Zombie HORDE - The mappack project! (11 / r27) 14/12/2015

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Niiro Kitsune
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1421

Post by Niiro Kitsune » Mon Jan 06, 2014 9:21 pm

Here's a minor update to mine, mostly on a small number of aesthetic things...



changelog (v05):

*redesigned ladders
*improved a few other visual things
*removed two unused texture files

EDIT: I also meant to change the water sectors but I don't have time at the moment, I will probably do it at some point
Last edited by Niiro Kitsune on Mon Jan 06, 2014 9:31 pm, edited 1 time in total.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps

~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip)
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~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad



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Walkerrr
 
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1422

Post by Walkerrr » Mon Jan 06, 2014 11:14 pm

Sorry for the mistakes. But I added the Teleport Destination for Ztele, I think the map is 100% ready now. Thanks for everything!

http://www.sickedwick.net/uploader/file ... lkerrr.wad

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1423

Post by Seanq93 » Tue Jan 07, 2014 6:37 am

Hey guys,

I've been playing Zombie Horde as St. Jimmy for a long fuckin time and I thought I'd have a go at a sinking ship kind of map - except the ship actually fills with water and ruins everyone's day, in a ZM format game.
I'm doing it in slot ZM10 for now, but if there's another slot I should be using, let me know. Don't expect it finished any time soon, I'm just working on the concept for now.
My problem is in scripting - as resources I have loaded zh-beta26 and its hotfix, and DOOM2.wad.
However, the script finds problems, in its most basic form:

#import "ZMGAME.acs"
#Include "zcommon.acs"

It cannot find ZMGAME.acs. How do I fix this?

Even if this map never gets to the mappack I'd like to have a functioning map in its own right.

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1424

Post by manuelspark » Tue Jan 07, 2014 5:27 pm

Why the textures looks differents?
[spoiler]Image[/spoiler]

:C im noob xd
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1425

Post by Klofkac » Tue Jan 07, 2014 5:47 pm

Doom palette...
𝕂𝕝𝕠𝕗𝕜𝕒𝕔

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1426

Post by Vincent(PDP) » Tue Jan 07, 2014 6:30 pm

Everybody listen:
I currently use ZM10, and all the mapping is done, I'm just fixing some stuff XSnake wanted me to.
So yes, the slot is free but i am working on an almost finished map for it.

If anyone wants to have a look at mine then here it is:
http://www.mydoomsite.com/WADS/ZM10update20.zip

There, now people might stop naming their first ZH map ZM10. :razz:
I've changed the achievement icons in ZH and given them a better quality.
So if you want high quality achievements i suggest you download this mod:
[ LINK REMOVED: XSnake's request ]

How to install:
Just replace the old one in %AppData%\Roaming\.doomseeker\ or whatever your path is.
Spoiler: Screenie :D (Open)
Image
Last edited by Vincent(PDP) on Wed Jan 08, 2014 10:08 am, edited 1 time in total.
//Visual Vincent ( Vincent (PDP) )
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My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1427

Post by ZzZombo » Tue Jan 07, 2014 6:44 pm

Eh? Forgot about lump authentication? Don't replace .WADs, ever.
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1428

Post by Vincent(PDP) » Tue Jan 07, 2014 6:45 pm

Seanq93 wrote: Hey guys,

I've been playing Zombie Horde as St. Jimmy for a long fuckin time and I thought I'd have a go at a sinking ship kind of map - except the ship actually fills with water and ruins everyone's day, in a ZM format game.
I'm doing it in slot ZM10 for now, but if there's another slot I should be using, let me know. Don't expect it finished any time soon, I'm just working on the concept for now.
My problem is in scripting - as resources I have loaded zh-beta26 and its hotfix, and DOOM2.wad.
However, the script finds problems, in its most basic form:

#import "ZMGAME.acs"
#Include "zcommon.acs"

It cannot find ZMGAME.acs. How do I fix this?

Even if this map never gets to the mappack I'd like to have a functioning map in its own right.
Just follow the ACS thing in this video and use ZMGAME.acs instead of ZEGAME.
http://www.youtube.com/watch?v=6Eg5TyB3Iuo
ZzZombo wrote: Eh? Forgot about lump authentication? Don't replace .WADs, ever.
Why not ZzZombo?
It works
As long as you don't remove a lump or add a lump that changes stuff in game (like giving yourself a JacksGun through ACS) everything should be fine. I've already tested it online (as seen on the picture :P)
Last edited by Vincent(PDP) on Tue Jan 07, 2014 6:49 pm, edited 1 time in total.
//Visual Vincent ( Vincent (PDP) )
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My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1429

Post by Fused » Tue Jan 07, 2014 8:15 pm

@stiff
Ze14 seems to have a bug, where the zombie gets instakilled when chosen.
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1430

Post by Xsnake » Tue Jan 07, 2014 9:40 pm

Vincent(PDP) wrote:I've changed the achievement icons in ZH and given them a better quality.
So if you want high quality achievements i suggest you download this mod:
http://www.mydoomsite.com/WADS/zh-beta27-fix2.wad
OMFG. Do NOT do that.
Take out your link right now. Open the wad, keep the graphics ONLY and change your wad name. And then put it in the skins folder.

