Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
- Niiro Kitsune
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Here's a minor update to mine, mostly on a small number of aesthetic things...
changelog (v05):
*redesigned ladders
*improved a few other visual things
*removed two unused texture files
EDIT: I also meant to change the water sectors but I don't have time at the moment, I will probably do it at some point
changelog (v05):
*redesigned ladders
*improved a few other visual things
*removed two unused texture files
EDIT: I also meant to change the water sectors but I don't have time at the moment, I will probably do it at some point
Last edited by Niiro Kitsune on Mon Jan 06, 2014 9:31 pm, edited 1 time in total.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Sorry for the mistakes. But I added the Teleport Destination for Ztele, I think the map is 100% ready now. Thanks for everything!
http://www.sickedwick.net/uploader/file ... lkerrr.wad
http://www.sickedwick.net/uploader/file ... lkerrr.wad
RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Hey guys,
I've been playing Zombie Horde as St. Jimmy for a long fuckin time and I thought I'd have a go at a sinking ship kind of map - except the ship actually fills with water and ruins everyone's day, in a ZM format game.
I'm doing it in slot ZM10 for now, but if there's another slot I should be using, let me know. Don't expect it finished any time soon, I'm just working on the concept for now.
My problem is in scripting - as resources I have loaded zh-beta26 and its hotfix, and DOOM2.wad.
However, the script finds problems, in its most basic form:
#import "ZMGAME.acs"
#Include "zcommon.acs"
It cannot find ZMGAME.acs. How do I fix this?
Even if this map never gets to the mappack I'd like to have a functioning map in its own right.
I've been playing Zombie Horde as St. Jimmy for a long fuckin time and I thought I'd have a go at a sinking ship kind of map - except the ship actually fills with water and ruins everyone's day, in a ZM format game.
I'm doing it in slot ZM10 for now, but if there's another slot I should be using, let me know. Don't expect it finished any time soon, I'm just working on the concept for now.
My problem is in scripting - as resources I have loaded zh-beta26 and its hotfix, and DOOM2.wad.
However, the script finds problems, in its most basic form:
#import "ZMGAME.acs"
#Include "zcommon.acs"
It cannot find ZMGAME.acs. How do I fix this?
Even if this map never gets to the mappack I'd like to have a functioning map in its own right.
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Why the textures looks differents?
[spoiler]
[/spoiler]
:C im noob xd
[spoiler]

:C im noob xd
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Everybody listen:
I currently use ZM10, and all the mapping is done, I'm just fixing some stuff XSnake wanted me to.So yes, the slot is free but i am working on an almost finished map for it.
If anyone wants to have a look at mine then here it is:
http://www.mydoomsite.com/WADS/ZM10update20.zip
There, now people might stop naming their first ZH map ZM10.

