Project Ideas
RE: Project Ideas
I'd rather just get the zanbandro source and take it directly from there.
Though this is still a lot of not only short-term work(since AIs aren't exactly easy anyway) but long-term work(somebody would probably have to keep this up to date with official Zan releases). And the problems caused by two different zandronum versions which aren't exactly compatible with each other floating around.
So yeah. Theoretically quite doable, but good luck finding someone who has enough time, skill and patience to go through the trouble.
Though this is still a lot of not only short-term work(since AIs aren't exactly easy anyway) but long-term work(somebody would probably have to keep this up to date with official Zan releases). And the problems caused by two different zandronum versions which aren't exactly compatible with each other floating around.
So yeah. Theoretically quite doable, but good luck finding someone who has enough time, skill and patience to go through the trouble.
- Torr Samaho
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RE: Project Ideas
If somebody wrote decent bot code or overhauled the existing code I'd be happy to integrate it in the official Zandronum version.
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RE: Project Ideas
SNAKE DOOM!
Player's objective is to collect enough cells to use the bfg and kill his enemy/enemies. Cells are modified so they give player only 1 cell, + they give the player a small invisible item which makes him drop copies of himself with some a_explode, and they are -SOLID. The more invisible items are in player's inventory, the longer afterimages stay. If player stands still, he is killed by his own afterimages, same happens iff player runs into his own 'tail'. If player collects 40 cells, he can use bfg to try to kill his enemies (except that doesn't change his afterimages' number nor durability).
Player's objective is to collect enough cells to use the bfg and kill his enemy/enemies. Cells are modified so they give player only 1 cell, + they give the player a small invisible item which makes him drop copies of himself with some a_explode, and they are -SOLID. The more invisible items are in player's inventory, the longer afterimages stay. If player stands still, he is killed by his own afterimages, same happens iff player runs into his own 'tail'. If player collects 40 cells, he can use bfg to try to kill his enemies (except that doesn't change his afterimages' number nor durability).
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: Project Ideas
Maybe a tower defense styled mod. I'm not sure if there is one already.
The objective of this mod is to defend 6 points of some sort against waves of monsters that get powerful every 2 waves. The play may buy upgrades for better defense. Multiplayer can be implemented into it.
This could be a fun mod.
The objective of this mod is to defend 6 points of some sort against waves of monsters that get powerful every 2 waves. The play may buy upgrades for better defense. Multiplayer can be implemented into it.
This could be a fun mod.
Last edited by Fabysk on Wed Nov 06, 2013 6:49 pm, edited 1 time in total.
RE: Project Ideas
There us akready a towerdefense thing, posted on this very forum.
I like the idea of snake, shouldn't be too hard to get cracking, though I can not make it without making 200 of those afterimages, just because I wouldn't know how to make them generic :\
I would love to see it made though, also maybe have more cells spawn the more enemies there are?
I like the idea of snake, shouldn't be too hard to get cracking, though I can not make it without making 200 of those afterimages, just because I wouldn't know how to make them generic :\
I would love to see it made though, also maybe have more cells spawn the more enemies there are?
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
- Slim
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RE: Project Ideas
I blame my sleepy wandering mind for this idea (3:19 AM EST). Doom. Nutty LMS kart racing. Highly combustable vehicles. Racetrack hazards. And Battle maps (Kinda like Mario Kart). How does that sound? If not, then don't make it.
RE: Project Ideas
A mapset of intentionally bare bones, undetailed DM maps that pay full attention to gameplay, and no attention to detail except basic textures and lighting. Something for people to play and enjoy, and other people to add a nice detail pass to if they ever get in the mood to.
Would people be interested in either playing, or adding detail to these for fun?
Would people be interested in either playing, or adding detail to these for fun?
RE: Project Ideas
I'm pretty sure this is impossible, but maybe a split-screen mod. Start out with a simple episode from Doom or any Doom 2 map with the split-screen mod. Later on in the future, this can be implemented in other mods, such as Brutal Doom, Ghouls Forest series, or any other mod out there.
