I really hate it when developers.....

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RE: I really hate it when developers.....

#101

Post by -Jes- » Sun Oct 20, 2013 9:15 am

Mr.Man wrote: ...When they completely ruin my mmo of choice after having its year of shining.
GG you cost me money for nothing.
Try Starwars Galaxies. :lol:

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RE: I really hate it when developers.....

#102

Post by Doktor Ectoplasm » Tue Oct 22, 2013 1:00 am

I hate it when the game developers tone the game down when making a sequel to appeal to fat, 12 year old COD fanboys that can't stand 2 seconds without an explosion.
I hate it when the sequel is more linear and doesn't trust you with an already painfully-simple inventory screen from the first game.
I REALLY hate it when games are anticipated for 5+ years and come up short and toned down to appeal to COD fanboys.
Last edited by Doktor Ectoplasm on Tue Oct 22, 2013 1:01 am, edited 1 time in total.
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RE: I really hate it when developers.....

#103

Post by TheMightyHeracross » Tue Oct 22, 2013 1:29 am

Geez guys, stop being so hard on COD players.
I like CoD, does that make me a fat loser?
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RE: I really hate it when developers.....

#104

Post by Doktor Ectoplasm » Tue Oct 22, 2013 1:51 am

TheMightyHeracross wrote: Geez guys, stop being so hard on COD players.
I like CoD, does that make me a fat loser?
I said 12 year old CoD fanboys. Now go shove your head in an elephant's ass and tell me how that smells just like a durian.
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RE: I really hate it when developers.....

#105

Post by IdeIdoom » Tue Oct 22, 2013 3:46 am

I really hate developers when they abuse the copyright law to strike youtube videos that critique their games saying it's bad.
Or when they abuse that law again to any video that contain anything about their games just to get their next release prepared.
Last edited by IdeIdoom on Tue Oct 22, 2013 3:47 am, edited 1 time in total.
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RE: I really hate it when developers.....

#106

Post by Catastrophe » Tue Oct 22, 2013 4:18 am

DLC... Fuck that shit.

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RE: I really hate it when developers.....

#107

Post by Gamenerd64 » Tue Oct 22, 2013 8:32 pm

In no particular order...
1. Overpriced DLC, or useless DLC that only adds a very small amount of content (a couple new items, maybe we might throw a map in there). DLC should be more like expansion packs of older games that usually add a whole new campaign or set of maps/content to play to make it actually worth downloading
2. When people get exclusive content for pre-ordering a game. This is the stupidest thing ever, it's like if you pre-ordered doom in 1993, you were the only person allowed to use the BFG.
3. Unskippable cutscenes. I can understand watching it once for the storyline, but for fuck's sake if I revisit a game I don't want to sit through the damn cutscenes again and again. I'm talking to you, Ocarina of Time...
4. Invisible barriers. Really? I can't walk down this path? Why is it fucking there then? How fucking hard is it to throw a REAL wall up here if you don't want me to go this way? Oh you don't want me to fall in this pit? Why not put up a fucking guard rail, or better yet, make the pit a hazard, so if I fall in I just die.
5. When a plainly obvious bug you spot literally 5 minutes into the game is never patched. Yeah you guys are totally not in it just for the money...
6. Trial and Error gameplay. No real indication you're going to get raped if you proceed then BAM, you're dead.
7. When Games seem to focus more on what looks or sounds cool than what is actually fun to use or balanced.
8. Senseless button mashing. I'm fine with repeatedly pressing buttons at a medium pace, but when you have to mash a button so fast it literally wears out and breaks the button, or rotate the joystick until your thumb blisters, there's definitely a problem. I'm talking to you Mario Party...
Last edited by Gamenerd64 on Tue Oct 22, 2013 8:38 pm, edited 1 time in total.
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RE: I really hate it when developers.....

#108

Post by Spottswoode » Wed Oct 23, 2013 12:58 am

DLC is a pretty steady source of hate on this thread. I'm not big on it, however, given the choice, I would use the Free 2 play model over the expansion model. With Free 2 play addons I can buy whatever I want for the game. This does sometimes result in pay 2 win but honestly, I've never played a Free 2 Play where 10 bucks doesn't bring you up to competitive par. (Not dominance, but enough to survive in a heated fight.)

