DOOM 4 Discussion Thread

General discussion of the port and Doom-related chat.
darkstar64
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DOOM 4 Discussion Thread

#1

Post by darkstar64 » Tue Jun 10, 2014 5:06 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
The fourth instalment of our favourite franchise is finally here, well, in the form of a teaser trailer. Quakecon can't come soon enough.

Thoughts?
Last edited by darkstar64 on Fri Jun 13, 2014 10:39 pm, edited 1 time in total.
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RE: DOOM Trailer! Reveal at Quakecon 2014!

#2

Post by SpaceMarine » Tue Jun 10, 2014 5:20 pm

I was about to post this first, but anyways, you did it. Looks badass dude, I'm getting this for sure. Waiting for the reveal at QuakeCon
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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RE: DOOM Trailer! Reveal at Quakecon 2014!

#3

Post by Cruduxy » Tue Jun 10, 2014 5:34 pm

This trailer confirms no alien-shit enemies. Great!
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Nothing to see here
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RE: DOOM Trailer! Reveal at Quakecon 2014!

#4

Post by IdeIdoom » Tue Jun 10, 2014 5:39 pm

The trailer reminds me of generic trailers for action horror movies. I dunno why, but it kinda disappoints me.

But Doom being back for real this time? Yeah, sure, finally!
Last edited by IdeIdoom on Tue Jun 10, 2014 5:40 pm, edited 1 time in total.
THE ROMANIAN POWERImage

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<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
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RE: DOOM Trailer! Reveal at Quakecon 2014!

#5

Post by TerminusEst13 » Tue Jun 10, 2014 5:42 pm

I'm interested in that it means it's getting made, and the door sound means they're at least familiar with the classic and how people are still interested in it.

There's really not a whole lot else you can do aside from knee-jerk reactions with that, though.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
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RE: DOOM Trailer! Reveal at Quakecon 2014!

#6

Post by Combinebobnt » Tue Jun 10, 2014 8:13 pm

With those graphics i wonder if they will be able to fit more than 1.5 enemies on screen at once.

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RE: DOOM Trailer! Reveal at Quakecon 2014!

#7

Post by Disguise » Tue Jun 10, 2014 9:21 pm

It's about fucking time! I'm really looking forward to QuakeCon now! Let us all hope it will not disappoint (that badly)!
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RE: DOOM Trailer! Reveal at Quakecon 2014!

#8

Post by Konda » Tue Jun 10, 2014 9:30 pm

inb4 we get trolled once again at quakecon and doom 4 reveal gets postponed

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RE: DOOM Trailer! Reveal at Quakecon 2014!

#9

Post by Ninjamander » Tue Jun 10, 2014 10:20 pm

can't wait for this already XD
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RE: DOOM Trailer! Reveal at Quakecon 2014!

#10

Post by Ijon Tichy » Tue Jun 10, 2014 10:28 pm

okay there's a demon
we still haven't seen actual gameplay

it's been ten years now, come on
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RE: DOOM Trailer! Reveal at Quakecon 2014!

#11

Post by StrikerMan780 » Tue Jun 10, 2014 10:57 pm

I hope it doesn't take another 10 years for the bloody Gameplay trailer and Beta to come out.

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RE: DOOM Trailer! Reveal at Quakecon 2014!

#12

Post by Luke » Tue Jun 10, 2014 11:14 pm

I'm still afraid of seeing a gameplay similar to the latest Wolfenstein: sliding, iron sights, hp regeneration, glowing items and in one three words: console casual friendly junk.
Last edited by Luke on Tue Jun 10, 2014 11:15 pm, edited 1 time in total.

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RE: DOOM Trailer! Reveal at Quakecon 2014!

