Code: Select all
height 32;
monospacefonts true, "0";
statusbar fullscreen, fullscreenoffsets // ZDoom HUD
{
//health
drawimage "MEDIA0", 20, -2, centerbottom;
drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
//armor
drawimage armoricon, 20, -24, centerbottom;
drawnumber 3, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
//ammo
drawimage ammoicon1, -14, -4, centerbottom;
drawnumber 4, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -100, -20;
IsSelected not "Fists", " Chainsaw " {
drawimage "SLASHUD", -96, -20;
}
IsSelected " Pistol " {
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity Clip, drawshadow, -24, -20;
}
IsSelected " Shotgun ", " SuperShotgun " {
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity Shell, drawshadow, -24, -20;
}
IsSelected "Silver Gun" {
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity ExplodingShell, drawshadow, -24, -20;
}
IsSelected " Machinegun ", " Chaingun " {
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity Clip, drawshadow, -24, -20;
}
IsSelected "Rocket Launcher" {
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity RocketAmmo, drawshadow, -24, -20;
}
IsSelected "Grenade Launcher" {
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity Grenades, drawshadow, -24, -20;
}
IsSelected "Heavy Missile Launcher" {
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity MISAmmo, drawshadow, -24, -20;
}
IsSelected "Plasma Rifle", "BFG 9000" {
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity Cell, drawshadow, -24, -20;
}
IsSelected "Rail gun" {
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity Cell, drawshadow, -24, -20;
}
IsSelected "Nailgun"{
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity Nail, drawshadow, -24, -20;
}
IsSelected "Death Staff" {
drawnumber 4, HUDFONT_DOOM, untranslated, ammocapacity Souls, drawshadow, -24, -20;
}
usesammo
{
//secondary ammo and inventory
usessecondaryammo
{
drawimage ammoicon2, -14, -22, centerbottom;
drawnumber 4, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
}
}
//no secondary ammo
usessecondaryammo not
{
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
}
}
}
// no ammo but inventory
usesammo not
{
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
}
}
gamemode deathmatch
{
drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
}
gamemode singleplayer, cooperative, teamgame
{
drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
}
// Rounds Survived
drawimage "SURVIVD", 0, 0;
drawnumber 2, SMALLFONT, untranslated, ammo RoundsSurvived, 24, 45;
}
statusbar normal // Standard Doom Status bar
{
drawimage "STBAR", 0, 168;
drawimage "STTPRCNT", 90, 171;
drawimage "STTPRCNT", 221, 171;
drawnumber 4, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
//keys
drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
drawnumber 4, INDEXFONT, gold, ammo Clip, 288, 173;
drawnumber 4, INDEXFONT, gold, ammo Shell, 288, 179;
drawnumber 4, INDEXFONT, gold, ammo RocketAmmo, 288, 185;
drawnumber 4, INDEXFONT, gold, ammo Cell, 288, 191;
drawnumber 4, INDEXFONT, gold, ammocapacity Clip, 314, 173;
drawnumber 4, INDEXFONT, gold, ammocapacity Shell, 314, 179;
drawnumber 4, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185;
drawnumber 4, INDEXFONT, gold, ammocapacity Cell, 314, 191;
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
}
gamemode cooperative, singleplayer
{
drawimage "STARMS", 104, 168;
drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
}
gamemode cooperative, deathmatch, teamgame
{
drawimage translatable "STFBANY", 143, 169;
}
drawselectedinventory alternateonempty, INDEXFONT, 143, 168
{
drawmugshot 5, 143, 168;
}
// Rounds Survived
drawimage "SMLSURV", 0, 0;
drawnumber 2, SMALLFONT, untranslated, ammo RoundsSurvived, 17, 26;
}
statusbar inventory // Standard bar overlay (ZDoom Addition)
{
drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}
statusbar inventoryfullscreen // ZDoom HUD overlay.
{
drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
}