Then Xsnake needs to update his "Did you know" 's.Rabbit lord wrote: Actually it was updated.
Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Look who rised from the dead. Glad to see you back. What about your other maps? Ain't you going to fix them? :l
Last edited by Mr.Man on Fri Nov 22, 2013 6:30 am, edited 1 time in total.
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Okay... :CLyra wrote:Sorry but my map is already going to be ZE18 xDmanuelspark wrote: Ok thanks I'll take ze18(before ze21 but reworked) but i need music for ze maps :s like dubstep or i dont know
I think ZE22 is available though.
haha thanksfr blood wrote:Oh manuelspark you are finally back, nice to see that.manuelspark wrote: Ok thanks I'll take ze18(before ze21 but reworked) but i need music for ze maps :s like dubstep or i dont know
Me? mmmmMr.Man wrote: Look who rised from the dead. Glad to see you back. What about your other maps? Ain't you going to fix them? :l
i just work in ze21 (now ze22 u.u) and zm11 (some fix and new zones)
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Got some screenstiff's:
I think finished tomorow or today:
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
EDIT: It will be tomorrow
I think finished tomorow or today:
[spoiler]

[spoiler]

[spoiler]

EDIT: It will be tomorrow
Last edited by Stiff on Fri Nov 22, 2013 6:43 pm, edited 1 time in total.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
That red lights looks really good on ur map stiff
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Oh, you back too? Why arent you suspended again?
Also, red fire light, Dutch logic :L

Also, red fire light, Dutch logic :L
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
There are two Player 1 starts on ZE21. I guess you forgot to remove the one at the East. Please confirm that and I'll remove it myself.
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
It looks better with the dynamic lights in it now.Stiff wrote: Got some screenstiff's:
I think finished tomorow or today:
EDIT: It will be tomorrow
Last edited by Kaminsky on Sat Nov 23, 2013 1:49 am, edited 1 time in total.
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Isn't he from [Censored by government]Mr.Man wrote: Also, red fire light, Dutch logic :L
Edit:
Updated BFG code kinda, made Bfg a little less over powered by limiting how much ammo you may have (2 shots by default).
FakeVanillaWeapsV1.wad
Last edited by bazzoka on Sat Nov 23, 2013 9:24 am, edited 1 time in total.
You can say good bye to your thread. Cause i am killing it.
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
censored by gonverment... well that must be belgium.
I am dutch :p
I am dutch :p
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Inb4 RL meeting.
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Perfect English. xD
Anyway, i used to have a virus causing drama over the main pc.
Right now im taking care of it, so i will be able to map more, but in the meantime i'm not doing sh*t about Canyon Run.
I will add a rusty coin item for a vent in my level, for the energy drink.
Anyway, i used to have a virus causing drama over the main pc.
Right now im taking care of it, so i will be able to map more, but in the meantime i'm not doing sh*t about Canyon Run.
I will add a rusty coin item for a vent in my level, for the energy drink.
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)
If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip
And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/
If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip
And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/
Last edited by Vincent(PDP) on Sat Nov 23, 2013 10:05 am, edited 1 time in total.
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Indeed.Vincent(PDP) wrote: XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)
If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip
And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
stiffZM19 ... well thats old.Vincent(PDP) wrote: XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)
If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip
And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/
Dont add.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Vincent(PDP) wrote: XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)
If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip
And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/

I thought no one liked ..so maybe check and will return someday ;)
But they liked the music or want another?
or not?...
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
ZM14 UPDATE
Link: http://sickedwick.net/uploader/files/ZM14stiffV2.wad
Changelog:
- Added (lots) of dynamic lights
- Sound volume is lowered (sorry bazokka I made a version by my own due the filesize
- Added some small camp places
- Added some clientsided scripts for dynamic light decoration
- You can turn the dynamic lights off with "puke 55 0"
- You can turn the dynamic lights on with "Puke 55 1"
- Fixed a stuck spot
- Fixed a small hom
- It is a little bit darker in total
- Changed the darkness in most of the area's
- Blocked some windows so campers cannot camp on those places
- Some more map detail
- Fixed ZTELE
Is this better Xsnake?
If yes I'm in for a new testpack :p .
Link: http://sickedwick.net/uploader/files/ZM14stiffV2.wad
Changelog:
- Added (lots) of dynamic lights
- Sound volume is lowered (sorry bazokka I made a version by my own due the filesize
- Added some small camp places
- Added some clientsided scripts for dynamic light decoration
- You can turn the dynamic lights off with "puke 55 0"
- You can turn the dynamic lights on with "Puke 55 1"
- Fixed a stuck spot
- Fixed a small hom
- It is a little bit darker in total
- Changed the darkness in most of the area's
- Blocked some windows so campers cannot camp on those places
- Some more map detail
- Fixed ZTELE
Is this better Xsnake?
If yes I'm in for a new testpack :p .
Last edited by Stiff on Sat Nov 23, 2013 5:55 pm, edited 1 time in total.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
- Niiro Kitsune
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
Last night, in a bit of a frantic attempt to meet my own set deadline to finish my map (which is now map ZE23 I believe), I realized I was going to have to teach myself how to make custom actors, and FAST... -_-
So I learned lol xD but in doing so I was going to need at least another day to work on the entire thing. Although I'm not finished today like I had wanted to be, I DO have some screens that show off about ~60-70% of the map for those who'd like to see.
@Rabbitlord: also can you "lock me in" for ZE23 please? Thx
So I learned lol xD but in doing so I was going to need at least another day to work on the entire thing. Although I'm not finished today like I had wanted to be, I DO have some screens that show off about ~60-70% of the map for those who'd like to see.
@Rabbitlord: also can you "lock me in" for ZE23 please? Thx
Last edited by Niiro Kitsune on Sun Nov 24, 2013 5:21 pm, edited 1 time in total.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
- Niiro Kitsune
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- Posts: 269
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
It seems as if he's using WIP spots now: http://zandronum.com/forum/showthread.p ... 3#pid23889
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
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RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
rabbitlord i wqant take slots for zm11 and ze24
later will finish because the the tests don´t give me much time.. thanks :)
later will finish because the the tests don´t give me much time.. thanks :)
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
RE: Zombie HORDE - The mappack project! (9a / r12) 10/24/13
It's been a while since those maps were played, and I do miss them. Hopefully, some of the maps will return someday.manuelspark wrote:Vincent(PDP) wrote: XSnake, can't you add the map "ZE14 - The Dark" again? Me and my friends think it's a very good map. ;)
If you need a download:
http://www.mydoomsite.com/WADS/ZHOLD/Ze14v2.zip
And here's some other great old maps:
http://www.mydoomsite.com/WADS/ZHOLD/![]()
I thought no one liked ..so maybe check and will return someday ;)
But they liked the music or want another?
or not?...
As for the music in "The Dark", I thought it was appropriate. If you ever return to working on that map, you can keep the music as it is.
Moreover, I might create a map for this modification. For clarity, would it be all right if I create a Rats-styled map?
Last edited by Kaminsky on Sat Nov 23, 2013 7:27 pm, edited 1 time in total.