Sliding doors problem

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AnalOpportunist
 
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Joined: Fri Aug 09, 2013 12:05 am

Sliding doors problem

#1

Post by AnalOpportunist » Sun Apr 06, 2014 1:38 am

[spoiler]Image[/spoiler]
Builder view

[spoiler]Image[/spoiler]
Builder view 2

[spoiler]Image[/spoiler]
The problem while opening the doors.

Anyone knows what's wrong?

It makes me mad as fuck since it should work and works for the left side, but for some reason doesn't work for the right side.
Last edited by AnalOpportunist on Sun Apr 06, 2014 1:45 am, edited 1 time in total.

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Luke
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RE: Sliding doors problem

#2

Post by Luke » Sun Apr 06, 2014 1:57 am

I forgot the procedure and so I'm not sure about this, but if I remember correctly I placed the polyobject in the middle of out-of-game-area door as well as in the middle of the in-game-area door.
Another thing I remember has to do with the polyobject angle, if I remember correctly the angle for each polyobject has to be the same number as the polyobject number on the lindef; so give to both left door's polyobjects angle 1 and set polyobject number 1 to the left door's lindefs, and do the same but use angle and number 2 for the right side.

Let me know if this helps.
Last edited by Luke on Sun Apr 06, 2014 1:57 am, edited 1 time in total.

AnalOpportunist
 
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Joined: Fri Aug 09, 2013 12:05 am

RE: Sliding doors problem

#3

Post by AnalOpportunist » Sun Apr 06, 2014 3:39 pm

Yea, did all of that. Somehow it still doesn't work, though.

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Guardsoul
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RE: Sliding doors problem

#4

Post by Guardsoul » Sun Apr 06, 2014 3:58 pm

Your doors need some extra space to move avoiding glitches
Image

And it must be only one sector
Image

Regards.
Last edited by Guardsoul on Sun Apr 06, 2014 4:00 pm, edited 1 time in total.
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AnalOpportunist
 
Posts: 25
Joined: Fri Aug 09, 2013 12:05 am

RE: Sliding doors problem

#5

Post by AnalOpportunist » Sun Apr 06, 2014 4:22 pm

Yes!

That was it!

Thanks man!

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