What are you working on? [WIP Screenshots Thread]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Watermelon
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RE: What are you working on? [WIP Screenshots Thread]

#241

Post by Watermelon » Wed Nov 06, 2013 1:21 am

W1D3A55 wrote: The rooftop where you start on. Disregard the default sky.
Image
Do you have a template and use that for every map?

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RE: What are you working on? [WIP Screenshots Thread]

#242

Post by W1D3A55 » Wed Nov 06, 2013 1:51 am

Watermelon wrote:
W1D3A55 wrote: The rooftop where you start on. Disregard the default sky.
Image
Do you have a template and use that for every map?
No i don't. I never use templates for anything. Ever.
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Dark-Assassin
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RE: What are you working on? [WIP Screenshots Thread]

#243

Post by Dark-Assassin » Wed Nov 06, 2013 6:05 am

The Game King wrote: Doom 64 EX map. I've been working on this for months now.

Much more needs to be done, but I can safely say this is at least 50% complete.


Now that's a lot of colour. Too much IMO.
Last edited by Dark-Assassin on Wed Nov 06, 2013 6:06 am, edited 1 time in total.

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Doomkid
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RE: What are you working on? [WIP Screenshots Thread]

#244

Post by Doomkid » Thu Nov 07, 2013 3:43 am

The Game King, I agree with Dark-Assassin in that there is a bit too much color happening, but at the same time I think it looks pretty atmospheric, perfect fit for D64.
W1D3A55, those shots look really impressive, the blue and red lights are a shmexy combo.
one_Two, I'm interested to see that pokemon thing in game some time. Have you worked more on it?
StrikerMan780 wrote:If you're wondering what's up with the red SSG, it's an SSG that shoots fire.
Damn, thats pretty fucking cool :biggrin:

I've been working on a little something I think most deathmatchers will enjoy. At the turn of the new year, it will mark the 20th anniversary of DWANGO, and global dooming as a whole. I thought it would be appropriate to celebrate it with a new Dwango wad, perhaps called DWANGO20. What I've done is compile a bunch of maps from /idgames made between the years 1994 and 1998, the best I could find - all of them giving permission for editing/reuse, of course.

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However, the idea I had to make this project fun was to really detail these maps up, get them looking up to modern par and release them around December of 2014. Have an "unedited" pack called DWANG20 than will run in vanilla Doom 2, and one called DWANGO20 later on which takes advantage of Boom effects and a nearly unlimited visplane count. I would also ensure that it runs in all commonly used source ports, so as to no exclude any doomers.

At some point I'll make a thread for the project on it's own, but there really isn't enough progress yet. I'm also going to make one last entryway themed map, the goal being that it impresses even the most tired-of-entryway Doomers. After all, it's a dwango tribute! (I've made way too many map01 remakes in my lifetime..)

This is meant to be the whole package for a vanilla loving player, as well as newschool players. A new colormap will be in place as well as plenty of use of engine tricks that will ensure a fresh DMing experience. Some maps I've picked will be weeded out and such - anyway, enough talk, let's see what we've got so far:
Spoiler: What I've compiled so far (Open)
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Any thoughts on this project? Would you guys be interested to play a pack like this?
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TheNoodleGod
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RE: What are you working on? [WIP Screenshots Thread]

#245

Post by TheNoodleGod » Sat Nov 09, 2013 6:47 am

The Game King wrote: Doom 64 EX map. I've been working on this for months now.
Spoiler: Screenshots (Open)
ImageImageImageImageImage
Spoiler: Map layout as of now (Open)
Image
Much more needs to be done, but I can safely say this is at least 50% complete.
Hella rad.
A few months back I was gonna help a guy make a hexen mod, it was designed to basically just add loads of stuff including 2 new classes; ranger and necromancer.
That was until we discovered that Wrath of Consor made exactly the same thing but better >:(
Last edited by TheNoodleGod on Sat Nov 09, 2013 6:50 am, edited 1 time in total.

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Fuzzball
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RE: What are you working on? [WIP Screenshots Thread]

#246

Post by Fuzzball » Tue Nov 12, 2013 7:34 pm

So I made some crosshairs last night-
Image Image Image
Feel free to download them and use them too if you know how to~
Last edited by Fuzzball on Tue Nov 12, 2013 7:34 pm, edited 1 time in total.
HEY YOU! Want more colours in your arsenal?
HERE YOU GO!

