Master Garo: Arrangement, Coding, Sound Artist, Sprite Artist, Lead Director.
HorrorMovieGuy: Major Sprite Artist.
Ahri/Dizzy: Beta Tester, Judgment, Support.
Gamenerd64: Balancing Adviser, Resource/Idea Contributor, Sprite Artist.
Ted: Honorary Doughnut Consumer, Minor Sprite Artist, Balancing Adviser, Idea Contributor, Timewaster That Had To Write All Of This Down.
FSR: Judgment, Support, Awesome Ideas.
Credits:
[spoiler]Overall Mod Credits:
Sprite Credits:
Fist: Doom original sprite, edited by Master Garo.
Chainsaw: Doom Press Release Beta, edited by Master Garo.
Gauntlet: Redneck Rampage.
Pistol: Doom Press Release Beta, edited by Master Garo.
Lapua Magnum Rifle: Doom Alpha v0.5, edited by Master Garo.
.357 Magnum: Powerslave NTSC, Exhumed PAL, edited by Master Garo. Hand sprite originally from Doom Press Release Beta.
Shotgun: Doom v1.1, edited by Master Garo.
DB-Shotgun: Doom 2, edited by Master Garo. Gunstock from Doom v1.1.
Machinegun: Doom Alpha v0.5, edited by Master Garo.
Chaingun: Doom, Shinemaps by Master Garo, Transition frames by HorrorMovieGuy.
Rocket Launcher: Doom, edited by Master Garo.
Napalm Launcher: Rise of the Triad, edited by Master Garo.
Plasma Rifle: Doom, edited by Master Garo.
Lightning Gun: Doom/Doom 64, edited by Master Garo and HorrorMovieGuy, inspired by Quake.
BFG9000: Doom, edited by Master Garo.
Gore:
Flying Blood: Original Sprite by HorrorMovieGuy.
Impact Blood: Powerslave NTSC, Exhumed PAL, edited by Master Garo.
Wall Decals: Doom 3, edited by Master Garo.
Floor/Ceiling Actor: Original sprite by Master Garo and HorrorMovieGuy.
3d Blood Model: Original model by Master Garo, using Milkshape 3d, program suggested by Strikerman780. (Thanks Strikerman780!)
Gib Chunks: Shadow Warrior, Duke Nukem 3d, Powerslave NTSC/Exhumed PAL, Strife.
Blood Drip: Blasphemer, edited by Gamenerd64.
Effect Sprites:
Liquids: Doom, Sonic Adventure, Ocarina of Time Hi-Res, Shadow Warrior, edited and animated by Master Garo.
Liquid Splash: Recolored flying blood, original sprite by HorrorMovieGuy.
Fire: Doom 64/Sonic Adventure (GameCube)
Smoke: Army Men: Sarge's War (GameCube)
Bullet Sparks: Original Sprites by Master Garo/HorrorMovieGuy, blue sparks recolored by Ted.
Flares: Original production by Master Garo, using Gimp.
Particles: Original Production by Master Garo, using Gimp.
Center Bulletpuff Animation: Google Images.
Bullet Decal: Google Images.
Generic Firedeath: Gamenerd64 for Palette Translation, Master Garo for Coding.
Electricity Effects: Strife, edited by Master Garo.
Bullet Tracers: Original sprite by HorrorMovieGuy.
All other effects courtesy of Doom/Heretic/Hexen/Strife/Doom 64.
Pickup Sprites:
Hand Grenade: Powerslave NTSC, Exhumed PAL, edited by Master Garo, color suggestion by Ted.
Grenade Pickup Sprite (Machine Gun): Marathon 2, edited by Master Garo, color suggestion by Gamenerd64/Ted.
Sawblade Sprites: Redneck Rampage.
Sawblade Box: Doom/Redneck Rampage, edited by Master Garo.
Pistol Clip Sprite: Original sprite by Master Garo, made from a photograph taken by Master Garo.
Lapua Clip Sprite: Doom Alpha v0.5.
Lapua Box Sprite: Doom/Blood, edited by Gamenerd64.
.357 Chamber Sprite: Powerslave NTSC, Exhumed PAL.
.357 Box Sprite: Doom, edited by Gamenerd64.
Shotgun Shells: Doom, edited by Master Garo.
Shotgun Shellbox: Doom, edited by Master Garo.
Machinegun Clip: Unknown Source, edited by Gamenerd64.
Machinegun Clip Box: Duke Nukem 3d, edited by Gamenerd64.
Chaingun Belt: Powerslave NTSC, Exhumed PAL, edited by Gamenerd64.
Chaingun Box: Duke Nukem 3d.
