Samsara - No longer under active development.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Dark-Assassin
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RE: Samsara - 0.3 - I can't drive at .30, man.

#941

Post by Dark-Assassin » Thu Dec 12, 2013 7:09 am

I don't see why it would need +FORCEPAIN

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RE: Samsara - 0.3 - I can't drive at .30, man.

#942

Post by CloudFlash » Thu Dec 12, 2013 3:16 pm

Hmmm, does the holoduke spam big invisible a_explode with 0 damage all the time, thus forcing all monsters to team up on him? Because otherwise I see no reason for +FORCEPAIN either.
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RE: Samsara - 0.3 - I can't drive at .30, man.

#943

Post by BlackFish » Thu Dec 12, 2013 3:19 pm

Well I'm looking at this right now.

[spoiler]

Code: Select all

ACTOR HoloBall
{
  RenderStyle None
  Radius 6
  Height 8
  Projectile
  Damagetype HoloTracer
  +RIPPER
  +FORCEPAIN
  Speed 100
  +BLOODLESSIMPACT
  -BLOODSPLATTER
  Damage 0
  States
  {
  Spawn:
  Death:
    BAL1 CDE 6 Bright A_Explode(1, 1024)
    Stop
  }
}

ACTOR ZombieTest : Zombieman2 replaces Zombieman
{
States
{
Pain.Holotracer:
Goto See
}
}

ACTOR HoloDuke
{
  +FRIENDLY
  -NOBLOCKMAP
  Alpha .5
  Health 100
  Mass 90000
  Radius 1
  Height 56
  Speed 0
  Monster
  RenderStyle Translucent
  PainChance 200
  +FLOORCLIP
  Species "Player"
  States
  {
  Spawn:
    DUKE A 1 A_Look
	Loop
  See:
   DUKE A 20
  Missile:
    DUKE A 1 
    DUKE A 1 A_CustomMissile("Holoball",48,0)
    DUKE A 1 A_TakeInventory("Health", 1)
    Goto See
  Pain:
    Goto See
  Death:
    DUKE H 5
    DUKE I 5 A_Scream
    DUKE J 5 A_NoBlocking
    DUKE K 5
    DUKE L -1
    Stop
  XDeath:
    DUKE M 5
    DUKE N 5 A_XScream
    DUKE O 5 A_NoBlocking
    DUKE PQRST 5
    DUKE U -1
    Stop
  Raise:
    DUKE K 5
    DUKE JIH 5
    Goto See
  }
}
[/spoiler]

Without forcepain the 0 damage explosion doesn't grab their attention.

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Balrog
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RE: Samsara - 0.3 - I can't drive at .30, man.

#944

Post by Balrog » Fri Dec 13, 2013 1:48 am

Couldn't you just periodically call Thing_Hate? Preferably you'd only do so for monsters currently targeting Duke or this would become rather overpowered. Don't know of a good ay to do that without replacing everyone though.

Code: Select all

[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends

Code: Select all

<ijon>well fuk
<ijon>guess I gotta suck dicks now

Code: Select all

(18:13:17)<Mayrine>i dont have to learnt anything about ACS

Untitled
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RE: Samsara - 0.3 - I can't drive at .30, man.

#945

Post by Untitled » Wed Dec 18, 2013 1:38 am

Congrats on Samsara for winning a Cacoward!

May great things come in the near future for this mod.

Also, 0.31's gonna suck when it breaks all the addons again (in this case, Doom64guy/Strifeguy/Kyle Katarn, and the addons were never made compatible with each other).
But we get new hero so it's okay
Last edited by Untitled on Wed Dec 18, 2013 1:38 am, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

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-Jes-
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RE: Samsara - 0.3 - I can't drive at .30, man.

#946

Post by -Jes- » Wed Dec 18, 2013 1:45 am

The Cacowards are up already? Nice.


Congrats Term. (and Ijon and everyone else)
Now onward to total world domination!
Last edited by -Jes- on Wed Dec 18, 2013 1:48 am, edited 1 time in total.

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Ænima
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RE: Samsara - 0.3 - I can't drive at .30, man.

#947

Post by Ænima » Wed Dec 18, 2013 1:46 am

CONGRATS :D
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Untitled
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RE: Samsara - 0.3 - I can't drive at .30, man.

