Why?doomwolf555 wrote:I try to but actually need more active modders for the modÆnima wrote:... Aaand now you have clashing between 3D model monsters and non-3D ones. :/doomwolf555 wrote: http://www.youtube.com/watch?v=NWZSs7aS ... e=youtu.be
here is a video about the new monsters with 3D model
Where did you rip those Doom3 MD3's from?
I have a feeling that this project is going to end up being AEOD with maps, unless you seriously focus on gameplay and visual harmony instead of just ripping anything that looks cool to you.
Isn't 17 (16 from the list plus the project leader) enough? Surely at least a few of those people are not inactive?SpaceMarine wrote: Members list
[spoiler]Members: (listed by join date) Red colored for resgined
*[DeamonHectic]
*Stiff
*xrgman
*Kian Delany
*SoulHarvester
*Haze
*one_Two
*TerroisSsT
*Chaos
*Spidey
*Sami
*Confidential
*TiberiumSoul
*Bazooka
*Doomwolf555
*The Endertainer
*StarKiller
*aguares
*Wortulka[/spoiler]
Also, having a lack of active team members doesn't excuse ripping resources. (I should know, i've gotten in trouble for stealing resources in the past...) If you aren't sure how to do something, like in DECORATE or ACS, post a thread in the Editing section of the forum and someone will be glad to help you!
Or, if you need to practice your sprite-making skills, there are plenty of tutorials laying around, you just have to learn how to find them.
Here's a weapon sprite tutorial.
Here's a monster sprite tutorial.
And to be honest, what it really boils down to is this:
If a project is to come to fruition, the project leader himself must have expertise in all areas of mod-making (sprites, sounds, mapping, ACS, DECORATE). You can't just say "I don't know how to do this stuff, so I'll get someone else to do it".SpaceMarine wrote: Note: I can't map and I'm a forum newbie. But a lot of ideas are in my mind.
I'm sorry if i sound like a critical dick. I'm just someone who's been in your position before and I'm trying to help you.