Samsara - No longer under active development.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Untitled
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RE: Samsara - 0.3 - I can't drive at .30, man.

#921

Post by Untitled » Fri Nov 08, 2013 10:15 pm

Balrog wrote: Clientside gore is still a good idea, though. Expect to see it shamelessly plagarized in the next version of Brutal Doom.
>Brutal Doom without brutal gore
>Uuuuuuuuuhhhhhhhhhh

Right. Not that Brutal Doom is built more-or-less entirely for this kind of thing
(note I've played Brutal Doom all of like once ever but still that was enough)

Also plagiarizing the clientside gore is hard because Samsara's code is annoyingly complex (as I'm trying to keep up with in SamsaraHold)

EDIT: Unless the plagiarizing thing was a joke.
Last edited by Untitled on Fri Nov 08, 2013 10:16 pm, edited 1 time in total.
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TerminusEst13
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RE: Samsara - 0.3 - I can't drive at .30, man.

#922

Post by TerminusEst13 » Fri Nov 08, 2013 10:25 pm

The clientside gore system is so stupidly easy I'm surprised it hasn't been done already, actually--it's quite literally just two cvar checks and two jumps. If it goes over well, I fully expect it to see it s̶t̶o̶l̶e̶n̶ ̶f̶o̶r̶ implemented in Brutal Doom in the future.
Though, mind, this is just one setting (I plan on having samsara_cl_bloodyhell 2 and 3 for even more bloody burrshet) on one slaughtermap with two dudes, so who knows. Maybe once one of those variables increase things will go from "yeah this is perfectly feasible and doable" to "oh god the brown stuff hit the swirly thingy".
Last edited by TerminusEst13 on Fri Nov 08, 2013 10:26 pm, edited 1 time in total.
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RE: Samsara - 0.3 - I can't drive at .30, man.

#923

Post by Ivan » Fri Nov 08, 2013 10:27 pm

TerminusEst13 wrote: The clientside gore system is so stupidly easy I'm surprised it hasn't been done already, actually--it's quite literally just two cvar checks and two jumps. If it goes over well, I fully expect it to see it s̶t̶o̶l̶e̶n̶ ̶f̶o̶r̶ implemented in Brutal Doom in the future.
Though, mind, this is just one setting (I plan on having samsara_cl_bloodyhell 2 and 3 for even more bloody burrshet) on one slaughtermap with two dudes, so who knows. Maybe once one of those variables increase things will go from "yeah this is perfectly feasible and doable" to "oh god the brown stuff hit the swirly thingy".
In worst case, I'd like to steal it, just like how I (and many others) steal from NashGore.
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RE: Samsara - 0.3 - I can't drive at .30, man.

#924

Post by TerminusEst13 » Tue Nov 12, 2013 11:10 pm

Are you ready for blood?
Are you ready for GORE?!
Are you ready for \m/ METAL \m/?!?!

Now with 309481 more gallons of blood and intestines delivered straight to you in buckets made from skulls carried by handles made from spines! With corks in the eyes so that it doesn't leak out, probably!
YOUR NIPPLES WILL EXPLODE FROM THE METAL.
YOUR SAMSARA EXPERIENCE JUST GOT MORE \m/ BROOTAL \m/
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RE: Samsara - 0.3 - I can't drive at .30, man.

#925

Post by Untitled » Tue Nov 12, 2013 11:19 pm

Samsara_BloodyHell -1 is best setting ever.

It's what we call "pure genius"
Last edited by Untitled on Tue Nov 12, 2013 11:19 pm, edited 1 time in total.
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<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
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RE: Samsara - 0.3 - I can't drive at .30, man.

#926

Post by Mr.Bungle » Wed Nov 13, 2013 12:13 am

Samsara_BloodyHell -1 makes Brutal Doom look like Chex Quest :lol:
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RE: Samsara - 0.3 - I can't drive at .30, man.

#927

Post by Espio » Wed Nov 13, 2013 2:58 am

Brutal done RIGHT.

Also -1 is lol. I know some people who will use that often.
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RE: Samsara - 0.3 - I can't drive at .30, man.

#928

Post by -Jes- » Wed Nov 13, 2013 9:11 am

Nipples have indeed exploded!