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Zeberpal
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RE: What are you working on? [WIP Screenshots Thread]

#247

Post by Zeberpal » Tue Nov 12, 2013 7:41 pm

These look trully nice! I'll keep them in my mind..or better yet in my doom folder.
Image ImageImage

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Fuzzball
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RE: What are you working on? [WIP Screenshots Thread]

#248

Post by Fuzzball » Sun Nov 17, 2013 8:11 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Sorta WIP related...I just made this~
Just finished!
Last edited by Fuzzball on Sun Nov 17, 2013 8:12 pm, edited 1 time in total.
HEY YOU! Want more colours in your arsenal?
HERE YOU GO!

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Fuzzball
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RE: What are you working on? [WIP Screenshots Thread]

#249

Post by Fuzzball » Fri Nov 29, 2013 4:50 am

Guess what's getting an update~
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Image
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Yes that is how the floor looks ingame~
HEY YOU! Want more colours in your arsenal?
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Slim
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RE: What are you working on? [WIP Screenshots Thread]

#250

Post by Slim » Fri Nov 29, 2013 6:51 am

Welp, guess some people better get out the good shoes. or else a dodgeball might clock them. :wonk:
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Leonard
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RE: What are you working on? [WIP Screenshots Thread]

#251

Post by Leonard » Thu Dec 05, 2013 5:19 pm

I've had a folder sitting on my hard drive for quite some time now.
The idea is basically a "2Doom".

I'm not sure what to do with this.
I don't know if people would be interested in this.
I'm only posting this here because I personnally think it has a lot of potential and because I don't know where else I could post this. I don't want to make a thread for it (yet ?).

It uses a lot of ACS and it's still in an early alpha stage.
Spoiler: Here's 2 screens of a test DM-map (Open)
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If no one is interested it will basically die on my hard drive.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

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RE: What are you working on? [WIP Screenshots Thread]

#252

Post by one_Two » Thu Dec 05, 2013 5:23 pm

Looks pretty good yeah, my only concern with these 2d mods is how the controls copy over. I saw this vid the other day and although I couldn't actually get the mod to work (only in fps mode) something like that in doom would be really cool.
Last edited by one_Two on Thu Dec 05, 2013 5:23 pm, edited 1 time in total.

Skornedemon
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RE: What are you working on? [WIP Screenshots Thread]

#253

Post by Skornedemon » Sat Jan 04, 2014 3:43 am


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Ænima
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RE: What are you working on? [WIP Screenshots Thread]

#254

Post by Ænima » Sat Jan 04, 2014 10:39 am

That's pretty cool.
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RE: What are you working on? [WIP Screenshots Thread]

#255

Post by Laggy Blazko » Thu Jan 30, 2014 5:37 am

I'm making a quick and small arcade-like thing.
[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]
Last edited by Laggy Blazko on Thu Jan 30, 2014 5:39 am, edited 1 time in total.
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RE: What are you working on? [WIP Screenshots Thread]

#256

Post by Strych6 » Thu Jan 30, 2014 5:54 am

[spoiler]Image[/spoiler]
cant remember where I put this file
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RE: What are you working on? [WIP Screenshots Thread]

#257

Post by Skornedemon » Wed Feb 12, 2014 9:43 pm

Though this isn't a screenshot... This is what I've been working on.
phpBB [video]
The [video] tag is deprecated, please use the [media] tag

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Slim
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RE: What are you working on? [WIP Screenshots Thread]

#258

Post by Slim » Wed Feb 12, 2014 10:35 pm

That's some heavy model use there, Nice for GZDoom.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

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RE: What are you working on? [WIP Screenshots Thread]

#259

Post by AkumaKing » Wed Feb 12, 2014 10:52 pm

Skornedemon wrote: Though this isn't a screenshot... This is what I've been working on.
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Must. Play. Now.

Please. Release.
Projects: Unbound, Zelda DXA
Image

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fr blood
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RE: What are you working on? [WIP Screenshots Thread]

#260

Post by fr blood » Wed Feb 12, 2014 11:54 pm

Skornedemon wrote: Though this isn't a screenshot... This is what I've been working on.
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Amazing ! It's not finished but it's already a good job !

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