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1431

Post by Seanq93 » Wed Jan 08, 2014 1:56 am

Thanks guys!

Which slot should I be using then?

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1432

Post by Rabbit lord » Wed Jan 08, 2014 2:30 am

I've talked to Xsnake and it seems we'll make a few changes to the testpack and how they're sorted. So look forward to the updates in the later weeks (or months).


@Seanq93: I'm going to add you in for ZM16 as a temporary measure. So use that for now.

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1433

Post by Vincent(PDP) » Wed Jan 08, 2014 10:08 am

Xsnake wrote:
Vincent(PDP) wrote:I've changed the achievement icons in ZH and given them a better quality.
So if you want high quality achievements i suggest you download this mod:
http://www.mydoomsite.com/WADS/zh-beta27-fix2.wad
OMFG. Do NOT do that.
Take out your link right now. Open the wad, keep the graphics ONLY and change your wad name. And then put it in the skins folder.
I tried putting it in the skins folder. It doesn't work.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1434

Post by ibm5155 » Wed Jan 08, 2014 10:20 am

Well well, this mapslot os confuse, Im gonna do map01, when I finish that, Ill get some free slot...
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1435

Post by Xsnake » Wed Jan 08, 2014 11:18 am

Vincent(PDP) wrote:
Xsnake wrote:
Vincent(PDP) wrote:I've changed the achievement icons in ZH and given them a better quality.
So if you want high quality achievements i suggest you download this mod:
...
OMFG. Do NOT do that.
Take out your link right now. Open the wad, keep the graphics ONLY and change your wad name. And then put it in the skins folder.
I tried putting it in the skins folder. It doesn't work.
Keep trying, there must be a way to get it working that way. I will likely add these to the core wad in the future anyway. But please do not release anything with the same wad name than the official patches ever again.
How are people supposed to know which version is the original one if you do that ?
Last edited by Xsnake on Wed Jan 08, 2014 11:19 am, edited 1 time in total.

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1436

Post by Vincent(PDP) » Wed Jan 08, 2014 4:34 pm

Xsnake wrote: Keep trying, there must be a way to get it working that way. I will not release anything with the same wad name than the official patches ever again.
How are people supposed to know which version is the original one if likely add these to the core wad in the future anyway. But please do you do that ?
Ok, sorry.

But can you please tell me which areas of my map that needs to be decorated? I really need that so it can be released soon. :/

(If you have already told me, sorry for that. I've not been online for a while.)
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1437

Post by manuelspark » Wed Jan 08, 2014 7:47 pm

Hi im working in a new minecraft map zm20 coz I didn't like the first map (very lag and 1 biome) and fused wanted to improve the other map
This map its a room with portals (to differents biomes (small biomes) + nether and aether)
I will update the progress of each biome
[spoiler]Room 99%
1st Biome (grass + trees ?) 99%
Cave Biome 0%
Desert Biome 99%
Snow Biome 0%
Nether 0%
Aether 0%[/spoiler]

Screenshots
[spoiler]Image
Image
Image[/spoiler]

i hope you like the idea :)
Last edited by manuelspark on Thu Jan 09, 2014 8:38 pm, edited 1 time in total.
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1438

Post by fr blood » Wed Jan 08, 2014 8:23 pm

manuelspark wrote: Hi im working in a new minecraft map zm20 coz I didn't like the first map (very lag and 1 biome) and fused wanted to improve the other map
This map its a room with portals (to differents biomes (small biomes) + nether and aether)
I will update the progress of each biome
[spoiler]Room 99%
1st Biome (grass + trees ?) 99%
Cave Biome 0%
Desert Biome 0%
Snow Biome 0%
Nether 0%
Aether 0%[/spoiler]

Screenshots
[spoiler]Image
Image
Image[/spoiler]

i hope you like the idea :)
Yout first minecraft map was good, so I hope that the 2nd one will be better. :wink:

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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1439

Post by ZzZombo » Wed Jan 08, 2014 8:46 pm

Vincent(PDP) wrote:
Xsnake wrote: Keep trying, there must be a way to get it working that way. I will not release anything with the same wad name than the official patches ever again.
How are people supposed to know which version is the original one if likely add these to the core wad in the future anyway. But please do you do that ?
Ok, sorry.

But can you please tell me which areas of my map that needs to be decorated? I really need that so it can be released soon. :/

(If you have already told me, sorry for that. I've not been online for a while.)
You was told first (to begin with) remove conflicting resources and some more stuff. After that being done you will be told about your map.
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13

#1440

Post by Vincent(PDP) » Thu Jan 09, 2014 11:35 am

ZzZombo wrote:
Vincent(PDP) wrote:
Xsnake wrote: Keep trying, there must be a way to get it working that way. I will not release anything with the same wad name than the official patches ever again.
How are people supposed to know which version is the original one if likely add these to the core wad in the future anyway. But please do you do that ?
Ok, sorry.

But can you please tell me which areas of my map that needs to be decorated? I really need that so it can be released soon. :/

(If you have already told me, sorry for that. I've not been online for a while.)
You was told first (to begin with) remove conflicting resources and some more stuff. After that being done you will be told about your map.
But i have already removed the conflicting resources! That's why i ask about the map!
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

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