Could Zandronum port RuneQuake?
http://quakeone.com/forums/quake-help/m ... iants.html
It looks like a fun mod that would be great for multiplayer Doom.
Rune Mod for Zandronum
Rune Mod for Zandronum
Last edited by Master O on Tue Oct 22, 2013 9:02 pm, edited 1 time in total.
RE: Rune Mod for Zandronum
Sure -- do it yourself!Master O wrote: Could Zandronum port RuneQuake?
http://quakeone.com/forums/quake-help/m ... iants.html
It looks like a fun mod that would be great for multiplayer Doom.
Also, I think somebody did something very similar back in the Skulltag days, but I don't have the wad anymore. :/
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Rune Mod for Zandronum
I wasn't saying to do it immediately. I unfortunately can't program. If I could, I would.Ænima wrote:Sure -- do it yourself!Master O wrote: Could Zandronum port RuneQuake?
http://quakeone.com/forums/quake-help/m ... iants.html
It looks like a fun mod that would be great for multiplayer Doom.
Also, I think somebody did something very similar back in the Skulltag days, but I don't have the wad anymore. :/
I wasn't sure where to post my question on these forums, to be honest.
RE: Rune Mod for Zandronum
It's alright.
And sorry if I sounded snappy, it's just that we tend to get a lot of "can someone please make x,y, and z?" threads so at first I interpreted your post as a request.
But to answer your question, yes it can be done, and like I said before I've seen it done before. If I could link you to the old "Skulltag Rune mod", I would.
And sorry if I sounded snappy, it's just that we tend to get a lot of "can someone please make x,y, and z?" threads so at first I interpreted your post as a request.
But to answer your question, yes it can be done, and like I said before I've seen it done before. If I could link you to the old "Skulltag Rune mod", I would.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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RE: Rune Mod for Zandronum
It would be very easy to do, considering the different powerups available to players.
http://zdoom.org/wiki/Classes:Powerup
It would be very easy to do give them to players on a pickup.
http://zdoom.org/wiki/Classes:Powerup
It would be very easy to do give them to players on a pickup.
Last edited by TerminusEst13 on Wed Oct 23, 2013 12:20 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~