Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!

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Ivan
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#341

Post by Ivan » Fri Aug 02, 2013 5:28 pm

katZune wrote: so the armor is like the doom huh?, imho its useless have 200 since the lowest i could get is 120 - 140, and with luck, what about to make it something like:

200 - 180 : % of protection

180 - 150: % of protection

and so
That'd be potentially too strong. I really don't want to bother even attempting to balance such a thing... The regeneration for the armor is there so that you never run out of it, and with the Frostbite's health regeneration, it's actually good that your armor regenerates.

Besides, I think Frostbite is actually pretty balanced.
Last edited by Ivan on Fri Aug 02, 2013 5:29 pm, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#342

Post by CloudFlash » Fri Aug 02, 2013 6:17 pm

Indeed. Frosty is one of the most balanced classes in gvh. Don't change him plox.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#343

Post by Lollipop » Fri Aug 02, 2013 7:25 pm

Only thing I dont really like about frostie is that his freeze wind can take 60+ hp before you realise that you get wind in your face, which is annoying. It is also very powerful in a man on man fight, as you can just keep distance and spam shit, run away till you're full and re-spam your shit :\
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#344

Post by katZune » Fri Aug 02, 2013 7:27 pm

Ivan wrote:
katZune wrote: so the armor is like the doom huh?, imho its useless have 200 since the lowest i could get is 120 - 140, and with luck, what about to make it something like:

200 - 180 : % of protection

180 - 150: % of protection

and so
That'd be potentially too strong. I really don't want to bother even attempting to balance such a thing... The regeneration for the armor is there so that you never run out of it, and with the Frostbite's health regeneration, it's actually good that your armor regenerates.

Besides, I think Frostbite is actually pretty balanced.
oh no, i mean 200 - 180 would be the regular protection you have, anyway only is UP against santa but thanks to god is gone, now i can kill everyone without problem
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#345

Post by Tux » Fri Aug 02, 2013 7:43 pm

Lollipop wrote: Only thing I dont really like about frostie is that his freeze wind can take 60+ hp before you realise that you get wind in your face, which is annoying. It is also very powerful in a man on man fight, as you can just keep distance and spam shit, run away till you're full and re-spam your shit :\
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#346

Post by katZune » Sat Aug 03, 2013 12:41 am

one questions, who is sjases? because when some1 unlock mirror effect sjases is who unlock it lmao (and no there isn't any sjases, happens when i kill some1 with it, and no, i didn't gave me the achievement)
Last edited by katZune on Sat Aug 03, 2013 12:42 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

Tux
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#347

Post by Tux » Sat Aug 03, 2013 12:54 am

katZune wrote: one questions, who is sjases? because when some1 unlock mirror effect sjases is who unlock it lmao (and no there isn't any sjases, happens when i kill some1 with it, and no, i didn't gave me the achievement)
there is no way to determine who scored a frag with reflect lmao (so they put sjases as unlocker, and yes, it gives me the achievment)
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#348

Post by katZune » Sat Aug 03, 2013 1:35 am

Weird, it gave me the (achievement)
Last edited by katZune on Sat Aug 03, 2013 1:35 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#349

Post by SkullMan » Sat Aug 03, 2013 6:04 am

My favorite class is either planesy or ghostbuster as far as humans go. I just think that the drain rate for GB's proton pack is a bit fast.

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#350

Post by Ivan » Sat Aug 03, 2013 8:45 am

katZune wrote: Weird, it gave me the (achievement)
It's removed, due to not being properly detectable and well, overall a not supported achievement.

Still, it will remain an achievement in our hearts :)
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Ivan
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#351

Post by Ivan » Sat Aug 03, 2013 3:53 pm

Sorry for doubleposting, but I figured this would be a good way to attract people.

So here are the changes I'm going to do to the Icefiend. Judge, suggest etc. (A new player sprite would also be great)
* Renamed to Nightmare.
* The ice tracer attack has been replaced by Dark Cleave. Every 2 seconds he can release shadows in front of him and deal area damage.
* Reduced the time it takes for him to attack after leaving invisibility by very little.
* Replaced the Glacial Shield with Dim Vision. He dims the vision of enemies near him in a 192 unit radius, for the next 4 seconds.
- The darkness lasts 2 seconds.
- The dim duration refreshes if enemies don't leave the darkness.
- Killing enemies whose vision is dimmed replenishes your stealth ammo and heals for 15 health.
Last edited by Ivan on Sat Aug 03, 2013 3:54 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

katZune
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Posts: 470
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#352

