Zombie HORDE - The mappack project! (11 / r27) 14/12/2015

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Mr.Man
Forum Regular
Posts: 657
Joined: Thu May 09, 2013 7:25 pm

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1181

Post by Mr.Man » Fri Nov 22, 2013 6:28 am

Look who rised from the dead. Glad to see you back. What about your other maps? Ain't you going to fix them? :l
Rabbit lord wrote: Actually it was updated.
Then Xsnake needs to update his "Did you know" 's.
Last edited by Mr.Man on Fri Nov 22, 2013 6:30 am, edited 1 time in total.

manuelspark
 
Posts: 66
Joined: Mon Aug 13, 2012 1:36 am
Location: Viva Chile Mierda!!!

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1182

Post by manuelspark » Fri Nov 22, 2013 3:56 pm

Lyra wrote:
manuelspark wrote: Ok thanks I'll take ze18(before ze21 but reworked) but i need music for ze maps :s like dubstep or i dont know
Sorry but my map is already going to be ZE18 xD

I think ZE22 is available though.
Okay... :C

fr blood wrote:
manuelspark wrote: Ok thanks I'll take ze18(before ze21 but reworked) but i need music for ze maps :s like dubstep or i dont know
Oh manuelspark you are finally back, nice to see that.
haha thanks
Mr.Man wrote: Look who rised from the dead. Glad to see you back. What about your other maps? Ain't you going to fix them? :l
Me? mmmm
i just work in ze21 (now ze22 u.u) and zm11 (some fix and new zones)
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)

Stiff
Forum Regular
Posts: 312
Joined: Sun Jul 15, 2012 10:03 am
Location: Location: about 1,4 KM away from xrgman
Contact:

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1183

Post by Stiff » Fri Nov 22, 2013 4:56 pm

Got some screenstiff's:

I think finished tomorow or today:

[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]

EDIT: It will be tomorrow
Last edited by Stiff on Fri Nov 22, 2013 6:43 pm, edited 1 time in total.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1184

Post by ibm5155 » Fri Nov 22, 2013 5:34 pm

That red lights looks really good on ur map stiff
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Mr.Man
Forum Regular
Posts: 657
Joined: Thu May 09, 2013 7:25 pm

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1185

Post by Mr.Man » Fri Nov 22, 2013 8:02 pm

Oh, you back too? Why arent you suspended again? :razz:
Also, red fire light, Dutch logic :L

Xsnake
Forum Regular
Posts: 194
Joined: Thu Jul 05, 2012 8:58 pm
Location: France
Contact:

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1186

Post by Xsnake » Fri Nov 22, 2013 10:02 pm

There are two Player 1 starts on ZE21. I guess you forgot to remove the one at the East. Please confirm that and I'll remove it myself.

User avatar
Kaminsky
Developer
Posts: 202
Joined: Sun Apr 14, 2013 7:17 pm
Location: Canada

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1187

Post by Kaminsky » Sat Nov 23, 2013 1:47 am

Stiff wrote: Got some screenstiff's:

I think finished tomorow or today:

EDIT: It will be tomorrow
It looks better with the dynamic lights in it now.
Last edited by Kaminsky on Sat Nov 23, 2013 1:49 am, edited 1 time in total.

bazzoka
Forum Regular
Posts: 147
Joined: Mon Jun 04, 2012 10:49 am
Location: Lithuania

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1188

Post by bazzoka » Sat Nov 23, 2013 8:48 am

Mr.Man wrote: Also, red fire light, Dutch logic :L
Isn't he from [Censored by government]

Edit:

Updated BFG code kinda, made Bfg a little less over powered by limiting how much ammo you may have (2 shots by default).

FakeVanillaWeapsV1.wad
Last edited by bazzoka on Sat Nov 23, 2013 9:24 am, edited 1 time in total.
You can say good bye to your thread. Cause i am killing it.

Stiff
Forum Regular
Posts: 312
Joined: Sun Jul 15, 2012 10:03 am
Location: Location: about 1,4 KM away from xrgman
Contact:

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1189

Post by Stiff » Sat Nov 23, 2013 8:51 am

censored by gonverment... well that must be belgium.

I am dutch :p
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

Mr.Man
Forum Regular
Posts: 657
Joined: Thu May 09, 2013 7:25 pm

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1190

Post by Mr.Man » Sat Nov 23, 2013 8:53 am

Inb4 RL meeting.

Mr.Man
Forum Regular
Posts: 657
Joined: Thu May 09, 2013 7:25 pm

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1191

Post by Mr.Man » Sat Nov 23, 2013 9:12 am

Perfect English. xD
Anyway, i used to have a virus causing drama over the main pc.
Right now im taking care of it, so i will be able to map more, but in the meantime i'm not doing sh*t about Canyon Run.
I will add a rusty coin item for a vent in my level, for the energy drink.

