Windows, but the fact I'm using 7 may be the case cause I've had instances of Zandronum crashing on quit on certain mods in 7 but not in Linux or 8-=Dark-Assassin=- wrote: That's weird. Are you using Windows or Linux?
Dark-Assassin's Custom Zandronum Binary (Outdated)
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RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
Last edited by ForrestMarkX on Fri Nov 08, 2013 9:00 am, edited 1 time in total.
RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
I applaud you for sharing this, many thanks.
RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
These should rather be features in Zandronum instead of being a seperate binary, they seem very useful. (And some are already in Zdoom such as bob speed, so why not?)
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
- Slim
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RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
I agree, also Quake bobbing looks nice on Doom weapons (Shotgun, Super Shotgun, etc.) and some Hexen weapons as well. This really should be in the next release.Ivan wrote: These should rather be features in Zandronum instead of being a seperate binary, they seem very useful. (And some are already in Zdoom such as bob speed, so why not?)
Last edited by Slim on Sat Nov 09, 2013 8:50 am, edited 1 time in total.
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RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
Thank you sir! you made my day :D
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
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RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
You're all welcome.
Soon enough, I will have a fix for these 2 known bugs:
Soon enough, I will have a fix for these 2 known bugs:
- cl_bobstyle 0 not working as intended. Likes to move to the right
- cl_alawysbob also not working as intended. Seems to ignore +WEAPON.DONTBOB
Last edited by Dark-Assassin on Mon Nov 11, 2013 8:35 am, edited 1 time in total.
RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
Got working MSVC 2010 (yeah, I know it is not 2005), I can compile it if you need. I had to remove G15 code completely, though.-=Dark-Assassin=- wrote: But first, I need to be able to compile on windows...
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
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RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
hey DA, just downloaded this http://zandronum.com/forum/showthread.p ... 2#pid51053 and played fine with your binary, ofc in the QeffectsGL.ini in the [generic] the Anisotropy and Multisample are set to 0
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
Thanks a ton for the binary, it should eventually be included in an official release.
Yay Doom Alpha bobbing.
Yay Doom Alpha bobbing.

https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING
<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*
(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies
RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
Isn't it required to make your sources public somewhere?
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RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
Thanks. That will help a lot.Klofkac wrote: Got working MSVC 2010 (yeah, I know it is not 2005), I can compile it if you need. I had to remove G15 code completely, though.
I myself am trying to get MSVC 2005 to work in my XP VM, but the ISO takes so long to download.
Cool. I just stated that it may not work as it didn't for me.katZune wrote: hey DA, just downloaded this http://zandronum.com/forum/showthread.p ... 2#pid51053 and played fine with your binary, ofc in the QeffectsGL.ini in the [generic] the Anisotropy and Multisample are set to 0
Thanks.Espio wrote: Thanks a ton for the binary, it should eventually be included in an official release.
Yay Doom Alpha bobbing.
I've got the source files zipped up. It's in the OP.ZzZombo wrote: Isn't it required to make your sources public somewhere?
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RE: Dark-Assassin's Custom Zandronum Binary (v0.1 - ZAN 1.2) (Win/Linux)
Hey this is really cool!
Keep up the good work :)
Keep up the good work :)
Last edited by HeavenWraith on Tue Nov 12, 2013 11:56 am, edited 1 time in total.
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RE: Dark-Assassin's Custom Zandronum Binary (v0.2 - ZAN 1.2) (Win/Linux)
v0.2 is out now. See OP for Changelog and Downloads.
RE: Dark-Assassin's Custom Zandronum Binary (v0.2 - ZAN 1.2) (Win/Linux)
Would it be at all possible to request adding cl_bobstyle, cl_bobspeed and cl_viewbob into Zdoom and Zandronum main builds themselves? I'm very fond of the Doom alpha type, and I don't know if I could play without cl_viewbob 0 after seeing it.
Works well in Win7 x64.
Works well in Win7 x64.
Last edited by Medicris on Thu Nov 14, 2013 3:46 am, edited 1 time in total.
- Slim
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RE: Dark-Assassin's Custom Zandronum Binary (v0.2 - ZAN 1.2) (Win/Linux)
Me and my fellow players that got this binary had a tiny issue, I was playing on a home hosted server and I was trying to force some commands by in-game rcon (sv_'s and such). But it didn't work until I tried going back to the old binary(backups o/). Should this be looked into?
Last edited by Slim on Sun Nov 24, 2013 6:48 pm, edited 1 time in total.
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RE: Dark-Assassin's Custom Zandronum Binary (v0.2 - ZAN 1.2) (Win/Linux)
I've had no such issues with the 0.2 build.
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RE: Dark-Assassin's Custom Zandronum Binary (v0.2 - ZAN 1.2) (Win/Linux)
It shouldn't do this. I've only edited client side aspects.
Note that some Server Variables require you to restart the map with the "map" (not "changemap") command to take effect.
Note that some Server Variables require you to restart the map with the "map" (not "changemap") command to take effect.
- DevilHunter
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RE: Dark-Assassin's Custom Zandronum Binary (v0.2 - ZAN 1.2) (Win/Linux)
Mirrored because.. Why Not?
Custom 1.2 - Zan Beta Builds
Just go in there, and click on the folder that represents your OS.
Enjoy
Custom 1.2 - Zan Beta Builds
Just go in there, and click on the folder that represents your OS.
Enjoy
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RE: Dark-Assassin's Custom Zandronum Binary (v0.2 - ZAN 1.2) (Win/Linux)
Thanks.
RE: Dark-Assassin's Custom Zandronum Binary (v0.2 - ZAN 1.2) (Win/Linux)
Bump..
Can I please have an updated version of this that works with 1.2.1? I've grown quite accustomed to it.
Can I please have an updated version of this that works with 1.2.1? I've grown quite accustomed to it.