Running Sound

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Fabysk
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Running Sound

#1

Post by Fabysk » Mon Feb 10, 2014 5:03 am

I want to implement running sounds as the player moves within Project 115. This idea occurred to me while I was adding more weapons. Is there a way to add sounds while the player runs/walks?
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Ænima
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RE: Running Sound

#2

Post by Ænima » Mon Feb 10, 2014 5:00 pm

Yeah. Look in AOW, RGA2, ZH (i think), or any other wads that use footstep/movement sounds for players.
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CloudFlash
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RE: Running Sound

#3

Post by CloudFlash » Tue Feb 11, 2014 9:19 pm

IIRC it is all about putting sound commands in player's see state (or whatever state is running state)
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Ænima
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RE: Running Sound

#4

Post by Ænima » Wed Feb 12, 2014 12:26 am

CloudFlash wrote: IIRC it is all about putting sound commands in player's see state (or whatever state is running state)
Basically. Or spawn seperate actors for that.

Either way, be sure to check that the player/actor is on the floor using A_CheckFloor first before playing any footstep sounds. ;)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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