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1192

Post by Vincent(PDP) » Sat Nov 23, 2013 10:03 am

XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)

If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip

And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/
Last edited by Vincent(PDP) on Sat Nov 23, 2013 10:05 am, edited 1 time in total.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 995
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1193

Post by fr blood » Sat Nov 23, 2013 11:27 am

Vincent(PDP) wrote: XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)

If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip

And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/
Indeed.

Stiff
Forum Regular
Posts: 312
Joined: Sun Jul 15, 2012 10:03 am
Location: Location: about 1,4 KM away from xrgman
Contact:

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1194

Post by Stiff » Sat Nov 23, 2013 3:43 pm

Vincent(PDP) wrote: XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)

If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip

And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/
stiffZM19 ... well thats old.
Dont add.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

manuelspark
 
Posts: 66
Joined: Mon Aug 13, 2012 1:36 am
Location: Viva Chile Mierda!!!

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1195

Post by manuelspark » Sat Nov 23, 2013 3:55 pm

Vincent(PDP) wrote: XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)

If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip

And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/
<3
I thought no one liked ..so maybe check and will return someday ;)
But they liked the music or want another?

or not?...
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)

Stiff
Forum Regular
Posts: 312
Joined: Sun Jul 15, 2012 10:03 am
Location: Location: about 1,4 KM away from xrgman
Contact:

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1196

Post by Stiff » Sat Nov 23, 2013 5:53 pm

ZM14 UPDATE

Link: http://sickedwick.net/uploader/files/ZM14stiffV2.wad

Changelog:
- Added (lots) of dynamic lights
- Sound volume is lowered (sorry bazokka I made a version by my own due the filesize
- Added some small camp places
- Added some clientsided scripts for dynamic light decoration
- You can turn the dynamic lights off with "puke 55 0"
- You can turn the dynamic lights on with "Puke 55 1"
- Fixed a stuck spot
- Fixed a small hom
- It is a little bit darker in total
- Changed the darkness in most of the area's
- Blocked some windows so campers cannot camp on those places
- Some more map detail
- Fixed ZTELE

Is this better Xsnake?

If yes I'm in for a new testpack :p .
Last edited by Stiff on Sat Nov 23, 2013 5:55 pm, edited 1 time in total.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

User avatar
Niiro Kitsune
Forum Regular
Posts: 269
Joined: Tue Oct 29, 2013 8:03 pm
Location: Texas, USA
Contact:

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1197

Post by Niiro Kitsune » Sat Nov 23, 2013 6:13 pm

Last night, in a bit of a frantic attempt to meet my own set deadline to finish my map (which is now map ZE23 I believe), I realized I was going to have to teach myself how to make custom actors, and FAST... -_-

So I learned lol xD but in doing so I was going to need at least another day to work on the entire thing. Although I'm not finished today like I had wanted to be, I DO have some screens that show off about ~60-70% of the map for those who'd like to see.

@Rabbitlord: also can you "lock me in" for ZE23 please? Thx
Last edited by Niiro Kitsune on Sun Nov 24, 2013 5:21 pm, edited 1 time in total.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps

~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip)
screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad



私はアメリカで生まれた

この世界のままにしておくと、それは思ったほど怖いではない

User avatar
Niiro Kitsune
Forum Regular
Posts: 269
Joined: Tue Oct 29, 2013 8:03 pm
Location: Texas, USA
Contact:

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1198

Post by Niiro Kitsune » Sat Nov 23, 2013 7:07 pm

It seems as if he's using WIP spots now: http://zandronum.com/forum/showthread.p ... 3#pid23889
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps

~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip)
screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad



私はアメリカで生まれた

この世界のままにしておくと、それは思ったほど怖いではない

manuelspark
 
Posts: 66
Joined: Mon Aug 13, 2012 1:36 am
Location: Viva Chile Mierda!!!

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1199

Post by manuelspark » Sat Nov 23, 2013 7:23 pm

rabbitlord i wqant take slots for zm11 and ze24
later will finish because the the tests don´t give me much time.. thanks :)
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)

User avatar
Kaminsky
Developer
Posts: 202
Joined: Sun Apr 14, 2013 7:17 pm
Location: Canada

RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13

#1200

Post by Kaminsky » Sat Nov 23, 2013 7:23 pm

manuelspark wrote:
Vincent(PDP) wrote: XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)

If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip

And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/
<3
I thought no one liked ..so maybe check and will return someday ;)
But they liked the music or want another?

or not?...
It's been a while since those maps were played, and I do miss them. Hopefully, some of the maps will return someday.

As for the music in "The Dark", I thought it was appropriate. If you ever return to working on that map, you can keep the music as it is.

Moreover, I might create a map for this modification. For clarity, would it be all right if I create a Rats-styled map?
Last edited by Kaminsky on Sat Nov 23, 2013 7:27 pm, edited 1 time in total.

Post Reply