#13

Post by StrikerMan780 » Tue Jun 10, 2014 11:18 pm

Luke wrote: I'm still afraid of seeing a gameplay similar to the latest Wolfenstein: sliding, iron sights, hp regeneration, glowing items and in one three words: console casual friendly junk.
I'd disagree about those things in W:NO. Let me explain:

1. Ironsights are optional in W:NO and offer no accuracy bonus, they just let you get a closer view of a target.

2. The sliding mechanic is actually quite fluid. It's just hitting crouch while running.

3. HP Regeneration is only in groups of 20. It's kind of like a classic Health system combined with the Chronicles of Riddick health system (Health Cells). Meaning if you lose more than 20hp at a time in a fight, you lose that entirely until you find a Health Kit. Health kits are still absolutely necessary, and if you're down to 20 health, you're pretty much fucked just like in any old FPS.

4. Glowing items can be disabled in the PC Version via the command console.
Last edited by StrikerMan780 on Tue Jun 10, 2014 11:20 pm, edited 1 time in total.

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RE: DOOM Trailer! Reveal at Quakecon 2014!

#14

Post by Laggy Blazko » Wed Jun 11, 2014 12:09 am

Hmmm? Other than the same sound, that door looks like it has the same classic design. o.o
Why is finding the user CP so hard?

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RE: DOOM Trailer! Reveal at Quakecon 2014!

#15

Post by Luke » Wed Jun 11, 2014 2:04 am

StrikerMan780 wrote:
Luke wrote: I'm still afraid of seeing a gameplay similar to the latest Wolfenstein: sliding, iron sights, hp regeneration, glowing items and in one three words: console casual friendly junk.
I'd disagree about those things in W:NO. Let me explain:

1. Ironsights are optional in W:NO and offer no accuracy bonus, they just let you get a closer view of a target.

2. The sliding mechanic is actually quite fluid. It's just hitting crouch while running.

3. HP Regeneration is only in groups of 20. It's kind of like a classic Health system combined with the Chronicles of Riddick health system (Health Cells). Meaning if you lose more than 20hp at a time in a fight, you lose that entirely until you find a Health Kit. Health kits are still absolutely necessary, and if you're down to 20 health, you're pretty much fucked just like in any old FPS.

4. Glowing items can be disabled in the PC Version via the command console.
I might appear like a turd, and in fact I admit I am, shamelessy: everything is still excessively casual for me. I've also watched several game sessions (airplane jump, first mission and few others) and I just don't like its style.

What I like in an fps is something like RotT (remake), Serious Sam 3 BFE, Hard Reset, Painkiller, you get the idea.
Anything else is tedious to play for me. I'm aware it's just my taste but this is it.

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RE: DOOM Trailer! Reveal at Quakecon 2014!

#16

Post by Enhex » Wed Jun 11, 2014 2:52 am

Combinebobnt wrote: With those graphics i wonder if they will be able to fit more than 1.5 enemies on screen at once.
I'd be surprised if it ain't a pre-rendered animation.

I'm not hyped. The latest games from Id weren't that good. RAGE was aweful, and I haven't tried the new Wolfenstein though there wasn't anything that draw my attention about it.
Keep in mind that none of the original Id Software members are left, these aren't the guys that made Doom.

So... just doing a reality check.

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RE: DOOM Trailer! Reveal at Quakecon 2014!

#17

Post by SpaceMarine » Wed Jun 11, 2014 3:16 am

Well, at least we can see the new Cyberdemon in this trailer
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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RE: DOOM Trailer! Reveal at Quakecon 2014!

#18

Post by MrSetharoo » Wed Jun 11, 2014 8:59 am

So if the cyber Demon is in this and its called Doom Do you think it will be an actual Doom3, do you think it will retell the entire story of Doom 1 and 2, or just be Doom2 as Doom3 was Doom1?

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RE: DOOM Trailer! Reveal at Quakecon 2014!

#19

Post by Stiff » Wed Jun 11, 2014 11:27 am

I know this is a zandronum forum and that most of the people don't care the graphics, but I really hope it has better graphics and WAYS BETTER processor optimalisation than Wolfenstein.
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RE: DOOM Trailer! Reveal at Quakecon 2014!

#20

Post by Konda » Wed Jun 11, 2014 1:37 pm

It's probably going to use the idtech5 engine - the same as the new wolfenstein. So I don't think it's going to be noticeably optimized.

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