Zombie HORDE - BETA 28 (page 16) - Fix1 (05/01/15)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Konar6
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RE: Zombie HORDE - BETA 27

#201

Post by Konar6 » Sun Sep 29, 2013 4:14 pm

OK, deleted.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


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Add 64 players compat pls

#202

Post by Klofkac » Sun Sep 29, 2013 8:32 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
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RE: Zombie HORDE - BETA 27

#203

Post by Xsnake » Sun Sep 29, 2013 8:46 pm

Klofkac wrote:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Heh :lol:
Indeed, a server shouldn't allow more than 32 clients or the game will just break. Not only a matter of ACS (#define MAXPLAYERS 32), the zombie attacks in DECORATE were designed for 32 players too. So it's not that simple. If I manage to recode the infection script without using multiple damage types, you can expect some 64 players compatible version of ZH. I could add the 32 missing damage types but I'd prefer to avoid doing so.

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RE: Zombie HORDE - BETA 27 (p.10)

#204

Post by ForrestMarkX » Mon Sep 30, 2013 2:12 am

Klofkac wrote:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Oh hey I remember that game, after that I believe was when I came and said about the zombie bug
Image[url=steam://friends/add/'.76561197997881512.']Image[/url]

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RE: Zombie HORDE - BETA 27 (p.10)

#205

Post by Xsnake » Tue Oct 01, 2013 10:40 am

Spoiler: Did you know that... (Open)
• DrDoctor's Hospital and Castlevania maps are the only maps that haven't been touched since their initial release?
• Zm05's maze is the exact copy of the maze in Tomb Raider Anniversary?
• The zombies initially had 8000/4000 HP on ZM maps?
• ZH's development actually started in 2007 but went IDLE for two years and a half?
• "Virtual" was supposed to introduce a new weapon : the stinger missile launcher from MGS2? It was developed but never included. Screenshot.
• The 4th beta was never released?
• The achievements system was entirely developed and functional in one single day?
• The mid-air jumping acceleration was initially supposed to be disabled?
• The zombies claws were introduced later? Zombies initially had a knife to infect humans.
• The infection system originally didn't print the infector's name?
• zh-beta14 was supposed to introduce player class morphing for zombies but that idea was abandoned since morphed players cannot crouch?
• The first zh betas were nammed "zm4-betaX.wad", zm standing for "zombie mod"?
• The very first beta (zm4-beta1.wad) contained two maps : ZM01 and ZM02 and was released in August, 2010?

More to come.
Last edited by Xsnake on Tue Oct 01, 2013 12:58 pm, edited 1 time in total.

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#206

Post by fr blood » Tue Oct 01, 2013 11:23 am

Xsnake wrote:
Spoiler: Did you know that... (Open)
• DrDoctor's Hospital and Castlevania maps are the only maps that haven't been touched since their initial release?
• Zm05's maze is the exact copy of the maze in Tomb Raider Anniversary?
• The zombies initially had 8000/4000 HP on ZM maps?
• ZH's development actually started in 2007 but went IDLE for two years and a half?
• "Virtual" was supposed to introduce a new weapon : the stinger missile launcher from MGS2? It was developed but never included. Screenshot.
• The 4th beta was never released?
• The achievements system was entirely developed and functional in one single day?
• The mid-air jumping acceleration was initially supposed to be disabled?
• The zombies claws were introduced later? Zombies initially had a knife to infect humans.
• The infection system originally didn't print the infector's name?
• zh-beta14 was supposed to introduce player class morphing for zombies but that idea was forgotten since morphed players cannot crouch?
• The first zh betas were nammed "zm4-betaX.wad", zm standing for "zombie mod"?
• The very first beta (zm4-beta1.wad) contained two maps : ZM01 and ZM02 and was released in August, 2010?

More to come.
I started Zombie horde, when zombies had knife, If I remember there was a map from doom2's campaign and humans never tried to kill zombies because there weren't fire grenades, items, ..., so it was very hard. :wink:

Today this version is really different compare to the first one, and its greats.
Last edited by fr blood on Tue Oct 01, 2013 5:32 pm, edited 1 time in total.

