First of all, I did read your rant in PM and it sounded very condescending, so I responded simply and nicely. You see I attempt to be nice, so I don't respond with more than two sentences. If I did the message would be a rant questioning your ability to interact nicely with other humans (Which of course, you fail at).
Anyways, lets go over this so you can finally stop being a cry baby.
1. Instead of me making a universal system, maybe you can finally put your brain to use and override the script? Crazy idea right?
2. No, I don't want to do it like that; it'll be a cluster fuck.
3. Look at the boss selector script and you'll realize why that won't work.
4. I used acs_execute so duplicates of scripts can't run. So far I've seen no bugs relating to it (yet).
5. This is because there was a bug with morphed actors and weapons, it works right now so I'm following the logic of: "Don't break what isn't broken".
6. Documentation will be posted when R3 is out.
Also, one more issue (I didn't look at the newest SuperDemon source, so maybe this is outdated, but knowing Cata, it is not); the Maulotaur has got its own script for charge in global ACS. (it is in another file) Why the fuck? Why it isn't in the map ACS file, as it is for boss parameters like health? Why? Why the fuck?
First of all, fuck you.
Second of all, that maulotaur script takes an argument called "force". Hmmm... now why would it have an argument in it? Think real hard now. It's because I plan on adding other bosses than can dash as well you dope. Besides, it wouldn't matter if I started spamming scripts since this wad is stand-alone.
FYI, Ivan made a boss and a map for me. Yes, he fully understood the decorate AND the acs. Shocking right? People smarter than you? Oh my.
P.S. Thanks for being a douche and posting a private message here.