Zombie HORDE - BETA 28 (page 16) - Fix1 (05/01/15)
RE: Zombie HORDE - BETA 27
OK, deleted.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
RE: Zombie HORDE - BETA 27
HehKlofkac wrote:The [video] tag is deprecated, please use the [media] tag

Indeed, a server shouldn't allow more than 32 clients or the game will just break. Not only a matter of ACS (#define MAXPLAYERS 32), the zombie attacks in DECORATE were designed for 32 players too. So it's not that simple. If I manage to recode the infection script without using multiple damage types, you can expect some 64 players compatible version of ZH. I could add the 32 missing damage types but I'd prefer to avoid doing so.
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RE: Zombie HORDE - BETA 27 (p.10)
Oh hey I remember that game, after that I believe was when I came and said about the zombie bugKlofkac wrote:The [video] tag is deprecated, please use the [media] tag
RE: Zombie HORDE - BETA 27 (p.10)
Spoiler: Did you know that... (Open)
More to come.
Last edited by Xsnake on Tue Oct 01, 2013 12:58 pm, edited 1 time in total.
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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
I started Zombie horde, when zombies had knife, If I remember there was a map from doom2's campaign and humans never tried to kill zombies because there weren't fire grenades, items, ..., so it was very hard.Xsnake wrote:Spoiler: Did you know that... (Open)
More to come.

Today this version is really different compare to the first one, and its greats.
Last edited by fr blood on Tue Oct 01, 2013 5:32 pm, edited 1 time in total.
RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
Good trivia, brings back old memories :)
And if I may add one: Grandvoid started hosting ZH on September 18, 2010 (zh-beta14.wad with 6 maps).
And if I may add one: Grandvoid started hosting ZH on September 18, 2010 (zh-beta14.wad with 6 maps).
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
Xsnake, again for the "only survivor" Achivements:

Only with "Mission Failed" the script is working and give it to the last player number in the game (in the pic's case: ghoul-player 19)
Im still dont know how the counter varible can be 1 if all humans restart...

Only with "Mission Failed" the script is working and give it to the last player number in the game (in the pic's case: ghoul-player 19)
Im still dont know how the counter varible can be 1 if all humans restart...
RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
This should be fixed in the next version. Thanks for reporting.
Also, are these two achievements triggered properly at the end of rounds ? Or are they still bugged ?
Also, are these two achievements triggered properly at the end of rounds ? Or are they still bugged ?
RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
Hey xsnake, why shoulnt we add level anchievements? I mean, if you allow, you could add alot of new anchievements, map based, since alot of people have all anchievements.
RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
They are still bugged (Just work in Mission Failed as I said)Xsnake wrote: This should be fixed in the next version. Thanks for reporting.
Also, are these two achievements triggered properly at the end of rounds ? Or are they still bugged ?

We need some (6) players that will help to test it in the server and see how it works bcz I think its a online bug and not a script.
Still, Xsnake, You can check the script that call the achivements (811) script (901) to see if you call there another functions that bugged it...
Last edited by P_player on Fri Oct 04, 2013 12:17 pm, edited 1 time in total.
RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
Alright! I've found the issue for good. Finally!
I'll make a patch to fix that this weekend.

I'll make a patch to fix that this weekend.
RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
Good!!!Xsnake wrote: Alright! I've found the issue for good. Finally!![]()
I'll make a patch to fix that this weekend.
What was that?
RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
Code: Select all
function int checkSecurity(void)
{
bool bot_counter=0;
if(DISABLE_SECURITY)
return SECURITY_SUCCESS;
for(int k=0; k <3 2; k++)
{
if(PlayerIsBot(k)){
bot_counter=true;
break;
}
}
if(GetCvar("sv_cheats") || GetCvar("survival")==0 || bot_counter) || PlayerCount()==1) // <---- issue here
return SECURITY_FAIL;
return SECURITY_SUCCESS;
}
RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
LoL, Finally you did it! Good Job!
RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
Remember, the mappack levels are separate from main ZH. If you don't include mappack, nothing really happens. You can even load old mappack with latest beta. Not talking about testpack maps.Mr.Man wrote: Hey xsnake, why shoulnt we add level anchievements? I mean, if you allow, you could add alot of new anchievements, map based, since alot of people have all anchievements.
This would break if you created the map-specific achievements. The similar applies to main ZH maps because then you wouldn't be able to change the map gameplay much.
There are too many achievements in late games... If you really want to have tons of achievements, try out Achievement unlocked.
That game link was a sarcasm, don't take that seriously.[/size]
Last edited by Klofkac on Fri Oct 04, 2013 3:06 pm, edited 1 time in total.
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RE: Zombie HORDE - BETA 27 (p10) | Did you know that... ? (p11)
That's pretty much what I'm thinking. I've got nothing to add.Klofkac wrote: Remember, the mappack levels are separate from main ZH. If you don't include mappack, nothing really happens. You can even load old mappack with latest beta. Not talking about testpack maps.
This would break if you created the map-specific achievements. The similar applies to main ZH maps because then you wouldn't be able to change the map gameplay much.
There are too many achievements in late games... If you really want to have tons of achievements, try out Achievement unlocked.
That game link was a sarcasm, don't take that seriously.[/size]

As promised, here comes a little patch.
zh-beta27-fix1.wad
• Fixed some achivements being triggered when mission fails.
• Fixed the "Only ZM/ZE survivor!" achievements for good!
• Ze02 : players could get stuck in barrels at start. Fixed.
Wads order : zh-beta27, zh-beta27-fix1, zh-mappack, zh-testpack
Please confirm that the two achievements are fixed. But I'm 99,9% sure they are.

