my first map-ish

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
ryupichu suszuki
 
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RE: my first map-ish

#41

Post by ryupichu suszuki » Sat Oct 19, 2013 9:52 pm

*jotting down tips* mhm thanks
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

ryupichu suszuki
 
Posts: 99
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RE: my first map-ish

#42

Post by ryupichu suszuki » Sat Oct 19, 2013 11:12 pm

mr fiat wrote: also a good idea is to have height variation in your maps, otherwise it wil be very flat and dull.

detail is another thing its good to have some but never overdo it.
still having a good flow and gameplay is always the most importand aspect.

all this fuckery with with zdoom lumps and coding is a bit overboard just stick to mapping for now, otherwise it all just comes at once and might overwelm you.
would it be possible to make 3d model movies and convert them to the file doom is capable to run it and would it still work
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

Reaku
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RE: my first map-ish

#43

Post by Reaku » Sat Oct 19, 2013 11:21 pm

ryupichu suszuki wrote:
mr fiat wrote: also a good idea is to have height variation in your maps, otherwise it wil be very flat and dull.

detail is another thing its good to have some but never overdo it.
still having a good flow and gameplay is always the most importand aspect.

all this fuckery with with zdoom lumps and coding is a bit overboard just stick to mapping for now, otherwise it all just comes at once and might overwelm you.
would it be possible to make 3d model movies and convert them to the file doom is capable to run it and would it still work
It is not, you're stuck having to make the maps yourself.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :

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Early to rise, early to bed, makes a man healthy, but socially dead.

ryupichu suszuki
 
Posts: 99
Joined: Sat Apr 20, 2013 9:08 pm
Location: Catatoma

RE: my first map-ish

#44

Post by ryupichu suszuki » Sat Oct 19, 2013 11:25 pm

Reaku wrote:
ryupichu suszuki wrote:
mr fiat wrote: also a good idea is to have height variation in your maps, otherwise it wil be very flat and dull.

detail is another thing its good to have some but never overdo it.
still having a good flow and gameplay is always the most importand aspect.

all this fuckery with with zdoom lumps and coding is a bit overboard just stick to mapping for now, otherwise it all just comes at once and might overwelm you.
would it be possible to make 3d model movies and convert them to the file doom is capable to run it and would it still work
It is not, you're stuck having to make the maps yourself.
what i mean is that is it possible to make a movie and use that as a cutscene for a map
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

Reaku
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RE: my first map-ish

#45

Post by Reaku » Sat Oct 19, 2013 11:30 pm

ryupichu suszuki wrote:
Reaku wrote:
ryupichu suszuki wrote:
mr fiat wrote: also a good idea is to have height variation in your maps, otherwise it wil be very flat and dull.

detail is another thing its good to have some but never overdo it.
still having a good flow and gameplay is always the most importand aspect.

all this fuckery with with zdoom lumps and coding is a bit overboard just stick to mapping for now, otherwise it all just comes at once and might overwelm you.
would it be possible to make 3d model movies and convert them to the file doom is capable to run it and would it still work
It is not, you're stuck having to make the maps yourself.
what i mean is that is it possible to make a movie and use that as a cutscene for a map
You can not, if you want to do a cut scene, you have to script it using ZDoom acs, that alone takes a lot of time to get right, so, cut scenes aren't really much of an option, since with version changes, they have a tendency to break as the script code changes.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :

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Early to rise, early to bed, makes a man healthy, but socially dead.

ryupichu suszuki
 
Posts: 99
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Location: Catatoma

RE: my first map-ish

#46

Post by ryupichu suszuki » Sat Oct 19, 2013 11:36 pm

Reaku wrote:
ryupichu suszuki wrote:
Reaku wrote:
ryupichu suszuki wrote:
would it be possible to make 3d model movies and convert them to the file doom is capable to run it and would it still work
It is not, you're stuck having to make the maps yourself.
what i mean is that is it possible to make a movie and use that as a cutscene for a map
You can not, if you want to do a cut scene, you have to script it using ZDoom acs, that alone takes a lot of time to get right, so, cut scenes aren't really much of an option, since with version changes, they have a tendency to break as the script code changes.
dang it, i thought it would be possible, well i guess i can test it out when i have a better computer
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

