Rune Mod for Zandronum

General discussion of the port and Doom-related chat.
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Master O
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Rune Mod for Zandronum

#1

Post by Master O » Tue Oct 22, 2013 9:02 pm

Could Zandronum port RuneQuake?

http://quakeone.com/forums/quake-help/m ... iants.html

It looks like a fun mod that would be great for multiplayer Doom.
Last edited by Master O on Tue Oct 22, 2013 9:02 pm, edited 1 time in total.

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Ænima
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RE: Rune Mod for Zandronum

#2

Post by Ænima » Tue Oct 22, 2013 9:32 pm

Master O wrote: Could Zandronum port RuneQuake?

http://quakeone.com/forums/quake-help/m ... iants.html

It looks like a fun mod that would be great for multiplayer Doom.
Sure -- do it yourself!


Also, I think somebody did something very similar back in the Skulltag days, but I don't have the wad anymore. :/
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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Master O
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RE: Rune Mod for Zandronum

#3

Post by Master O » Tue Oct 22, 2013 10:21 pm

Ænima wrote:
Master O wrote: Could Zandronum port RuneQuake?

http://quakeone.com/forums/quake-help/m ... iants.html

It looks like a fun mod that would be great for multiplayer Doom.
Sure -- do it yourself!


Also, I think somebody did something very similar back in the Skulltag days, but I don't have the wad anymore. :/
I wasn't saying to do it immediately. I unfortunately can't program. If I could, I would.

I wasn't sure where to post my question on these forums, to be honest.

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Ænima
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RE: Rune Mod for Zandronum

#4

Post by Ænima » Wed Oct 23, 2013 12:13 am

It's alright.

And sorry if I sounded snappy, it's just that we tend to get a lot of "can someone please make x,y, and z?" threads so at first I interpreted your post as a request.


But to answer your question, yes it can be done, and like I said before I've seen it done before. If I could link you to the old "Skulltag Rune mod", I would.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

TerminusEst13
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RE: Rune Mod for Zandronum

#5

Post by TerminusEst13 » Wed Oct 23, 2013 12:19 am

It would be very easy to do, considering the different powerups available to players.

http://zdoom.org/wiki/Classes:Powerup

It would be very easy to do give them to players on a pickup.
Last edited by TerminusEst13 on Wed Oct 23, 2013 12:20 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
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