Post by katZune » Sat Aug 03, 2013 4:10 pm

oh, looks nice!, but yeah, need better sprites :<
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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CloudFlash
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#353

Post by CloudFlash » Sat Aug 03, 2013 6:29 pm

Ivan wrote: * The ice tracer attack has been replaced by Dark Cleave. Every 2 seconds he can release shadows in front of him and deal area damage.
* Replaced the Glacial Shield with Dim Vision. He dims the vision of enemies near him in a 192 unit radius, for the next 4 seconds.
- The darkness lasts 2 seconds.
- The dim duration refreshes if enemies don't leave the darkness.
- Killing enemies whose vision is dimmed replenishes your stealth ammo and heals for 15 health.
1: Will those released shadows behave like frosty's berth or is it going to be something epic?
2: ... Holy fuck, that was possible?! Sounds sweet, but I don't think it will be much practical, because he will have two items, which is going to be pain in the ass for people who never had the need to bind 'next/previous item', like me... Maybe make him do this Dim Vision when in his pain state, of course after weakening it a bit to not make it OP?
3: So I guess that gb gets a shadowey upgrade now, huh? :D! *realises it might still go super wrong* ... D:!
Last edited by CloudFlash on Sat Aug 03, 2013 6:29 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#354

Post by Ivan » Sat Aug 03, 2013 6:57 pm

CloudFlash wrote:
Ivan wrote: * The ice tracer attack has been replaced by Dark Cleave. Every 2 seconds he can release shadows in front of him and deal area damage.
* Replaced the Glacial Shield with Dim Vision. He dims the vision of enemies near him in a 192 unit radius, for the next 4 seconds.
- The darkness lasts 2 seconds.
- The dim duration refreshes if enemies don't leave the darkness.
- Killing enemies whose vision is dimmed replenishes your stealth ammo and heals for 15 health.
1: Will those released shadows behave like frosty's berth or is it going to be something epic?
2: ... Holy fuck, that was possible?! Sounds sweet, but I don't think it will be much practical, because he will have two items, which is going to be pain in the ass for people who never had the need to bind 'next/previous item', like me... Maybe make him do this Dim Vision when in his pain state, of course after weakening it a bit to not make it OP?
3: So I guess that gb gets a shadowey upgrade now, huh? :D! *realises it might still go super wrong* ... D:!
1: It is like an explosion, but in front of you and the shadows will be more like smokes, doing small damage themselves as well. They certainly won't go any far and will go a set distance no matter what.
2: It is, I haven't coded it I'm merely tossing ideas around but it is possible. It'll be calling explosions around you with a new damagetype and heal the player after in the pain state and execute the vision blur. He will not have two items, this will be the only item he has.
3: Not decided on that one yet, but it's going to be a shadowy thing, probably.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#355

Post by Cruduxy » Sun Aug 04, 2013 1:33 pm

Inventories + Sbarinfo can make very deadly dim vision stuff..

On topic finally he loses that op glacial shield :P
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#356

Post by BloodyAcid » Mon Aug 05, 2013 4:12 am

Won't this radius ghoul be a slightly modified version of impaler? Both do area damage around them, and have a radius effect. Where the impaler floorhugs, this "nightmare" dims...the vision of players?

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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#357

Post by Tux » Mon Aug 05, 2013 4:12 am

Every original ghoul had original movement rules, rite? E.g. sjas flied, jitter jittered, creep was small and gave out noises, choke is big and makes no noises and frosty twinkled and spawned little flakes, rite? So how about making Nightmare jump high? I think it could solve some of old Icefiend issues.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#358

Post by CloudFlash » Mon Aug 05, 2013 2:14 pm

Tux wrote: Every original ghoul had original movement rules, rite? E.g. sjas flied, jitter jittered, creep was small and gave out noises, choke is big and makes no noises and frosty twinkled and spawned little flakes, rite? So how about making Nightmare jump high? I think it could solve some of old Icefiend issues.
-= :qualityposter: =-

Make Nightmare a very fast and fragile class with high jump. Finally some class to bite those hunterfags in the ass.
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#359

Post by Cruduxy » Mon Aug 05, 2013 5:10 pm

But hunters run quickly they dont have high jump.. also hunters hate choke :P -unless lucky op ice arrow-
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RE: Ghouls vs Humans: Legacy of Darkness v1.7d

#360

Post by CloudFlash » Mon Aug 05, 2013 5:19 pm

Yup. But when you jump, you move faster due to the beautiful logic of old fps games. So, higher jump = more boost, I guess? :P And op ice arrows dont even need to be lucky, tbh
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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