Yes I actually took some snap shots and I also found another place you can get stuck in the first zombie map.rico345 wrote:I will fix, thanks :)MrSetharoo wrote: Even thought this is a excellent mod from what I've played so far there are a few things that I noticed. In the first map of the Zombie add-on there's a ledge you can get onto from a back way if you go through the alley way before the pick up zone so I jumped over the boxes and I went to go jump off the ledge and there's a invisible wall there and it got me stuck so I had the kill myself. So it would be a good idea to recheck maps for invisible walls that can ruin the maps.
If you need a snap shot for clarification of where the invisible wall is ask me and i'll message it to you.
Could you tell me where the exactly problem?
This is another part I found where you can get stuck, its that small alley way like gap if you miss the jump to get over the boxes

This is the ledge I was speaking of it wraps around the whole way, and I noticed that the fence just stops. maybe the invisible wall is supposed to have the fence texture? If there's meant to be a fence then maybe you could add another box on the inside of the area so people can get back out they way they came in or just make it not accessible. (I noticed that if you only have "mcls.wad" and "zm_maps.wad" loaded it has this invisible wall but if you have the other wads loaded as well and you fight the terrorists instead of the zombies the fence and the invisible wall are gone)
