[reception: CRASH] SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

All finished SunS events go here.
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Ijon Tichy
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[reception: CRASH] SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#1

Post by Ijon Tichy » Sat Sep 28, 2013 11:28 pm

Game Mode: Survival
IWAD: doom2.wad
WADs: Futility v2.3, Samsara v0.3, BURL SMSRAS v0.01c

SURPRISE! We break from the bi-weekly schedule to bring you even more BURL TUMD, since both FNF and SNS hosted it, and damned if we're going to break a combo. However, TerminusEst13 and Ijon Tichy decided to go the extra mile and push out BURL SMSRAS, an addon to Samsara that adds BURL TUMD, to add on Samsara, along with the runner-up from last week's SunS poll, Futility. This oughta be interesting.

Note: There might be some bugs in BURL SMSRAS. None of them should be major, though.
Spoiler: Shit about the BURL TUMD class (Open)
Image

Image


What day: Sunday, September 29th

What time: 20:30 BST

Times[/size]

Central Europe: 21:30
United Kingdom: 20:30
Russia / Moscow: 23:30

Eastern Time: 15:30
Central Time (US): 14:30
Mountain Time: 13:30
Pacific Time: 12:30

Where: Union Servers

Custom settings:

[spoiler]Player/Client limit: 64/64

addmap map01

DMFlags: 1610612736
DMFlags2: 0
DMFlags3: 16
CompatFlags: 0
CompatFlags2: 2

sv_maxlives 2
skill 3

alwaysapplydmflags true

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false
sv_useteamstartsindm false

sv_nomapvote true
sv_nochangemapvote true

sv_forcerespawn true
sv_unblockplayers true

sv_maxpacketsize 2048
samsara_classiclaz true[/spoiler]


edit: AND YEAH THERE'S GONNA BE A B RELEASE OF BURL_SMSRAS SO DON'T BE SURPRISED
Last edited by Ijon Tichy on Sun Jun 22, 2014 10:21 pm, edited 1 time in total.

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#2

Post by Ivan » Sat Sep 28, 2013 11:46 pm

So how does this work? Doomguy has better weapons or just the effect side of burl tumd?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#3

Post by Ijon Tichy » Sat Sep 28, 2013 11:48 pm

BURL TUMD is added as an extra class. To compensate, he has a 30% weakness to everything, and everyone else gets 50% extra damage to close the gap. When the DM modes are done, BURL TUMD will likely just do 40% less damage or something.
By the way we're still fixing up bugs, so what you see now for BURL SMSRAS is not what you'll see on SunS.

Code: Select all

18:46 <@TerminusEst13> See this is why you make sure the thing is finished first before making threads :V
18:47 <@TerminusEst13> (he says with a completely straight face)
Last edited by Ijon Tichy on Sat Sep 28, 2013 11:52 pm, edited 1 time in total.

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#4

Post by Ivan » Sat Sep 28, 2013 11:53 pm

Oh I see, interesting then, looking forward to it.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#5

Post by Hypnotoad » Sun Sep 29, 2013 12:40 am

Image
Spoiler: translated into English (Open)
Image

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#6

Post by Ijon Tichy » Sun Sep 29, 2013 2:32 am

http://static.[bad site]/wads/burl_z ... v0.01b.pk3

This will, save any out of the blue game-breaking bugs, be what runs on SunS. Don't do DM with it, that hasn't been messed with yet. Coop should be perfectly fine, however.
Last edited by Ijon Tichy on Sun Sep 29, 2013 2:32 am, edited 1 time in total.

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#7

Post by Sicamore » Sun Sep 29, 2013 3:57 pm

BURL all week :P
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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#8

Post by Balrog » Sun Sep 29, 2013 8:26 pm

Holy fucking shit this was awful. First everyone was lagging, then pads stopped working, then the GNUS desunk. I'm going to run something else.

Code: Select all

[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends

Code: Select all

<ijon>well fuk
<ijon>guess I gotta suck dicks now

Code: Select all

(18:13:17)<Mayrine>i dont have to learnt anything about ACS

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#9

Post by one_Two » Sun Sep 29, 2013 8:29 pm

Balrog wrote: Holy fucking shit this was awful. First everyone was lagging, then pads stopped working, then the GNUS desunk. I'm going to run something else.
Lower your expectations of SUNS, although yeah this should've at least run properly.

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#10

Post by Ijon Tichy » Sun Sep 29, 2013 8:45 pm

I love how everything broke on the main server, yet not on the testing servers.

A FUCKING PLUS ZANDRONUM

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#11

Post by Hypnotoad » Sun Sep 29, 2013 9:09 pm

Balrog wrote: First everyone
No
then pads stopped working
For 3 people.
Last edited by Hypnotoad on Sun Sep 29, 2013 9:12 pm, edited 1 time in total.

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#12

Post by Balrog » Sun Sep 29, 2013 9:13 pm

I was exaggerating. Most people seemed to be lagging, whether from FPS (expected) or bandwidth (not). Pads breaking is a problem, no matter how many people it affected.

The "advertising" thing was my attempt to make light of the situation. I have no intention of upsurping SunS. Aaand you split it. Oh well, event's over anyway.
Last edited by Balrog on Sun Sep 29, 2013 9:15 pm, edited 1 time in total.

Code: Select all

[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends

Code: Select all

<ijon>well fuk
<ijon>guess I gotta suck dicks now

Code: Select all

(18:13:17)<Mayrine>i dont have to learnt anything about ACS

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#13

Post by Hypnotoad » Sun Sep 29, 2013 9:17 pm

Balrog wrote: I was exaggerating. Most people seemed to be lagging, whether from FPS (expected) or bandwidth (not). Pads breaking is a problem, no matter how many people it affected.

The "advertising" thing was my attempt to make light of the situation. I have no intention of upsurping SunS. Aaand you split it. Oh well, event's over anyway.
It didn't go great, but it was still fun, the lag that occurred every several minutes wasn't too disruptive for me and many others who continued to play fine.

But yes, despite testing and polishing prior to this event, a few bugs spoiled the experience that simply did not occur during any of the testing. It's unfortunate but these things happen.

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#14

Post by Laggy Blazko » Mon Sep 30, 2013 12:02 am

Welp, I couldn't even see the server.
Better luck next time, guys.

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RE: SunS #4.5 - Futility + Samsara with a guest, BURL TUMD!

#15

Post by Hypnotoad » Mon Sep 30, 2013 1:40 am

Laggy Blazko wrote: Welp, I couldn't even see the server.
Better luck next time, guys.
Server is still up: [SunS] Sunday Shenanigans #4.5 << Futility + Samsara with a guest, BURL TUMD!

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