Discuss all aspects related to modding Zandronum here.
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AnalOpportunist
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- Posts: 25
- Joined: Fri Aug 09, 2013 12:05 am
#1
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by AnalOpportunist » Sun Apr 06, 2014 1:38 am
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Builder view
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Builder view 2
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The problem while opening the doors.
Anyone knows what's wrong?
It makes me mad as fuck since it should work and works for the left side, but for some reason doesn't work for the right side.
Last edited by
AnalOpportunist on Sun Apr 06, 2014 1:45 am, edited 1 time in total.
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Luke
- Forum Regular
- Posts: 512
- Joined: Mon Jun 18, 2012 6:32 pm
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Contact:
#2
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by Luke » Sun Apr 06, 2014 1:57 am
I forgot the procedure and so I'm not sure about this, but if I remember correctly I placed the polyobject in the middle of out-of-game-area door as well as in the middle of the in-game-area door.
Another thing I remember has to do with the polyobject angle, if I remember correctly the angle for each polyobject has to be the same number as the polyobject number on the lindef; so give to both left door's polyobjects angle 1 and set polyobject number 1 to the left door's lindefs, and do the same but use angle and number 2 for the right side.
Let me know if this helps.
Last edited by
Luke on Sun Apr 06, 2014 1:57 am, edited 1 time in total.
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Guardsoul
- Forum Regular
- Posts: 495
- Joined: Wed Jun 06, 2012 6:09 pm
- Location: Creating the world
#4
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by Guardsoul » Sun Apr 06, 2014 3:58 pm
Your doors need some extra space to move avoiding glitches
And it must be only one sector
Regards.
Last edited by
Guardsoul on Sun Apr 06, 2014 4:00 pm, edited 1 time in total.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.