Also, Heracross, we hate COD here. (I'm a BF guy myself.) It represents the modern commercialization of games as well as the crappy map design developers use to force players to adopt specific guns and tactics while pretending they have an open class system. (On the mapping, nearly everybody who plays MW2 uses the ACR because it holds the best balance over distance, which IW enforces by making the maps have numerous corridors.)
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RE: I really hate it when developers.....

#109

Post by Ænima » Wed Oct 23, 2013 1:04 am

Regarding "DLC" ...
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RE: I really hate it when developers.....

#110

Post by Mr.Man » Wed Oct 23, 2013 9:46 am

So true

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RE: I really hate it when developers.....

#111

Post by Doktor Ectoplasm » Wed Oct 23, 2013 2:23 pm

Ænima wrote: Regarding "DLC" ...
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It's worse than that I tell you...
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RE: I really hate it when developers.....

#112

Post by Cruduxy » Fri Oct 25, 2013 11:47 am

This one is only for online games.. When all changes are just number tweaks to try and balance the game out.. While they could radically change things to make the game more interesting and refreshing.

Btw a lot of comments here are about game communities? I had no idea those were game developers. Although devs doing what they see right instead of always listening to players would benefit a lot of games...
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RE: I really hate it when developers.....

#113

Post by Catastrophe » Fri Oct 25, 2013 2:59 pm

Cruduxy wrote: This one is only for online games.. When all changes are just number tweaks to try and balance the game out.. While they could radically change things to make the game more interesting and refreshing.
I disagree, look at current RuneScape; it's awful. They should have stuck to number tweaking instead of making "radical" changes that make veteran players cringe.

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RE: I really hate it when developers.....

#114

Post by Ivan » Fri Oct 25, 2013 3:01 pm

Cruduxy wrote: This one is only for online games.. When all changes are just number tweaks to try and balance the game out.. While they could radically change things to make the game more interesting and refreshing.
Sometimes number tweaks or simple changes are all it takes to make something balanced. But when something is broken in the core, then a radical change is taken to reshape it into something better and usually more convincing.
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RE: I really hate it when developers.....

#115

Post by Spottswoode » Mon Oct 28, 2013 5:32 pm

Some games are tweaked to pander to whiny players (I'm sure we can all recall about frost mages in wow....) but it's worse in games where players need to have top of the line equipment to be competitive. Then devs turn around and make tweaks/gear to counter the problem. It's a fine tuning process, but it's never going to turn out to be perfect. (I've started playing wow again, actually.)
I REALLY get pissed when they tweak guns in shooters though. Especially when my main weapon gets nerfed.
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RE: I really hate it when developers.....

#116

Post by HexaDoken » Tue Oct 29, 2013 2:50 pm

When the game SUDDENLY switches it's atmosphere and core rules to something completely different than what was established in the previous hour or two of gameplay.

There is that nice turn-based World War 2 themed strategy game, where you control a small squad of brave Allies soldiers and shoot down Axis worldwide(or do it the other way around! Noice). Good old 20th century warfare, with good old WW2 era guns and grenades and whatnot.

Somewhere by the mission 4, I am tasked to guard some high-ranked general or something from getting his ass killed. The general in question, like any sensible NPC would, blatantly refuses to stay in the well guarded and reinforced house, gets in his absurdly expensive car that basically screams "some very important NPC riding here" and drives off to nowhere without giving me a chance to follow him or something.

Well, that's typical.

A cutscene follows. The car with the general is driven along some road. A considerable distance away, a so called "BRITISH SCUM"(i was playing as Axies at that time, no offense) is looking at the car, obviously planning to somehow kill the life out of the general.

A sparkle of interest runs through me. The general's car isn't moving any closer to the british agent. He can't go the most obvious way and blow the car up from a rocket launcher - hitting it is nigh impossible from this distance. Maybe he is a super sniper? Or the road is covered in land mines? Or he has a squad of ninja assasins hidden in the bushes along the road? Or something even more interesting?

The british agent stands up on his knee, wields a gun which is very similar in appearance to BFG9000 present in Doom film, charges it up and shoots a green ball of pure destruction towards the car. The ball connects and explodes flashily in a rather wide green sphere. The burnt car carcass is thrown upwards, shattering in pieces upon landing. All the passengers are obviously dead. The BFG guy then drops the gun(which has magically vanished into nowhere sometime off-screen) and bolts.

"Mission Failed: The general you were tasked to protect was killed by british agents using an unknown energy weapon-"

Hold on a second right there.

What did you just say?

"Unknown energy weapon?"

The living bloody fuck?

