PropHunt MapPack Project

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Lollipop
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RE: PropHunt MapPack Project

#21

Post by Lollipop » Fri Apr 25, 2014 7:13 pm

IdeIdoom wrote: (Earthquake is just complicated).
Just in theory, can't you just do something like a loop with a weak thrust in a random direction?
To that I also have a question: would the props then get moved in each their own random direction or will it apply the same random direction to all of them?
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IdeIdoom
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RE: PropHunt MapPack Project

#22

Post by IdeIdoom » Fri Apr 25, 2014 7:14 pm

Lollipop wrote:
IdeIdoom wrote: (Earthquake is just complicated).
Just in theory, can't you just do something like a loop with a weak thrust in a random direction?
To that I also have a question: would the props then get moved in each their own random direction or will it apply the same random direction to all of them?
Probably own random direction.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

Forty-Two
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RE: PropHunt MapPack Project

#23

Post by Forty-Two » Fri Apr 25, 2014 11:11 pm

This looks like fun. I'd like to do something for this if this happens.

Edit: Oh hey this is apparently my first post. Hi everyone.
Last edited by Forty-Two on Fri Apr 25, 2014 11:13 pm, edited 1 time in total.

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Kaminsky
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RE: PropHunt MapPack Project

#24

Post by Kaminsky » Sat Apr 26, 2014 12:23 am

I'm willing to contribute some maps for this modification. I'm considering about creating an institutional-themed map such as a school or penitentiary.
Last edited by Kaminsky on Sat Apr 26, 2014 12:42 am, edited 1 time in total.

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Niiro Kitsune
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RE: PropHunt MapPack Project

#25

Post by Niiro Kitsune » Sat Apr 26, 2014 5:36 am

All things considered, I probably won't be able to devote too much time on mapping at the moment, kinda busy with life and whatnot... :/
Last edited by Niiro Kitsune on Sat Apr 26, 2014 6:13 am, edited 1 time in total.
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Diabolic Lord
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RE: PropHunt MapPack Project

#26

Post by Diabolic Lord » Sat Apr 26, 2014 6:22 am

Sign me also my, morning upload pictures of my map.

PD: Sorry for my english.

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uggi121
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RE: PropHunt MapPack Project

#27

Post by uggi121 » Sat Apr 26, 2014 11:38 am

Hey guys, I'm encountering a small problems. I'm not too good with ACS, and that's the cause. I have 3 MapSpot "things" and I want a specific item to spawn only on one of them and it should be random. Is this possible ? Thanks
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Guardsoul
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RE: PropHunt MapPack Project

#28

Post by Guardsoul » Sat Apr 26, 2014 12:13 pm

This is your answer:

Code: Select all

//This is for spawning a single prop somewhere
Script XX OPEN{
   int var = Random(1,3);
   spawnspotfacing(<Thing>,var,0);
}

//This one is for multiple ones
Script XX OPEN{
   for(int i=1;i<=3;i++) //I assume that your mapspots tags are from 1 to 3
   {
      int var = Random(0,1);
      if(var == 1){
         spawnspotfacing(<Thing>,i,0);
      }
   }
}
Anyways, here it is another pic of my map
[spoiler]Image[/spoiler]
Last edited by Guardsoul on Sat Apr 26, 2014 12:34 pm, edited 1 time in total.
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uggi121
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RE: PropHunt MapPack Project

#29

Post by uggi121 » Sat Apr 26, 2014 12:26 pm

Thanks a lot Guardsoul <3

PS : You made everything get a ZH feel @_@ Looks awesome!
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ibm5155
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RE: PropHunt MapPack Project

#30

Post by ibm5155 » Sat Apr 26, 2014 1:06 pm

I was thinking to port some of my two maps from zh but nah, gonna do something different this time...
Also I thinked to include a cool feature, when you start all objects will have an icon, when there's the last second to start the hunter action, they'll be replaced by real objects, if there is a prop on that spot, there'll be no real object on that place and only the prop... This will make much more easier to hide :D

edit:
and
[spoiler]5 minutes of work :s
Image[/spoiler]
Last edited by ibm5155 on Sat Apr 26, 2014 1:09 pm, edited 1 time in total.
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W1D3A55
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RE: PropHunt MapPack Project

#31

Post by W1D3A55 » Sat Apr 26, 2014 1:27 pm

I may as well be in on this project.

Anndd here's some pictures of my map so far.
[spoiler]Image
Image[/spoiler]
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IdeIdoom
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RE: PropHunt MapPack Project

#32

Post by IdeIdoom » Sat Apr 26, 2014 3:08 pm

Ok, updating everything.

While we are at it, might as well show some pictures from my map as well.

[spoiler]Image
Image
Image
Image
Image[/spoiler]
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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Frits
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RE: PropHunt MapPack Project

#33

Post by Frits » Sat Apr 26, 2014 4:24 pm

Looking good but where are the props :D
Last edited by Frits on Sat Apr 26, 2014 4:24 pm, edited 1 time in total.

Code: Select all

Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible

tyler12112
 
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RE: PropHunt MapPack Project

#34

Post by tyler12112 » Sat Apr 26, 2014 4:43 pm

i wus first to start a map but you are like days ahead of me D:
Everybody needs a hobby
Image

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IdeIdoom
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RE: PropHunt MapPack Project

#35

Post by IdeIdoom » Sat Apr 26, 2014 5:05 pm

Frits wrote: Looking good but where are the props :D
First the structure, then the props.

Tyler, it happens.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

W1D3A55
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RE: PropHunt MapPack Project

#36

Post by W1D3A55 » Sat Apr 26, 2014 5:30 pm

Suggestions for your map IdeIdoom:

Those support beams in the first pic look incredibly thin. I suggest making them 16px squares instead of 4px.
That cave/cavern looks incredibly bland. Maybe put some different earthly textures in there to give it more flavor.
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Diabolic Lord
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RE: PropHunt MapPack Project

#37

Post by Diabolic Lord » Sat Apr 26, 2014 7:06 pm

Well, I think it will be the PH07.

Here is a photo, although I need to add more detail, but I think you can show to the public and, finally, here it is:

[spoiler]Image[/spoiler]

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Guardsoul
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RE: PropHunt MapPack Project

#38

Post by Guardsoul » Sat Apr 26, 2014 7:43 pm

Good job as usual Diabolic, looks like that with GZDB and UDMF you have improved your skills since the last time I saw a map from you :D
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IdeIdoom
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RE: PropHunt MapPack Project

#39

Post by IdeIdoom » Sat Apr 26, 2014 8:20 pm

W1D3A55 wrote: Suggestions for your map IdeIdoom:

Those support beams in the first pic look incredibly thin. I suggest making them 16px squares instead of 4px.
That cave/cavern looks incredibly bland. Maybe put some different earthly textures in there to give it more flavor.
Already fixed the beams.

And thank you for the suggestion.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

Diabolic Lord
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RE: PropHunt MapPack Project

#40

Post by Diabolic Lord » Sat Apr 26, 2014 8:21 pm

Guardsoul wrote: Good job as usual Diabolic, looks like that with GZDB and UDMF you have improved your skills since the last time I saw a map from you :D
Thank you very much GuardSoul, the truth is that the GZDB makes a big difference, as using the ramps and the use of 3D floors.

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