Rocket (Single): Doom, edited by Master Garo.
Rocket Box: Doom, edited by Master Garo.
Napalm Canister: Original sprite by Master Garo.
Napalm Canister Box: Doom, edited by HorrorMovieGuy.
Plasma Cell: Doom, edited by Master Garo.
Plasma Cell Pack: Doom, edited by Master Garo.
Stimpack: Duke Nukem 3d, edited by Master Garo.
Medikit: Duke Nukem 3d.
Armor Sprites: Quake 2, edited by Master Garo.
Soulsphere: Doom, edited by Master Garo.
Invulnerabilitysphere: Doom, edited by Master Garo.
Megasphere: Doom, edited by Master Garo.
Vipersphere: Original sprite by Master Garo, sphere icon edited by Master Garo.
Computer Area Map: Doom, edited by Master Garo.
Infrared: Duke Nukem 3d.
Gauntlet Pickup: Redneck Rampage.
Chainsaw Pickup: Doom.
Pistol Pickup: Skulltag, edited by Master Garo.
Lapua Pickup: Doom, edited by Master Garo.
.357 Pickup: Powerslave NTSC, Exhumed PAL, edited by Master Garo.
Shotgun Pickup: Doom.
DB-Shotgun Pickup: Doom 2.
Machinegun Pickup: Doom Alpha v0.5.
Chaingun: Doom.
Rocket Launcher: Doom.
Napalm Launcher: Rise of the Triad.
Plasma Rifle: Doom.
BFG9000: Doom.
Lightning Gun: Doom/Doom 64, edited by HorrorMovieGuy.
All Keys: Doom, edited by Master Garo and Gamenerd64.
Other Sprites courtesy of Doom/Heretic/Hexen/Strife/Doom 64, some edited by Master Garo.
Projectiles:
Sawblade Projectile Sprites: Frisbee Animation by Master Garo.
Grenade Projectile Sprite (Machine Gun): Skulltag Grenade, edited by Master Garo, color suggestion by Gamenerd64/Ted.
Rocket: Doom, edited by Master Garo.
Plasma: Doom, edited by Master Garo.
BFG Ball: Doom, edited by Master Garo.
Napalm Blast: Blood.
Imp Fireball: Hexen.
Hellknight Fireball: Doom 64.
Female Imp Plasma: Hexen.
Revenant Missiles: Strife.
Mancubus Fireballs: Doom 64, edited by Master Garo.
Arachnotron Plasma: Doom, edited by Master Garo.
Cacodemon Lightningball: Heretic.
BFG Tracer: Doom 64.
All Other Projectiles: Doom/Heretic/Hexen/Strife/Doom 64.
Monsters:
All based from Doom 2.
Mancubus Death Animation: Doom, edited by HorrorMovieGuy.
Bruiser: Baron of Hell heavily edited by HorrorMovieGuy.
Headless Revenant Death: Doom 2 Revenant, edited by HorrorMovieGuy.
Female Imp: Doom Imp, heavily edited by HorrorMovieGuy.
Corpses: Doom, edited heavily by HorrorMovieGuy.
New Default Player Skin: Doomguy Skin, edited by Master Garo.
Crosshairs: Inspired by multiple FPS games, edited in by Master Garo.
List includes Goldeneye, Donkey Kong 64, Banjo Kazooie, google images.
Props:
All based from Doom.
Torch Stands/Light Poles: Doom, lightly edited by Master Garo.
Sounds:
Fist: Doom 3, Super Smash Bros JAP
Chainsaw: Doom 3, Google.
Gauntlet: Unreal, Quake 4.
Pistol: Killing Floor, Super Smash Bros Melee, Half Life 1, Unreal 2.
Lapua: Killing Floor, Google.
.357: Doom 3 Alpha, Half Life 2.
Shotgun: Team Fortress 2, Goldeneye, Half Life 2.
DB-Shotgun: Half Life 1.
Machinegun: Quake 4, Doom 3, Half Life 2 Beta.
Machinegun (Grenade Launcher): Quake 4, Goldeneye.
Chaingun: Unreal, Quake 4.
Rocket Launcher: Quake 2, Quake 3.
Napalm Launcher: Quake 4, Army Men: Sarge's War (Gamecube).
Plasma Rifle: Doom 3, Doom 3: Resurrection of Evil.
BFG9000: Doom 3, Legend of Zelda: Wind Waker (Gamecube)
Lightning Gun: Doom 3, Quake 4, Unreal.
Monster Sounds: Doom 3.
Arachnotron Sounds: Metal Sonic (Sonic Adventure 2).
Generic Weapon Pickup: Army Men: Sarge's War (Gamecube).
