Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ænima
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#81

Post by Ænima » Sat Apr 27, 2013 3:47 pm

doomwolf555 wrote:
Ænima wrote:
doomwolf555 wrote: http://www.youtube.com/watch?v=NWZSs7aS ... e=youtu.be
here is a video about the new monsters with 3D model
... Aaand now you have clashing between 3D model monsters and non-3D ones. :/

Where did you rip those Doom3 MD3's from?

I have a feeling that this project is going to end up being AEOD with maps, unless you seriously focus on gameplay and visual harmony instead of just ripping anything that looks cool to you.
I try to but actually need more active modders for the mod
Why?
SpaceMarine wrote: Members list
[spoiler]Members: (listed by join date) Red colored for resgined
*[DeamonHectic]
*Stiff
*xrgman
*Kian Delany
*SoulHarvester
*Haze
*one_Two
*TerroisSsT
*Chaos
*Spidey
*Sami
*Confidential
*TiberiumSoul
*Bazooka
*Doomwolf555
*The Endertainer
*StarKiller
*aguares
*Wortulka[/spoiler]
Isn't 17 (16 from the list plus the project leader) enough? Surely at least a few of those people are not inactive?


Also, having a lack of active team members doesn't excuse ripping resources. (I should know, i've gotten in trouble for stealing resources in the past...) If you aren't sure how to do something, like in DECORATE or ACS, post a thread in the Editing section of the forum and someone will be glad to help you!

Or, if you need to practice your sprite-making skills, there are plenty of tutorials laying around, you just have to learn how to find them.

Here's a weapon sprite tutorial.

Here's a monster sprite tutorial.


And to be honest, what it really boils down to is this:
SpaceMarine wrote: Note: I can't map and I'm a forum newbie. But a lot of ideas are in my mind.
If a project is to come to fruition, the project leader himself must have expertise in all areas of mod-making (sprites, sounds, mapping, ACS, DECORATE). You can't just say "I don't know how to do this stuff, so I'll get someone else to do it".


I'm sorry if i sound like a critical dick. I'm just someone who's been in your position before and I'm trying to help you.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Zanieon
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#82

Post by Zanieon » Sat Apr 27, 2013 6:23 pm

Ænima wrote:
doomwolf555 wrote: http://www.youtube.com/watch?v=NWZSs7aS ... e=youtu.be
here is a video about the new monsters with 3D model
... Aaand now you have clashing between 3D model monsters and non-3D ones. :/

Where did you rip those Doom3 MD3's from?

I have a feeling that this project is going to end up being AEOD with maps, unless you seriously focus on gameplay and visual harmony instead of just ripping anything that looks cool to you.
He actually got those MD3 from my project, Hunter's Moon, he just reskinned some monsters.

So if you will use them Doomwolf, please give the proper credit.
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#83

Post by ibm5155 » Tue Apr 30, 2013 8:40 pm

Wow your models looks awesome Revilution, did you rip it manually or just used a md5 to md3 like converter? O_O
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Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
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doomwolf555
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#84

Post by doomwolf555 » Tue Jun 18, 2013 1:37 pm

The mod gonna be back alive soon

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#85

Post by xrgman » Tue Jun 18, 2013 2:59 pm

doomwolf555 wrote: The mod gonna be back alive soon
nop

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#86

Post by doomwolf555 » Tue Jun 18, 2013 3:10 pm

xrgman wrote:
doomwolf555 wrote: The mod gonna be back alive soon
nop
It is already new weapons and monsters added only need new maps

SpaceMarine
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#87

Post by SpaceMarine » Thu Jun 20, 2013 7:04 am

MAP01 screen which I'm working on:

Image
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#89

Post by xrgman » Tue Jun 25, 2013 6:08 pm

ugly as fuck :D

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#90

Post by Qent » Tue Jun 25, 2013 6:27 pm

doomwolf555 wrote: http://www.youtube.com/watch?v=I_id2PAx9LI
A new video
Judging by that video, you should definitely work on the map a lot more before worrying about that Cyberdemon, 3-D models, or weapon sprites.

doomwolf555
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#91

Post by doomwolf555 » Tue Jun 25, 2013 8:25 pm

xrgman wrote: ugly as fuck :D
And hits so hard!