RE: Project Ideas
That wouldn't be a mod, that would be a major engine overhaul. Much of the Zandro source would need to be changed to accommodate a second "ConsolePlayer". And making it draw correctly in BOTH renderers would take a lot of work.Fabysk wrote: I'm pretty sure this is impossible, but maybe a split-screen mod. Start out with a simple episode from Doom or any Doom 2 map with the split-screen mod. Later on in the future, this can be implemented in other mods, such as Brutal Doom, Ghouls Forest series, or any other mod out there.
Split-screen has been discussed before, many times. :p
Last edited by Ænima on Fri Nov 22, 2013 2:25 am, edited 1 time in total.
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RE: Project Ideas
Doom Legacy has splitscreen.
/me hides
/me hides
RE: Project Ideas
Legacy is also a very simple engine, with no DECORATE, no ACS (only FraggleScript), and its only "advanced" feature is 3D floors. Implementing splitscreen in Legacy was probably no harder than making splitscreen vanilla Doom.HexaDoken wrote: Doom Legacy has splitscreen.
* HexaDoken hides
ZDoom-based engines would be incredibly difficult, because all of the source code assumes that there's only one ConsolePlayer (aka one player per computer). Every feature that's based on this assumption will have to be revised, and the renderers would probably need to be re-written.
It just ain't worth it, mang.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Project Ideas
I remember doom legacy splitscreen.. Works well and crashes often
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RE: Project Ideas
Too lazy to try this but maybe someone could look into it.Ænima wrote:Legacy is also a very simple engine, with no DECORATE, no ACS (only FraggleScript), and its only "advanced" feature is 3D floors. Implementing splitscreen in Legacy was probably no harder than making splitscreen vanilla Doom.HexaDoken wrote: Doom Legacy has splitscreen.
* HexaDoken hides
ZDoom-based engines would be incredibly difficult, because all of the source code assumes that there's only one ConsolePlayer (aka one player per computer). Every feature that's based on this assumption will have to be revised, and the renderers would probably need to be re-written.
It just ain't worth it, mang.
RE: Project Ideas
I was mentioning Legacy less in the sense of "you could steal splitscreen from it" and more in the sense of "if you want to play doom splitscreen Legacy already does that". Soooooooooooo
RE: Project Ideas
Ah. Missed that. :myam:HexaDoken wrote: I was mentioning Legacy less in the sense of "you could steal splitscreen from it" and more in the sense of "if you want to play doom splitscreen Legacy already does that". Soooooooooooo
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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RE: Project Ideas
How about a mod which fully focuses on stealth? The player is a marine and his enemies are also marines who have turned against their leaders and kills them (a mutiny). The player must use stealth in order to survive.
Spoiler: ibm5155 wrote (Open)

RE: Project Ideas
I do like this idea, you're just faced with one thing, and that's the fact monsters don't react to how fast you're moving, basically your foot steps don't set them off.SpaceMarine wrote: How about a mod which fully focuses on stealth? The player is a marine and his enemies are also marines who have turned against their leaders and kills them (a mutiny). The player must use stealth in order to survive.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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Early to rise, early to bed, makes a man healthy, but socially dead.
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RE: Project Ideas
Actually they do, the player has a stealth meter, the slower the player moves, the lower the meter falls. If the meter is half filled, the marines look around, when it's 90% they roam around to search for you and when the meter is full the marines find you and take you down.
Spoiler: ibm5155 wrote (Open)

RE: Project Ideas
This looks like a great mod to contribute. I would definetly play this.SpaceMarine wrote: How about a mod which fully focuses on stealth? The player is a marine and his enemies are also marines who have turned against their leaders and kills them (a mutiny). The player must use stealth in order to survive.
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RE: Project Ideas
The game would require patience, not the usual run and gun :P
Spoiler: ibm5155 wrote (Open)