I've changed the achievement icons in ZH and given them a better quality.
So if you want high quality achievements i suggest you download this mod:
[ LINK REMOVED: XSnake's request ]
How to install:
Just replace the old one in %AppData%\Roaming\.doomseeker\ or whatever your path is.
Spoiler: Screenie :D (Open)
Last edited by Vincent(PDP) on Wed Jan 08, 2014 10:08 am, edited 1 time in total.
RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Eh? Forgot about lump authentication? Don't replace .WADs, ever.
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Just follow the ACS thing in this video and use ZMGAME.acs instead of ZEGAME.Seanq93 wrote: Hey guys,
I've been playing Zombie Horde as St. Jimmy for a long fuckin time and I thought I'd have a go at a sinking ship kind of map - except the ship actually fills with water and ruins everyone's day, in a ZM format game.
I'm doing it in slot ZM10 for now, but if there's another slot I should be using, let me know. Don't expect it finished any time soon, I'm just working on the concept for now.
My problem is in scripting - as resources I have loaded zh-beta26 and its hotfix, and DOOM2.wad.
However, the script finds problems, in its most basic form:
#import "ZMGAME.acs"
#Include "zcommon.acs"
It cannot find ZMGAME.acs. How do I fix this?
Even if this map never gets to the mappack I'd like to have a functioning map in its own right.
http://www.youtube.com/watch?v=6Eg5TyB3Iuo
Why not ZzZombo?ZzZombo wrote: Eh? Forgot about lump authentication? Don't replace .WADs, ever.
It works
As long as you don't remove a lump or add a lump that changes stuff in game (like giving yourself a JacksGun through ACS) everything should be fine. I've already tested it online (as seen on the picture :P)
Last edited by Vincent(PDP) on Tue Jan 07, 2014 6:49 pm, edited 1 time in total.
RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
@stiff
Ze14 seems to have a bug, where the zombie gets instakilled when chosen.
Ze14 seems to have a bug, where the zombie gets instakilled when chosen.
RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
OMFG. Do NOT do that.Vincent(PDP) wrote:I've changed the achievement icons in ZH and given them a better quality.
So if you want high quality achievements i suggest you download this mod:
http://www.mydoomsite.com/WADS/zh-beta27-fix2.wad
Take out your link right now. Open the wad, keep the graphics ONLY and change your wad name. And then put it in the skins folder.
RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Thanks guys!
Which slot should I be using then?
Which slot should I be using then?
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
I've talked to Xsnake and it seems we'll make a few changes to the testpack and how they're sorted. So look forward to the updates in the later weeks (or months).
@Seanq93: I'm going to add you in for ZM16 as a temporary measure. So use that for now.
@Seanq93: I'm going to add you in for ZM16 as a temporary measure. So use that for now.
*Invasion of the Imps [03/19/13]
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
I tried putting it in the skins folder. It doesn't work.Xsnake wrote:OMFG. Do NOT do that.Vincent(PDP) wrote:I've changed the achievement icons in ZH and given them a better quality.
So if you want high quality achievements i suggest you download this mod:
http://www.mydoomsite.com/WADS/zh-beta27-fix2.wad
Take out your link right now. Open the wad, keep the graphics ONLY and change your wad name. And then put it in the skins folder.
- ibm5155
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Well well, this mapslot os confuse, Im gonna do map01, when I finish that, Ill get some free slot...
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Keep trying, there must be a way to get it working that way. I will likely add these to the core wad in the future anyway. But please do not release anything with the same wad name than the official patches ever again.Vincent(PDP) wrote:I tried putting it in the skins folder. It doesn't work.Xsnake wrote:OMFG. Do NOT do that.Vincent(PDP) wrote:I've changed the achievement icons in ZH and given them a better quality.
So if you want high quality achievements i suggest you download this mod:
...
Take out your link right now. Open the wad, keep the graphics ONLY and change your wad name. And then put it in the skins folder.
How are people supposed to know which version is the original one if you do that ?
Last edited by Xsnake on Wed Jan 08, 2014 11:19 am, edited 1 time in total.
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Ok, sorry.Xsnake wrote: Keep trying, there must be a way to get it working that way. I will not release anything with the same wad name than the official patches ever again.
How are people supposed to know which version is the original one if likely add these to the core wad in the future anyway. But please do you do that ?
But can you please tell me which areas of my map that needs to be decorated? I really need that so it can be released soon. :/
(If you have already told me, sorry for that. I've not been online for a while.)
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Hi im working in a new minecraft map zm20 coz I didn't like the first map (very lag and 1 biome) and fused wanted to improve the other map
This map its a room with portals (to differents biomes (small biomes) + nether and aether)
I will update the progress of each biome
[spoiler]Room 99%
1st Biome (grass + trees ?) 99%
Cave Biome 0%
Desert Biome 99%
Snow Biome 0%
Nether 0%
Aether 0%[/spoiler]
Screenshots
[spoiler]

[/spoiler]
i hope you like the idea :)
This map its a room with portals (to differents biomes (small biomes) + nether and aether)
I will update the progress of each biome
[spoiler]Room 99%
1st Biome (grass + trees ?) 99%
Cave Biome 0%
Desert Biome 99%
Snow Biome 0%
Nether 0%
Aether 0%[/spoiler]
Screenshots
[spoiler]



i hope you like the idea :)
Last edited by manuelspark on Thu Jan 09, 2014 8:38 pm, edited 1 time in total.
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
Yout first minecraft map was good, so I hope that the 2nd one will be better.manuelspark wrote: Hi im working in a new minecraft map zm20 coz I didn't like the first map (very lag and 1 biome) and fused wanted to improve the other map
This map its a room with portals (to differents biomes (small biomes) + nether and aether)
I will update the progress of each biome
[spoiler]Room 99%
1st Biome (grass + trees ?) 99%
Cave Biome 0%
Desert Biome 0%
Snow Biome 0%
Nether 0%
Aether 0%[/spoiler]
Screenshots
[spoiler]
[/spoiler]
i hope you like the idea :)

RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
You was told first (to begin with) remove conflicting resources and some more stuff. After that being done you will be told about your map.Vincent(PDP) wrote:Ok, sorry.Xsnake wrote: Keep trying, there must be a way to get it working that way. I will not release anything with the same wad name than the official patches ever again.
How are people supposed to know which version is the original one if likely add these to the core wad in the future anyway. But please do you do that ?
But can you please tell me which areas of my map that needs to be decorated? I really need that so it can be released soon. :/
(If you have already told me, sorry for that. I've not been online for a while.)
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (9b / r14) 12/28/13
But i have already removed the conflicting resources! That's why i ask about the map!ZzZombo wrote:You was told first (to begin with) remove conflicting resources and some more stuff. After that being done you will be told about your map.Vincent(PDP) wrote:Ok, sorry.Xsnake wrote: Keep trying, there must be a way to get it working that way. I will not release anything with the same wad name than the official patches ever again.
How are people supposed to know which version is the original one if likely add these to the core wad in the future anyway. But please do you do that ?
But can you please tell me which areas of my map that needs to be decorated? I really need that so it can be released soon. :/
(If you have already told me, sorry for that. I've not been online for a while.)