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RE: Samsara - 0.3 - I can't drive at .30, man.

#929

Post by Empyre » Fri Nov 15, 2013 2:34 am

When I tried running samsara-v0.3, samsara-naraka-v0.13, and SamsaraMonsterMixer-v0.15a together, an odd glitch happens. When I kill one of the chex monsters that replaces a cacodemon, its dead body becomes a green cyberdemon sprite.
In case it matters, I am playing it in singleplayer with +multiplayer.
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RE: Samsara - 0.3 - I can't drive at .30, man.

#930

Post by Ænima » Fri Nov 15, 2013 3:25 am

TerminusEst13 wrote: The clientside gore system is so stupidly easy I'm surprised it hasn't been done already, actually--it's quite literally just two cvar checks and two jumps. If it goes over well, I fully expect it to see it s̶t̶o̶l̶e̶n̶ ̶f̶o̶r̶ implemented in Brutal Doom in the future.
Mehhh. I've had togglable gore in Super Skulltag for literally years (well, a script that toggles ALL clientside effects, including gore, but not gore specifically), and Mark hasn't ripped the code yet. But that might be partly because I never included the ACS source. ;p


But yes, as Term said, it's a very very easy thing to code.
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RE: Samsara - 0.3 - I can't drive at .30, man.

#931

Post by Disguise » Fri Nov 15, 2013 4:42 am

Mommy never told me that zombies explode in a shower of sparkles! :( Silliness aside, gore that you can turn on and off = awesome idea.
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RE: Samsara - 0.3 - I can't drive at .30, man.

#932

Post by TerminusEst13 » Fri Nov 15, 2013 5:36 pm

Ænima wrote:Mehhh. I've had togglable gore in Super Skulltag for literally years (well, a script that toggles ALL clientside effects, including gore, but not gore specifically), and Mark hasn't ripped the code yet. But that might be partly because I never included the ACS source. ;p
Oh, whoops. Sorry.
I stand corrected, then, you did it first. :p
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RE: Samsara - 0.3 - I can't drive at .30, man.

#933

Post by Mr.Bungle » Tue Nov 26, 2013 10:28 am

So, while we (not so) patiently await for the next update and/or character, I though it would be a nice idea to share our finest Samsara moments, you know, just to kill time.

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RE: Samsara - 0.3 - I can't drive at .30, man.

#934

Post by President People » Wed Nov 27, 2013 2:49 am

Mr.Bungle wrote: So, while we (not so) patiently await for the next update and/or character, I though it would be a nice idea to share our finest Samsara moments, you know, just to kill time.
An oldie but goodie:

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RE: Samsara - 0.3 - I can't drive at .30, man.

#935

Post by Mr.Bungle » Sat Nov 30, 2013 12:58 pm

That must be an old Samsara version, judging by Duke's face in the screenshot.

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Last edited by Mr.Bungle on Sat Nov 30, 2013 1:01 pm, edited 1 time in total.
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RE: Samsara - 0.3 - I can't drive at .30, man.

#936

Post by BlackFish » Tue Dec 03, 2013 6:46 pm

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Footage from last night's test. Though I think a angry mob is after me for picking the levels.

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RE: Samsara - 0.3 - I can't drive at .30, man.

#937

Post by Slim » Tue Dec 03, 2013 7:49 pm

BlackFish wrote:
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Footage from last night's test. Though I think a angry mob is after me for picking the levels.
I kinda liked the levels. Abeit how they got a little tight at points. But still, good pick.
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RE: Samsara - 0.3 - I can't drive at .30, man.

#938

Post by BlackFish » Sun Dec 08, 2013 11:15 pm

Videos from yesterday's Samsara binge.
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Last edited by BlackFish on Sun Dec 08, 2013 11:16 pm, edited 1 time in total.

Mr.Man
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RE: Samsara - 0.3 - I can't drive at .30, man.

#939

Post by Mr.Man » Mon Dec 09, 2013 5:32 am

spoiler it please.

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RE: Samsara - 0.3 - I can't drive at .30, man.

#940

Post by BlackFish » Wed Dec 11, 2013 10:22 pm

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Functional Holoduke, but it requires Zdoom because of +FORCEPAIN.

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