/disarm/medic guns, I don't think they need any special effects. Maybe just make the splashes glow on high detail mode.

I think I covered almost everything in this post :v

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RE: All Out War II: X -R7: Poll #3 is out!

#219

Post by De-M-oN » Fri Jul 04, 2014 1:12 am

The flames are again good on high detail, but still worse than on the mentioned server.

Go on the server "[TX] Grandvoid All Out War 2.1 (Jul 2nd)", bind a key for preferences at aow section, and set graphic detail to high

Then go into titan mech and shoot flamethrower - and you see what I mean. And test all the other effects. Even the burning corpse looks much better.
Enable in preferences teamlog as well - an AWESOME feature. It draws messages of actions your teammates do. Thats a very nice feature.

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RE: All Out War II: X -R7: Poll #3 is out!

#220

Post by Catastrophe » Fri Jul 04, 2014 2:02 am

Tbh, poverty mode is completed. All smoke and stuff is removed, including nukes and ions. I am not much of a detail person so I dunno what to add for high detail.

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