Generic Ammo Pickup: Army Men: Sarge's War (Gamecube).
Medikit/Stimpack Pickup: Doom 3.
Powerup Sound: Doom 3.
Vipersphere Sound: Quake 4.
Infrared Sound: Quake 2 Mission Packs.
Allmap Sound: Army Men: Sarge's Heroes (N64)
Secret Found Sound: Army Men: Sarge's Heroes Instrument Bank (N64, ripped with N64 Sound Tool by Icemario and Subdrag).
Player Sounds: Doom 3.
Taunt: Evil Dead 2. (Bruce Campbell)
Armor Bonus Pickup: Quake 2.
Armor Pickup: Quake 2, Unreal.
Health Bonus Pickup: Unreal.
Key Pickup: Space Station Silicon Valley.
Ambient Sounds:
Flies - Quake 2, Doom 3.
Lamps - Doom 3, google.
Torch - Quake 1.
Worms - Doom 3.
Rocket: Killing Floor, Super Smash Bros., Super Smash Bros. Melee, Doom 3.
Plasma: Doom 64/Doom 3.
Hellknight Fireball: Doom 64.
Cacodemon Lightningball: Ocarina of Time.
BFG Ball Sounds : Doom 3, Legend of Zelda: Wind Waker.
Arachnotron: Doom 64.
Hellknight: Doom 64.
Imp: Hexen.
Female Imp: Doom 3 - Resurrection of Evil.
Bruiser Sounds: Doom 3 - Resurrection of Evil.
Explosions: Killing Floor, Super Smash Bros., Super Smash Bros. Melee, Doom 64.
Gore Sounds: Doom 3, Joe Cartoon, Flash Games.
Bullet Impact Sounds: Half Life 2.
Bullet Richochets: Rise of the Triad, Wind Waker.
Burn Death Sounds: Ocarina of Time.
Electricity Death Sounds: Super Smash Bros., Super Smash Bros Melee.
Weapon Sounds: Remastered by Master Garo.
Title/Intermission Music: Jeremy Mcgrath Supercross 2000 (PSX).
Coding:
100% original coding/acs by Master Garo.
ACS: Square Root taken from ZDoom Wiki.[/spoiler]
Tortured Transmission was in development for over half a year to deliver game changing tactics to the world of Doom; In this mod, you won't be able to blindly gun through every level without taking some serious damage, or dying. It heavily encourages tactical gameplay as well as raises the difficulty roof of Doom to a new level, while at the same time providing the players with new ways to go about each level and to defeat every enemy. We at FSR hope you enjoy the mod and have fun learning how the mod works.
Tortured Transmission, overall, attempts to make Doom more immersive and modern by including various unique features, such as:
-Cool, new looking effects
-Ambient Sounds for Map Props
-New terrains, for more of a fluid-like look, double layered with 64 frame animations
-Modernized Sounds, with extended bass frequencies for that extra pow, customizing some into Stereo as well
This mod attempts to integrate new features like these without being too lag-inducing or too resource consuming.
There are also new weapons, along with remastered weapons from Doom and Doom 2 that you've come to know and love, including:
Gauntlet!
Chainsaw!
Fists!
Doom Pistol!
Shotgun!
DB-Shotgun!
Lapua Magnum Rifle!
.357 Magnum!
Machinegun!
Chaingun!
Rocket Launcher!
Napalm Launcher!
Plasma Rifle!
Lightning Gun!
And the last, but certainly not least, BFG9000!
All of the weapons in this mod feature new sounds as well as 1-tic animations that provide a smooth, seamless feel like no other, and most of them also include a reload function that you have to bind to a key in the controls menu. A few of these weapons also make use of the alt-fire key, so make sure it's set as well!
Along with these new features and weapons, Tortured Transmission comes built in with our brand of walljumping, named Parkcore. To use this, all you have to do is jump up and then press a direction away from a wall or flat surface, then press jump again. This can also be used to jump off of enemies as well, though this is ill-advised, considering most enemies are extra-deadly at close range proximity.
For those that don't like walljumping for the fear that it can break maps and such like that, it can be turned off by using the rcon command:
[spoiler]rcon fsr_disableparkcore 1[/spoiler]
Screenshots:
[spoiler]




You can download the mod here.
Disclaimer: This mod is intended for play in OpenGL. This mod adds not only new visuals but also alters the gameplay and feel of Doom/Doom 2.
If you are going to provide criticism for this mod, please be sure to make it constructive criticism; If you don't like something, tell us why in a civilized manner and what we can do to make this better. Do remember that this is Version 1 of an Alpha mod, not the finished, perfected end result.