UTHud (r3) - I forgot what keys were
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UTHud (r3) - I forgot what keys were
DOWNLOAD: http://ijontichy.lostsig.com/wads/uthud_r3.pk3[/size]
so I decided to draw a hud or something
people on irc seem to like it
so yeah
it looks nice I guess
wip, still missing things, dunno what they are though
so I decided to draw a hud or something
people on irc seem to like it
so yeah
it looks nice I guess
wip, still missing things, dunno what they are though
Last edited by Ijon Tichy on Fri Dec 20, 2013 2:47 am, edited 1 time in total.
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RE: UTHud (r1)
You should have had health and armor clipped to the top right corner of the screen, just like in UT. Seeing health, armor and frag count all together is not very pleasant to the eyes. :v
Great release all the same.
Great release all the same.
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RE: UTHud (r1)
hah, this, but actually it looks pretty good, going to skins (oh and you need use the hud with the face)Soul wrote: You should have had health and armor clipped to the top right corner of the screen, just like in UT. Seeing health, armor and frag count all together is not very pleasant to the eyes. :v
Great release all the same.
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: UTHud (r1)
I stuck the health and armor up there and it didn't look right to me without having that guy next to it, so eh
why would the doomguy face ever be on this, it's not even useful and is just clutter
speaking of clutter, r2 has a fullscreen hud that removes a lot of that

it's pretty nice[/size]
why would the doomguy face ever be on this, it's not even useful and is just clutter
speaking of clutter, r2 has a fullscreen hud that removes a lot of that

it's pretty nice[/size]
Last edited by Ijon Tichy on Thu Dec 19, 2013 11:23 pm, edited 1 time in total.
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RE: UTHud (r2)
Looks cool ijon, I like it. Lots of color balance which makes it look unique. Maybe the health cross shouldn't be angled? Considering the Armor and Skull (killcount i guess?) thingy aren't. If that is a killcount I would like to add thats really good information, as its not information often tracked. I just wish huds didn't remove stuff from the regular hud, like statbar face. Also maybe you should do somthing with the key display aswell? Unless ofcourse its already there, and you just didn't have any.
Long John Shiver: wat
Toki: if you search madison apart, you find tortured transmission
Toki: thats how much
Toki: people are bitching about it
Long John Shiver: rofl

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Toki: if you search madison apart, you find tortured transmission
Toki: thats how much
Toki: people are bitching about it
Long John Shiver: rofl

Sgt Mark IV's debeau novel
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RE: UTHud (r3) - I forgot what keys were
I didn't try it but some feedback from the screenshots:
-I think that making the rectangles in the corner semi-transparent would make the hud lighter to see.
-Personally, I prefer the version with the number of the remaining ammunitions.
-Have a way to tell if you're wearing a Blue or Green armor would make the hud more helpful.
-The purple used for the Cells doesn't look very nice for my taste; making it blue and the rectangles in the corner black/grey would make the aesthetic impact better.
In my opinion of course.
-I think that making the rectangles in the corner semi-transparent would make the hud lighter to see.
-Personally, I prefer the version with the number of the remaining ammunitions.
-Have a way to tell if you're wearing a Blue or Green armor would make the hud more helpful.
-The purple used for the Cells doesn't look very nice for my taste; making it blue and the rectangles in the corner black/grey would make the aesthetic impact better.
In my opinion of course.
Last edited by Luke on Fri Dec 20, 2013 3:06 am, edited 1 time in total.
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RE: UTHud (r3) - I forgot what keys were
... obviouslyLuke wrote:I didn't try it
... they are. they aren't thin stained-glass windows, but you can see through them-I think that making the rectangles in the corner semi-transparent would make the hud lighter to see.
well you're in luck because I never removed it-Personally, I prefer the version with the number of the remaining ammunitions.
I haven't gotten to that yet-Have a way to tell if you're wearing a Blue or Green armor would make the hud more helpful.
blue makes it hard as balls to actually see the cell icon-The purple used for the Cells doesn't look very nice for my taste; making it blue and the rectangles in the corner black/grey would make the aesthetic impact better.
blue is the default color of the ut99 hud, so that isn't changing (until I make multiple wads for each primary/secondary color, which will happen once this damn thing stabilizes)
I took the ammo colors from quake 3, because I happen to think its colors work well (although the plasma wasn't even purple there either, what gives, cyan was right there)
if anything it's changing to cyan
EDIT:
it's angled in UT99, it's angled hereLance wrote:Maybe the health cross shouldn't be angled?
also I'm not sure I like the plasma being cyan, but WHATEVER, MAAAAAAAN
Last edited by Ijon Tichy on Fri Dec 20, 2013 3:25 am, edited 1 time in total.
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RE: UTHud (r3) - I forgot what keys were
Perhaps green for the cells, because cyan isn't very software friendly?
Last edited by Combinebobnt on Fri Dec 20, 2013 3:40 am, edited 1 time in total.
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RE: UTHud (r3) - I forgot what keys were
If it's not a lot of work, maybe have the ammo indicator on the lower right change color / icon depending on what ammo the weapon you've selected uses?
That would probably make it easier to identify which color is which ammo in the smaller HUD.
How about some sort of indicator that shows if you have the gun? Maybe just darken the ammo icon if you don't have a gun that shoots that sort of ammo?
That would probably make it easier to identify which color is which ammo in the smaller HUD.
How about some sort of indicator that shows if you have the gun? Maybe just darken the ammo icon if you don't have a gun that shoots that sort of ammo?
Last edited by jwaffe on Sun Dec 22, 2013 4:52 am, edited 1 time in total.
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RE: UTHud (r3) - I forgot what keys were
hmmmmm
sounds interdasting
sure, why not
edit:weaponammo doesn't distinguish between primary and secondary ammo, so I might just active ammo types light up if the weapon uses multiple ammo types
sounds interdasting
sure, why not
edit:weaponammo doesn't distinguish between primary and secondary ammo, so I might just active ammo types light up if the weapon uses multiple ammo types
Last edited by Ijon Tichy on Sun Dec 22, 2013 6:11 am, edited 1 time in total.