Duke Nukem 3D Style Bobbing?

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Screenracer
 
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Duke Nukem 3D Style Bobbing?

#1

Post by Screenracer » Wed Nov 06, 2013 1:04 am

Is it possible by cvar or mod to get the duke nukem 3d style bobbing? (The weapon weaving but not the up and down "hopping" motion)

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Dark-Assassin
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RE: Duke Nukem 3D Style Bobbing?

#2

Post by Dark-Assassin » Wed Nov 06, 2013 4:22 am

You'd have to edit the source to do this.
I already have done something similar for my own personal binary, though there is no Duke3D styled bob yet.
Last edited by Dark-Assassin on Wed Nov 06, 2013 4:23 am, edited 1 time in total.
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TerminusEst13
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RE: Duke Nukem 3D Style Bobbing?

#3

Post by TerminusEst13 » Wed Nov 06, 2013 4:26 am

In ZDoom you can have custom weapon bobs, but it's not in Zandronum yet.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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Dark-Assassin
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RE: Duke Nukem 3D Style Bobbing?

#4

Post by Dark-Assassin » Wed Nov 06, 2013 5:00 am

TerminusEst13, AFAIK that's currently only weapon flags, not a cvar. (Twisted my own suggestion and work)

Anyway, just to get myself refreshed with Duke3D, it is pretty much the same as doom with a little differences.
  • Weapon bob is much slower
  • Weapon bobs 2x faster when running
  • Weapon sits lower when not moving/bobing, giving the illusion it bobs upwards
  • It's too similar to Doom so this shouldn't be needed.
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