all out wars gernade

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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balthmini
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all out wars gernade

#1

Post by balthmini » Thu May 30, 2013 9:55 pm

all out wars gernade is from a weapon mod that I loved sadly I dont know the name of the mod and Im trying to find out what mod it is.

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Ænima
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RE: all out wars gernade

#2

Post by Ænima » Thu May 30, 2013 10:03 pm

Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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balthmini
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RE: all out wars gernade

#3

Post by balthmini » Thu May 30, 2013 10:12 pm

what do I need to run it besides zandronum?

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Ænima
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RE: all out wars gernade

#4

Post by Ænima » Thu May 30, 2013 10:14 pm

I don't think you need anything besides Zandronum.


BUT, if you do get errors, run it with skulltag_actors.pk3 and skulltag_data.pk3. Those are the "compatibility" files.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

balthmini
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RE: all out wars gernade

#5

Post by balthmini » Thu May 30, 2013 10:17 pm

still getting errors

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Ænima
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RE: all out wars gernade

#6

Post by Ænima » Thu May 30, 2013 10:24 pm

What order are you loading the files in?

It should be

Code: Select all

skulltag_actors.pk3
skulltag_data.pk3
(then any map wads you want like av.wad, optional)
RealGunsAdvanced_fr_IV-coop.wad
Last edited by Ænima on Thu May 30, 2013 10:24 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

balthmini
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Posts: 4
Joined: Thu May 30, 2013 9:50 pm

RE: all out wars gernade

#7

Post by balthmini » Thu May 30, 2013 10:27 pm

btw I loved your old merceneries
keeps saying excepted '_' but got '_ '
, ,
Last edited by balthmini on Thu May 30, 2013 10:33 pm, edited 1 time in total.

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Ænima
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RE: all out wars gernade

#8

Post by Ænima » Fri May 31, 2013 12:05 am

Can you post a screenshot of the error?

I seem to have no problem loading these wads.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Qent
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RE: all out wars gernade

#9

Post by Qent » Fri May 31, 2013 12:11 am

I get the same error:

Code: Select all

Execution could not continue.

Script error, "realgunsadvanced_fr_iv-coop.wad:SBARINFO" line 83:
Expected ';' but got ',' instead.
Maybe try http://www.mediafire.com/download/j370s ... _fr_IX.zip instead?
Last edited by Qent on Fri May 31, 2013 12:15 am, edited 1 time in total.

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DevilHunter
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RE: all out wars gernade

#10

Post by DevilHunter » Fri May 31, 2013 1:02 am

Ok well, here is the screenshot for Skulltag

Image

and one for Zandronum.. Same errors btw.. something about that sbarinfo line

Image

And yes I used skulltag_data/Actors with Zandronum.

Lollipop
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RE: all out wars gernade

#11

Post by Lollipop » Sun Jun 02, 2013 10:57 am

try and go change that error inside the files, just cuz it's making an error? :)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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DevilHunter
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RE: all out wars gernade

#12

Post by DevilHunter » Sun Jun 02, 2013 11:15 am

Welp oddly enough I got the Wad to work. All it was, is that it had an Extra Number in the Mugshot bit of the sbarinfo. I removed that , and hazzah.

Here is the Fixed Version.

(yes that is a link up there)

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