Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Lollipop
- Zandrone
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- Joined: Tue Jul 24, 2012 10:34 am
- Location: Denmark
#21
Post
by Lollipop » Fri Apr 25, 2014 7:13 pm
IdeIdoom wrote:
(Earthquake is just complicated).
Just in theory, can't you just do something like a loop with a weak thrust in a random direction?
To that I also have a question: would the props then get moved in each their own random direction or will it apply the same random direction to all of them?
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
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IdeIdoom
- Zandrone
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- Location: Meldola, Italy
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Contact:
#22
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by IdeIdoom » Fri Apr 25, 2014 7:14 pm
Lollipop wrote:
IdeIdoom wrote:
(Earthquake is just complicated).
Just in theory, can't you just do something like a loop with a weak thrust in a random direction?
To that I also have a question: would the props then get moved in each their own random direction or will it apply the same random direction to all of them?
Probably own random direction.
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
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Forty-Two
- New User
- Posts: 6
- Joined: Tue Jun 05, 2012 4:18 am
#23
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by Forty-Two » Fri Apr 25, 2014 11:11 pm
This looks like fun. I'd like to do something for this if this happens.
Edit: Oh hey this is apparently my first post. Hi everyone.
Last edited by
Forty-Two on Fri Apr 25, 2014 11:13 pm, edited 1 time in total.
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Kaminsky
- Developer
- Posts: 202
- Joined: Sun Apr 14, 2013 7:17 pm
- Location: Canada
#24
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by Kaminsky » Sat Apr 26, 2014 12:23 am
I'm willing to contribute some maps for this modification. I'm considering about creating an institutional-themed map such as a school or penitentiary.
Last edited by
Kaminsky on Sat Apr 26, 2014 12:42 am, edited 1 time in total.
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Niiro Kitsune
- Forum Regular
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- Joined: Tue Oct 29, 2013 8:03 pm
- Location: Texas, USA
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Contact:
#25
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by Niiro Kitsune » Sat Apr 26, 2014 5:36 am
All things considered, I probably won't be able to devote too much time on mapping at the moment, kinda busy with life and whatnot... :/
Last edited by
Niiro Kitsune on Sat Apr 26, 2014 6:13 am, edited 1 time in total.
[quote=Niiro Kitsune]
HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
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Diabolic Lord
- New User
- Posts: 4
- Joined: Wed Apr 16, 2014 2:58 am
#26
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by Diabolic Lord » Sat Apr 26, 2014 6:22 am
Sign me also my, morning upload pictures of my map.
PD: Sorry for my english.
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uggi121
- Forum Regular
- Posts: 220
- Joined: Thu Dec 20, 2012 12:24 pm
#27
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by uggi121 » Sat Apr 26, 2014 11:38 am
Hey guys, I'm encountering a small problems. I'm not too good with ACS, and that's the cause. I have 3 MapSpot "things" and I want a specific item to spawn only on one of them and it should be random. Is this possible ? Thanks
"I want to learn French. Hope I'm taught how to gif French kiss."
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Guardsoul
- Forum Regular
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- Joined: Wed Jun 06, 2012 6:09 pm
- Location: Creating the world
#28
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by Guardsoul » Sat Apr 26, 2014 12:13 pm
This is your answer:
Code: Select all
//This is for spawning a single prop somewhere
Script XX OPEN{
int var = Random(1,3);
spawnspotfacing(<Thing>,var,0);
}
//This one is for multiple ones
Script XX OPEN{
for(int i=1;i<=3;i++) //I assume that your mapspots tags are from 1 to 3
{
int var = Random(0,1);
if(var == 1){
spawnspotfacing(<Thing>,i,0);
}
}
}
Anyways, here it is another pic of my map
[spoiler]

[/spoiler]
Last edited by
Guardsoul on Sat Apr 26, 2014 12:34 pm, edited 1 time in total.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
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uggi121
- Forum Regular
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- Joined: Thu Dec 20, 2012 12:24 pm
#29
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by uggi121 » Sat Apr 26, 2014 12:26 pm
Thanks a lot Guardsoul
PS : You made everything get a ZH feel @_@ Looks awesome!
"I want to learn French. Hope I'm taught how to gif French kiss."
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ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
#30
Post
by ibm5155 » Sat Apr 26, 2014 1:06 pm
I was thinking to port some of my two maps from zh but nah, gonna do something different this time...
Also I thinked to include a cool feature, when you start all objects will have an icon, when there's the last second to start the hunter action, they'll be replaced by real objects, if there is a prop on that spot, there'll be no real object on that place and only the prop... This will make much more easier to hide :D
edit:
and
[spoiler]5 minutes of work :s