RE: Zombie HORDE - BETA 27 (p10) | Fix1 (p11)
Sorry for double posting. Here comes another little patch.
zh-beta27-fix2.wad
• New random function based on the current tick and on the tick the previous map ended on.
Hopefully this will fix the zombie selection redundancy. This is experimental.
Set "zh_old_random" (Cvar) to true if you want to switch back to the old random function.
• Attempted to fix the bug that causes everyone to get infected when the scratched player is lagging.
Wads order : zh-beta27, zh-beta27-fix2, zh-mappack, zh-testpack
I'll be expecting your feedback on the new random function. Also, let me know if the bug that I mentioned (all players infected at once) still happens.
zh-beta27-fix2.wad
• New random function based on the current tick and on the tick the previous map ended on.
Hopefully this will fix the zombie selection redundancy. This is experimental.
Set "zh_old_random" (Cvar) to true if you want to switch back to the old random function.
• Attempted to fix the bug that causes everyone to get infected when the scratched player is lagging.
Wads order : zh-beta27, zh-beta27-fix2, zh-mappack, zh-testpack
I'll be expecting your feedback on the new random function. Also, let me know if the bug that I mentioned (all players infected at once) still happens.
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RE: Zombie HORDE - BETA 27 (p10) | Fix2 (p11)
Does it supposed to be put here ?
- For the Humanity : You need to kill more than 1 zombie and don't join the safe area, and the humans need to escape the ZE map. So you sacrifice yourself for the good of the humanity.
- Purifier : Kill 5 Zombies with one Holy Cross.
- I'm not dead : Infect 2 humans when your hp is under 100.
- Who's the boss ? : Infect all humans on a game ( this achievment will work only if there are more than 9 humans to infect ).
- You said something ? : Kill all zombies on a game ( this achievment will work only if there are more than 3 zombies to kill ).
- Brainzzzz ! : You need to be hit by all sorts of damages ( fire, bullets, fall, ... ), only to infect one guy.
Edit : Here are some other achievment.fr blood wrote: Oh and I've an Idea for an achievement, I don't know if it will be hard to achieve, but here is : "Be converted or die" --> Infect a human, if he uses the syringe, kill him. So a zombie need to infect a human and kill this same human if he uses the syringe.
- For the Humanity : You need to kill more than 1 zombie and don't join the safe area, and the humans need to escape the ZE map. So you sacrifice yourself for the good of the humanity.
- Purifier : Kill 5 Zombies with one Holy Cross.
- I'm not dead : Infect 2 humans when your hp is under 100.
- Who's the boss ? : Infect all humans on a game ( this achievment will work only if there are more than 9 humans to infect ).
- You said something ? : Kill all zombies on a game ( this achievment will work only if there are more than 3 zombies to kill ).
- Brainzzzz ! : You need to be hit by all sorts of damages ( fire, bullets, fall, ... ), only to infect one guy.
Last edited by fr blood on Tue Oct 08, 2013 1:33 pm, edited 1 time in total.
RE: Zombie HORDE - BETA 27 (p10) | Fix2 (p11)
While I am against adding too many achievements (I am just bored of these being on every today's games)...fr blood wrote: Edit : Here are some other achievment.
These achievements are actually an interesting idea, maybe the numbers and name could be changed. On the other hand...fr blood wrote: - For the Humanity : You need to kill more than 1 zombie and don't join the safe area, and the humans need to escape the ZE map. So you sacrifice yourself for the good of the humanity.
- Purifier : Kill 5 Zombies with one Holy Cross.
- I'm not dead : Infect 2 humans when your hp is under 100.
This achievement exists, it is Epidemic.fr blood wrote: - Who's the boss ? : Infect all humans on a game ( this achievment will work only if there are more than 9 humans to infect ).
I just don't follow this.fr blood wrote: - You said something ? : Kill zombies on a game ( this achievment will work only if there are more than 3 zombies to kill ).
This would be too hard to implement. You cannot check the type of damage like drown (IIRC it has normal damage type). It is possible by the DECORATE but still, too much work for just one achievement.fr blood wrote: - Brainzzzz ! : You need to be hit by all sorts of damages ( fire, bullets, fall, ... ), only to infect one guy.
Last edited by Klofkac on Tue Oct 08, 2013 10:55 am, edited 1 time in total.
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