Well okay okay, alright, maybe the scenarist went lazy. I can live with that. The gameplay is still old good tactical enemies shooting where if you come out of a cover for more than two seconds you get raped by bullets, right? It's good, it's good.

Mission 6.

Our brave squad obtains several armor suits that, when worn, allow infantry to literally no-sell anything short of a anti-tank rocket, and even THEN it can take SEVERAL of them before going kaboom. And it doesn't even limit movement that much!

When asked "where did you ever find this crap", we responded with "uh, we kinda, eh, found them. In a garage. Yeah this actually makes sense."

The gameplay gracefully turns from a tactical strategy where you control a bunch of soldiers who are, indeed, slightly more badass than average, but they still die if punctured from SMG at point-blank range, to gameplay where ONE of your soldiers can utterly curbstomp squads of enemy infantry providing your snipers eliminate the guys with anti-tank weaponry first.

No, you can't refuse to use the armors because at that point to "balance" the gameplay out fights upscale from things like 15 enemies against 6 player characters to 70 enemies against 6 player characters.

Jeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeez.

There is also a UFO crash landing site there. It doesn't have aliens, but has armed occultists of unknown nationality(wait what?) patrolling it, and there is a laser rifle which curbstomps everything because it's essentially a full-auto pin-point accuracy railgun which has 50 shots in clip and can punch holes in tanks with a single shot.

Jeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeez.

EDIT: I've also remembered that there is a bossbattle! The final boss(the fact that it exists is already in so many ways wrong) fights your squad alone(facepalm) in a giant armor suit(facepalm) that has cyberdemon-level hp(facepalm). When the suit is blown up, the pilot runs off to the second floor, while the squad leader follows the pilot alone(facepalm) to have an epic duel(facepalm). Oh, and the pilot can survive approx. 15 sniper rifle headshots.(triple facepalm)

There is no strategy involved in this - in first part you just charge in and focus fire until the suit explodes, in second part the pilot will try to shoot you down with continious SMG fire across the entire room(yeah nice plan) while you just stay the heck away and keep putting rifle headshots in.

Jeeeeeeeeeeeeeeeeeeeeeeeeeee-okay I should stop.

/me turns off rant mode
Last edited by HexaDoken on Tue Oct 29, 2013 3:10 pm, edited 1 time in total.

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RE: I really hate it when developers.....

#117

Post by Ivan » Tue Oct 29, 2013 4:21 pm

Wow I never thought this would turn into a rage thread :/

Did anyone here play Warwind or Warwind II? A rather forgotten, yet frustrating but at the same time, fun game. I liked how they combined certain aspects of the game, where it made it LOOK frustrating but in the end left you with some satisfaction of good achievement. The one thing I always hated in that game was the AI though...
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RE: I really hate it when developers.....

#118

Post by Captain Kupo » Thu Nov 07, 2013 4:46 pm

1. Make a game that would benefit immensely from modding, yet have code that makes mods and modding impossible/hard to implement/hard to create (Terraria comes to mind, expecially compared to minecraft)

2. Make DLC with plots that are far better than that of the full game (Bioshock 2/Minerva's Den, Halo 4/Spartan Ops)

(theres probably more things but this is what i came up with off the top of my head)

EDIT: Map Packs as paid DLC
Last edited by Captain Kupo on Thu Nov 07, 2013 5:39 pm, edited 1 time in total.
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RE: I really hate it when developers.....

#119

Post by Reaku » Thu Nov 07, 2013 5:15 pm

Captain Kupo wrote: 1. Make a game that would benefit immensely from modding, yet have code that makes mods and modding impossible/hard to implement/hard to create (Terraria comes to mind, expecially compared to minecraft)

2. Make DLC with plots that are far better than that of the full game (Bioshock 2/Minerva's Den, Halo 4/Spartan Ops)

(theres probably more things but this is what i came up with off the top of my head)
Attacking the fanbase for getting into the data to create a mod, or having said mods removed.

Charging more for the DLC than the full game combined.
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RE: I really hate it when developers.....

#120

Post by Captain Kupo » Thu Nov 07, 2013 7:10 pm

One thing i hate that develops do, that they dont do by choice, is when they are forced to do something by their publisher with a game that goes against their original vision for it.
A perfect example of this is 2K forcing multiplayer to be added to Spec Ops: The Line. Not only was the multiplayer terrible, it also went completely against the message of the single player campaign.
Last edited by Captain Kupo on Thu Nov 07, 2013 7:13 pm, edited 1 time in total.
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