#948

Post by Untitled » Wed Dec 18, 2013 2:25 am

-Jes- wrote: Now onward to total world domination!
SAMSARA: Slowly taking over Zandronum.

Also:

Slowly
Assimilating
Many
Super
Amazing
Realms with
Awesomeness

(so I used two words on one line, oh well)

In a distant future, SNS stands for "Saturday Night Samsara"...
Last edited by Untitled on Wed Dec 18, 2013 2:28 am, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

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Slim
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RE: Samsara - 0.3 - I can't drive at .30, man.

#949

Post by Slim » Wed Dec 18, 2013 9:15 am

Good job making it to acquire a Cacoward. Boy, this mod sure has gone far since it's infancy. Even when I first noticed it, it was still smaller than it is now. Not an easy feat to secure Terminus. In fact, your mod is kinda the only one I recgonize in the winners (Well maybe d2twid and btsx lol). Make this mod use it's bloodyhell -1 powers to make Brutal Doom look like care bears.
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Captain Kupo
 
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RE: Samsara - 0.3 - I can't drive at .30, man.

#950

Post by Captain Kupo » Wed Dec 18, 2013 6:41 pm

Untitled wrote: Congrats on Samsara for winning a Cacoward!

May great things come in the near future for this mod.

Also, 0.31's gonna suck when it breaks all the addons again (in this case, Doom64guy/Strifeguy/Kyle Katarn, and the addons were never made compatible with each other).
But we get new hero so it's okay
there's a strifeguy addon?
Last edited by Captain Kupo on Wed Dec 18, 2013 6:43 pm, edited 1 time in total.
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Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars,
cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.

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Slim
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RE: Samsara - 0.3 - I can't drive at .30, man.

#951

Post by Slim » Wed Dec 18, 2013 6:43 pm

Captain Kupo wrote:

there was a strifeguy addon?

No, It's someone else.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

*ProjectAngel*
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RE: Samsara - 0.3 - I can't drive at .30, man.

#952

Post by *ProjectAngel* » Wed Dec 18, 2013 7:50 pm

Congrats on the Cacoward, Termite. Well deserved.

TerminusEst13
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RE: Samsara - 0.3 - I can't drive at .30, man.

#953

Post by TerminusEst13 » Thu Dec 19, 2013 4:00 am

Thanks very much, guys! Here's to another year of good times and good fun.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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RE: Samsara - 0.3 - I can't drive at .30, man.

#954

Post by iSpooks » Fri Dec 20, 2013 1:26 am

Due to someone on #Samsara mentioning playing through Ultimate Doom (and using a different hero per episode/level/whatever), I ended up making this playlist, because why the hell not?

Captain Kupo
 
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RE: Samsara - 0.3 - I can't drive at .30, man.

#955

Post by Captain Kupo » Fri Dec 20, 2013 2:02 pm

could someone point me in the direction of the kyle katarn addon? i cant find it anywhere
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Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars,
cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.

Rarsonic
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RE: Samsara - 0.3 - I can't drive at .30, man.

#956

Post by Rarsonic » Mon Dec 23, 2013 12:24 pm

Kylie Katarn Samsara addon, latest known build. Zandronum only.

Also, there is a Strifeguy addon already made? I was attempting to make one as some sort of practice mod, given that most resources for it are already there.

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TheMightyHeracross
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RE: Samsara - 0.3 - I can't drive at .30, man.

#957

Post by TheMightyHeracross » Mon Dec 23, 2013 5:29 pm

Yeah, there's a Strife addon. I've seen it on some servers and played it. It's okay.
THE MIGHTY HERACROSS

Rarsonic
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RE: Samsara - 0.3 - I can't drive at .30, man.

#958

Post by Rarsonic » Mon Dec 23, 2013 6:30 pm

Ow. Does anybody at least know where I could get it?

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President People
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RE: Samsara - 0.3 - I can't drive at .30, man.

#959

Post by President People » Mon Dec 23, 2013 8:02 pm

Rarsonic wrote: Ow. Does anybody at least know where I could get it?
Here y'go.

Last I heard, Gardevoir still had changes in mind (such as custom ammo types for the alt-weapons), so it's still pretty WIP.
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RE: Samsara - 0.3 - I can't drive at .30, man.

#960

Post by Rarsonic » Mon Dec 23, 2013 8:26 pm

Thank you.

I suppose I had to assume there was something like this out already. No sense in continuing mine, I guess.

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