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#207

Post by Konar6 » Tue Oct 01, 2013 5:01 pm

Good trivia, brings back old memories :)

And if I may add one: Grandvoid started hosting ZH on September 18, 2010 (zh-beta14.wad with 6 maps).
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#208

Post by P_player » Fri Oct 04, 2013 1:55 am

Xsnake, again for the "only survivor" Achivements:
Image

Only with "Mission Failed" the script is working and give it to the last player number in the game (in the pic's case: ghoul-player 19)
Im still dont know how the counter varible can be 1 if all humans restart...

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#209

Post by Xsnake » Fri Oct 04, 2013 9:19 am

This should be fixed in the next version. Thanks for reporting.

Also, are these two achievements triggered properly at the end of rounds ? Or are they still bugged ?

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#210

Post by Mr.Man » Fri Oct 04, 2013 11:03 am

Hey xsnake, why shoulnt we add level anchievements? I mean, if you allow, you could add alot of new anchievements, map based, since alot of people have all anchievements.

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#211

Post by P_player » Fri Oct 04, 2013 12:12 pm

Xsnake wrote: This should be fixed in the next version. Thanks for reporting.

Also, are these two achievements triggered properly at the end of rounds ? Or are they still bugged ?
They are still bugged (Just work in Mission Failed as I said) :neutral:
We need some (6) players that will help to test it in the server and see how it works bcz I think its a online bug and not a script.
Still, Xsnake, You can check the script that call the achivements (811) script (901) to see if you call there another functions that bugged it...
Last edited by P_player on Fri Oct 04, 2013 12:17 pm, edited 1 time in total.

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#212

Post by Xsnake » Fri Oct 04, 2013 1:00 pm

Alright! I've found the issue for good. Finally! :cool:
I'll make a patch to fix that this weekend.

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#213

Post by P_player » Fri Oct 04, 2013 1:02 pm

Xsnake wrote: Alright! I've found the issue for good. Finally! :cool:
I'll make a patch to fix that this weekend.
Good!!!
What was that?

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#214

Post by Xsnake » Fri Oct 04, 2013 1:10 pm

Code: Select all

function int checkSecurity(void)
{
	bool bot_counter=0;
	
	if(DISABLE_SECURITY)
		return SECURITY_SUCCESS;
		
	for(int k=0; k <3 2; k++)
	{
		if(PlayerIsBot(k)){
			bot_counter=true;
			break;
		}
	}
	
	if(GetCvar("sv_cheats") || GetCvar("survival")==0 || bot_counter) || PlayerCount()==1)	// <---- issue here
		return SECURITY_FAIL;
		
	return SECURITY_SUCCESS;
}
Initially, the number of players was checked to make sure people would not unlock achievements in single player. PlayerCount()==1 would make the security check return FAIL. What I didn't think of is that what would trigger an "only survivor" achievement would also make PlayerCount()==1 true. That's why it never worked.

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#215

Post by P_player » Fri Oct 04, 2013 1:19 pm

LoL, Finally you did it! Good Job!

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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#216

Post by Klofkac » Fri Oct 04, 2013 2:40 pm

Mr.Man wrote: Hey xsnake, why shoulnt we add level anchievements? I mean, if you allow, you could add alot of new anchievements, map based, since alot of people have all anchievements.
Remember, the mappack levels are separate from main ZH. If you don't include mappack, nothing really happens. You can even load old mappack with latest beta. Not talking about testpack maps.
This would break if you created the map-specific achievements. The similar applies to main ZH maps because then you wouldn't be able to change the map gameplay much.
There are too many achievements in late games... If you really want to have tons of achievements, try out Achievement unlocked.
That game link was a sarcasm, don't take that seriously.[/size]
Last edited by Klofkac on Fri Oct 04, 2013 3:06 pm, edited 1 time in total.
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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)

#217

Post by Xsnake » Fri Oct 04, 2013 6:42 pm

Klofkac wrote: Remember, the mappack levels are separate from main ZH. If you don't include mappack, nothing really happens. You can even load old mappack with latest beta. Not talking about testpack maps.
This would break if you created the map-specific achievements. The similar applies to main ZH maps because then you wouldn't be able to change the map gameplay much.
There are too many achievements in late games... If you really want to have tons of achievements, try out Achievement unlocked.
That game link was a sarcasm, don't take that seriously.[/size]
That's pretty much what I'm thinking. I've got nothing to add. :cool:

As promised, here comes a little patch.

zh-beta27-fix1.wad

• Fixed some achivements being triggered when mission fails.
• Fixed the "Only ZM/ZE survivor!" achievements for good!
• Ze02 : players could get stuck in barrels at start. Fixed.