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#92

Post by Mr.Man » Wed Jun 26, 2013 9:07 am

LOL, xrg is making a map? I would like to see the result of that :p
no offence, hes always criticising :p
Last edited by Mr.Man on Wed Jun 26, 2013 9:07 am, edited 1 time in total.

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#93

Post by xrgman » Wed Jun 26, 2013 4:39 pm

Mr.Man wrote: LOL, xrg is making a map? I would like to see the result of that :p
no offence, hes always criticising :p
wat, i'm not making any map

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#94

Post by Mr.Man » Wed Jun 26, 2013 5:41 pm

xrgman wrote:
Mr.Man wrote: LOL, xrg is making a map? I would like to see the result of that :p
no offence, hes always criticising :p
wat, i'm not making any map
Map Slots: (If a slot is blank, then it is unassigned)
MAP01: SpaceMarine
MAP02: xrgman
MAP03: Haze
MAP04: Haze
MAP05: Haze
MAP06: one_Two
MAP07: Haze
MAP08: Haze/aguares
MAP09:
MAP10: Haze
MAP11: Stiff
MAP12:
MAP13: Bazooka
MAP14:
MAP15: StarKiller
MAP16: xrgman
MAP17:
MAP18:
MAP19:
MAP20: Stiff
MAP21:
MAP22:
MAP23:
MAP24:
MAP25: SpaceMarine

you @ map 2 & 16? :L
lol

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#95

Post by one_Two » Wed Jun 26, 2013 5:57 pm

I'd like to withdraw from this please.

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#96

Post by xrgman » Wed Jun 26, 2013 7:01 pm

@mr.man I already told spacecake that I resigned :L

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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#97

Post by agaures » Wed Jun 26, 2013 8:24 pm

Well, i did start the map08 for this project a while ago.. but never finished it. So if someone would like to finish it off for me here is the link
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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Ænima
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#98

Post by Ænima » Wed Jun 26, 2013 9:01 pm

Qent wrote:
doomwolf555 wrote: http://www.youtube.com/watch?v=I_
A new video
Judging by that video, you should definitely work on the map a lot more before worrying about that Cyberdemon, 3-D models, or weapon sprites.
Every video I watch of this project seems to be exponentially worse than the one before it. :/
  1. there appears to be flames (?) coming out of the muzzle of that assault rifle
  2. that sniper rifle (I'm assuming it's a sniper rifle because you used the AWP sound, which gets cut off by the way) has a weird animation
  3. why do the cyberdemon's rockets play the archvile fire sound when they explode?
  4. the rocket explosion (or fire, whichever it is) frames look like mycelia (fungal growth). i'm not sure what you were going for here, or where you got the model from, but it definitely doesn't look like fire or an explosion
  5. none of the textures seem to fit, except for the rock ones (which look okay)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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SpaceMarine
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#99

Post by SpaceMarine » Fri Jun 28, 2013 6:16 am

xrgman wrote: @mr.man I already told spacecake that I resigned :L
LOL, you never told me you resigned, you just said that you're making another map that has priority...
Last edited by SpaceMarine on Fri Jun 28, 2013 6:16 am, edited 1 time in total.
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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Zap610
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RE: Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#100

Post by Zap610 » Sat Jun 29, 2013 4:34 am

This looks awful, amateurish, and overly ambitious without having the skills to back it up. The only constructive criticism I can offer is learn how to properly map before trying something advanced; otherwise you will look like a joke. Nobody cares about epic music, or numerous maps, or new weapons or anything if the levels suck. And no matter what you do or how hard you try, a bad level cannot be masked through other features.

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