Mr.Man
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RE: my first map-ish

#47

Post by Mr.Man » Sun Oct 20, 2013 6:19 am

erm... it IS possibe...
It just requires a damn load of acs and cameras. It is also possible with models, theyre the same as normal monsters. Movies as a seperate cutscene is not possible. It needs to be done inside the level itself. I have a "cutscene" on my map, puke 8 in console when you're playing. (So much about my map,rofl)

Lollipop
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RE: my first map-ish

#48

Post by Lollipop » Sun Oct 20, 2013 8:18 am

if you ever need decorate help I will be of your useage, though I'm only on every second day these times.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

ryupichu suszuki
 
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RE: my first map-ish

#49

Post by ryupichu suszuki » Sun Oct 20, 2013 5:48 pm

Lollipop wrote: if you ever need decorate help I will be of your useage, though I'm only on every second day these times.
okay then, thanks, also is it possible to add in a large amount of weapons in a specific project without the chance of breaking the game
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

Reaku
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RE: my first map-ish

#50

Post by Reaku » Sun Oct 20, 2013 6:21 pm

ryupichu suszuki wrote:
Lollipop wrote: if you ever need decorate help I will be of your useage, though I'm only on every second day these times.
okay then, thanks, also is it possible to add in a large amount of weapons in a specific project without the chance of breaking the game
Yes, Decorate allows you to do that, it just takes a lot of balancing depending on how many weapons you add.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :

______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.

ryupichu suszuki
 
Posts: 99
Joined: Sat Apr 20, 2013 9:08 pm
Location: Catatoma

RE: my first map-ish

#51

Post by ryupichu suszuki » Sun Oct 20, 2013 6:37 pm

Reaku wrote:
ryupichu suszuki wrote:
Lollipop wrote: if you ever need decorate help I will be of your useage, though I'm only on every second day these times.
okay then, thanks, also is it possible to add in a large amount of weapons in a specific project without the chance of breaking the game
Yes, Decorate allows you to do that, it just takes a lot of balancing depending on how many weapons you add.
well thats a good sign, how about a specific hud popup during a specific map for example shotgon frenzy
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

Mr.Man
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RE: my first map-ish

#52

Post by Mr.Man » Sun Oct 20, 2013 8:11 pm

that could crash. But itll require alot of well-detailed popups

ryupichu suszuki
 
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RE: my first map-ish

#53

Post by ryupichu suszuki » Sun Oct 20, 2013 8:28 pm

Mr.Man wrote: that could crash. But itll require alot of well-detailed popups
okays then, thats all the questions i have to give out, for now
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

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RE: my first map-ish

#54

Post by Fabysk » Mon Nov 11, 2013 7:53 pm

agaures wrote: One major tip i would suggest about mapping (that barely anyone uses), is aligning textures. Aligning textures in your map so they fit neatly on the walls gives your map more definition/tone. (maps with unaligned textures looks stupid and unrealistic.)
Aligning textures is very useful. I always use it when I map. Especially for mountain like sectors
Last edited by Fabysk on Mon Nov 11, 2013 7:54 pm, edited 1 time in total.
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ryupichu suszuki
 
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RE: my first map-ish

#55

Post by ryupichu suszuki » Mon Nov 11, 2013 11:43 pm

i have a wee bit of a problem, how to add custom textures to doom builder, cause when ever i put the custom textures in doom builder and test it out, it works good, but then i play it, its all out of wack, help me
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

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RE: my first map-ish

#56

Post by Fabysk » Tue Nov 12, 2013 12:03 am

ryupichu suszuki wrote: i have a wee bit of a problem, how to add custom textures to doom builder, cause when ever i put the custom textures in doom builder and test it out, it works good, but then i play it, its all out of wack, help me
You might want to ask that here
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