Wads order : zh-beta27, zh-beta27-fix1, zh-mappack, zh-testpack

Please confirm that the two achievements are fixed. But I'm 99,9% sure they are. :wink:

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RE: Zombie HORDE - BETA 27 (p10) | Fix1 (p11)

#218

Post by Xsnake » Sat Oct 05, 2013 4:52 pm

Sorry for double posting. Here comes another little patch.

zh-beta27-fix2.wad

• New random function based on the current tick and on the tick the previous map ended on.
Hopefully this will fix the zombie selection redundancy. This is experimental.
Set "zh_old_random" (Cvar) to true if you want to switch back to the old random function.
• Attempted to fix the bug that causes everyone to get infected when the scratched player is lagging.


Wads order : zh-beta27, zh-beta27-fix2, zh-mappack, zh-testpack

I'll be expecting your feedback on the new random function. Also, let me know if the bug that I mentioned (all players infected at once) still happens.

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RE: Zombie HORDE - BETA 27 (p10) | Fix2 (p11)

#219

Post by fr blood » Tue Oct 08, 2013 9:00 am

Does it supposed to be put here ?
fr blood wrote: Oh and I've an Idea for an achievement, I don't know if it will be hard to achieve, but here is : "Be converted or die" --> Infect a human, if he uses the syringe, kill him. So a zombie need to infect a human and kill this same human if he uses the syringe.
Edit : Here are some other achievment.
- For the Humanity : You need to kill more than 1 zombie and don't join the safe area, and the humans need to escape the ZE map. So you sacrifice yourself for the good of the humanity.
- Purifier : Kill 5 Zombies with one Holy Cross.
- I'm not dead : Infect 2 humans when your hp is under 100.
- Who's the boss ? : Infect all humans on a game ( this achievment will work only if there are more than 9 humans to infect ).
- You said something ? : Kill all zombies on a game ( this achievment will work only if there are more than 3 zombies to kill ).
- Brainzzzz ! : You need to be hit by all sorts of damages ( fire, bullets, fall, ... ), only to infect one guy.
Last edited by fr blood on Tue Oct 08, 2013 1:33 pm, edited 1 time in total.

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RE: Zombie HORDE - BETA 27 (p10) | Fix2 (p11)

#220

Post by Klofkac » Tue Oct 08, 2013 10:51 am

fr blood wrote: Edit : Here are some other achievment.
While I am against adding too many achievements (I am just bored of these being on every today's games)...
fr blood wrote: - For the Humanity : You need to kill more than 1 zombie and don't join the safe area, and the humans need to escape the ZE map. So you sacrifice yourself for the good of the humanity.
- Purifier : Kill 5 Zombies with one Holy Cross.
- I'm not dead : Infect 2 humans when your hp is under 100.
These achievements are actually an interesting idea, maybe the numbers and name could be changed. On the other hand...
fr blood wrote: - Who's the boss ? : Infect all humans on a game ( this achievment will work only if there are more than 9 humans to infect ).
This achievement exists, it is Epidemic.
fr blood wrote: - You said something ? : Kill zombies on a game ( this achievment will work only if there are more than 3 zombies to kill ).
I just don't follow this.
fr blood wrote: - Brainzzzz ! : You need to be hit by all sorts of damages ( fire, bullets, fall, ... ), only to infect one guy.
This would be too hard to implement. You cannot check the type of damage like drown (IIRC it has normal damage type). It is possible by the DECORATE but still, too much work for just one achievement.
Last edited by Klofkac on Tue Oct 08, 2013 10:55 am, edited 1 time in total.
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