[/spoiler]
Last edited by
ibm5155 on Sat Apr 26, 2014 1:09 pm, edited 1 time in total.
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W1D3A55
- Forum Regular
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- Joined: Sun Sep 30, 2012 12:39 am
- Location: Here
#31
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by W1D3A55 » Sat Apr 26, 2014 1:27 pm
I may as well be in on this project.
Anndd here's some pictures of my map so far.
[spoiler]

[/spoiler]
Watermelon wrote:
Stall is notorious for his D.
Lollipop wrote:
What does ETA mean? I'm sorry, but I don't get too much around on the internet.
For the best song you'll ever hear, click this link
I DARE YOU
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IdeIdoom
- Zandrone
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- Location: Meldola, Italy
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Contact:
#32
Post
by IdeIdoom » Sat Apr 26, 2014 3:08 pm
Ok, updating everything.
While we are at it, might as well show some pictures from my map as well.
[spoiler]

[/spoiler]
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
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Frits
- Forum Regular
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- Joined: Fri Jun 01, 2012 9:04 pm
#33
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by Frits » Sat Apr 26, 2014 4:24 pm
Looking good but where are the props :D
Last edited by
Frits on Sat Apr 26, 2014 4:24 pm, edited 1 time in total.
Code: Select all
Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
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tyler12112
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- Posts: 23
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- Location: No where or Canada
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Contact:
#34
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by tyler12112 » Sat Apr 26, 2014 4:43 pm
i wus first to start a map but you are like days ahead of me D:
Everybody needs a hobby

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IdeIdoom
- Zandrone
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- Location: Meldola, Italy
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Contact:
#35
Post
by IdeIdoom » Sat Apr 26, 2014 5:05 pm
Frits wrote:
Looking good but where are the props :D
First the structure, then the props.
Tyler, it happens.
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
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W1D3A55
- Forum Regular
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- Joined: Sun Sep 30, 2012 12:39 am
- Location: Here
#36
Post
by W1D3A55 » Sat Apr 26, 2014 5:30 pm
Suggestions for your map IdeIdoom:
Those support beams in the first pic look incredibly thin. I suggest making them 16px squares instead of 4px.
That cave/cavern looks incredibly bland. Maybe put some different earthly textures in there to give it more flavor.
Watermelon wrote:
Stall is notorious for his D.
Lollipop wrote:
What does ETA mean? I'm sorry, but I don't get too much around on the internet.
For the best song you'll ever hear, click this link
I DARE YOU
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Diabolic Lord
- New User
- Posts: 4
- Joined: Wed Apr 16, 2014 2:58 am
#37
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by Diabolic Lord » Sat Apr 26, 2014 7:06 pm
Well, I think it will be the PH07.
Here is a photo, although I need to add more detail, but I think you can show to the public and, finally, here it is:
[spoiler]

[/spoiler]
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Guardsoul
- Forum Regular
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- Joined: Wed Jun 06, 2012 6:09 pm
- Location: Creating the world
#38
Post
by Guardsoul » Sat Apr 26, 2014 7:43 pm
Good job as usual Diabolic, looks like that with GZDB and UDMF you have improved your skills since the last time I saw a map from you :D
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
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IdeIdoom
- Zandrone
- Posts: 1112
- Joined: Mon Jun 04, 2012 6:19 am
- Location: Meldola, Italy
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Contact:
#39
Post
by IdeIdoom » Sat Apr 26, 2014 8:20 pm
W1D3A55 wrote:
Suggestions for your map IdeIdoom:
Those support beams in the first pic look incredibly thin. I suggest making them 16px squares instead of 4px.
That cave/cavern looks incredibly bland. Maybe put some different earthly textures in there to give it more flavor.
Already fixed the beams.
And thank you for the suggestion.
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
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Diabolic Lord
- New User
- Posts: 4
- Joined: Wed Apr 16, 2014 2:58 am
#40
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by Diabolic Lord » Sat Apr 26, 2014 8:21 pm
Guardsoul wrote:
Good job as usual Diabolic, looks like that with GZDB and UDMF you have improved your skills since the last time I saw a map from you :D
Thank you very much GuardSoul, the truth is that the GZDB makes a big difference, as using the ramps and the use of 3D floors.