Samsara - No longer under active development.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
TerminusEst13
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#621

Post by TerminusEst13 » Thu Apr 25, 2013 4:31 am

Glad to have you aboard, man! Welcome again to the game, and welcome to the forum.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

TerminusEst13
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#622

Post by TerminusEst13 » Thu Apr 25, 2013 4:18 pm

Hey, guys, just wanted to bring up a little something I found over on the ZDoom forum.
Turbo wrote:Image

I made a [Samsara] compatibility patch for Hacx 1.2, you can download it here.
Enjoy!
The picture alone sells it, easily.
Last edited by TerminusEst13 on Thu Apr 25, 2013 4:19 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Untitled
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#623

Post by Untitled » Mon Apr 29, 2013 7:04 pm

Alright, Although this may be seemingly getting old to hear, A HUGE (huge by the standards of the project) update was released for Samsara/Stronghold! Check it out!
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

[id]Angel
 
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#624

Post by [id]Angel » Thu May 02, 2013 9:59 am

Hey TerminusEst13, Can you add more weapons for BJ Blackowitz, The original Wolfenstein 3D Pistol was a luger, but it is a PPK on the Lost Episodes and a P38 on Spear of Destiny, Also the Machinegun for the Lost Episodes and Spear of Destiny has been turned from an MP40 to a STG-44, The chaingun was replaced by a MG42 on the Lost Episodes, Can you add these weapons plz, The PPK, P38, STG44, And the MG42 please

I Saw it on here: wolfenstein.wikia.com
[spoiler]Image[/spoiler]
Find me ingame as [id]Angel

Tux
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#625

Post by Tux » Thu May 02, 2013 12:37 pm

Hey TerminusEst13, Can you add more weapons for BJ Blackowitz, The original Wolfenstein 3D Pistol was a luger but it is Colt in RTTC:W, Also there is was Tesla Gun For The RTTC:W. the Panserfust is Also A good Weapon Plz Add them. Venom Gun Tesla Gun Colt Please Add.
Image
dear diary, tux today was a faggot again[/size]

LivingWithGames
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#626

Post by LivingWithGames » Thu May 02, 2013 4:05 pm

Not sure if those two are desperate about it...

...or we just discovered this guy owns two accounts.

Ijon Tichy
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#627

Post by Ijon Tichy » Thu May 02, 2013 9:04 pm

But

but

we were going to add hitler's quad chainguns :(

[id]Angel
 
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#628

Post by [id]Angel » Fri May 03, 2013 3:06 am

What two accounts, dude i stay Retro, classic, and i had been here since 2012 ok, i had been playing DOOM since 2009, i registered on the Skulltag forums (And then, shortly, the forums were closed), i am talking about adding weapons from Spear of Destiny and The Lost Episodes alright, instead of that non-classic shit that Tux is talking about

Edit: Also, those weapon from the two DLC's replaced the original Wolf3D weapons, i am requesting the developers to add them in Samasra instead of replacing the old weapons.
Tux wrote: Hey TerminusEst13, Can you add more weapons for BJ Blackowitz, The original Wolfenstein 3D Pistol was a luger but it is Colt in RTTC:W, Also there is was Tesla Gun For The RTTC:W. the Panserfust is Also A good Weapon Plz Add them. Venom Gun Tesla Gun Colt Please Add.
Tux, *facepalm* READ THE FUCKING DESCRIPTION ON THE FIRST PAGE, IT MUST STAY RETRO AND CLASSIC YOU STUPID ASS DUMBFUCK, NOT SOME SHIT FROM 2001

IGOR WAS HERE.
Last edited by The Toxic Avenger on Fri May 03, 2013 4:11 am, edited 1 time in total.
[spoiler]Image[/spoiler]
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TerminusEst13
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#629

Post by TerminusEst13 » Fri May 03, 2013 7:47 am

[id]Angel wrote:Can you add these weapons plz, The PPK, P38, STG44, And the MG42 please
They wouldn't really act much different from their counterparts, as far as I can see, so there's not really a lot of areas to add them to. The only empty area is the III, and that's going to stay empty.
Sorry.

Now, if Skulltag weapons ever get implemented...that's a different story.
Last edited by TerminusEst13 on Fri May 03, 2013 7:50 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

[id]Angel
 
Posts: 49
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Location: Earth

RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#630

Post by [id]Angel » Fri May 03, 2013 9:30 am

TerminusEst13 wrote:
[id]Angel wrote:Can you add these weapons plz, The PPK, P38, STG44, And the MG42 please
They wouldn't really act much different from their counterparts, as far as I can see, so there's not really a lot of areas to add them to. The only empty area is the III, and that's going to stay empty.
Sorry.

Now, if Skulltag weapons ever get implemented...that's a different story.
Well how about release a skin pack for it, or an optional addon for it
[spoiler]Image[/spoiler]
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Ijon Tichy
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#631

Post by Ijon Tichy » Sat May 04, 2013 4:06 am

so we were doing some melee-only testing
I was tweaking shit

this happened
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[id]Angel
 
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#632

Post by [id]Angel » Sat May 04, 2013 8:49 am

Ijon Tichy wrote: so we were doing some melee-only testing
I was tweaking shit

this happened
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Lmao, how can Duke walk? guess he kicked ass but put drugs in his bubblegum
[spoiler]Image[/spoiler]
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Cruduxy
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#633

Post by Cruduxy » Sat May 04, 2013 9:23 am

Well that double kick bug was fixed in duke3d though :P
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Nothing to see here
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Ijon Tichy
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#634

Post by Ijon Tichy » Sat May 04, 2013 2:07 pm

The CHANGELOG wrote:- By popular demand, the double Duke boot bug from early versions of Duke Nukem 3D has been replicated. I don't know WHY you folks wanted this, but hey, it's here! Enjoy!
that was in 0.26

the point of the video was to show how /hilarious/ it made things

MarkuzESP
 
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#635

Post by MarkuzESP » Sun May 05, 2013 7:06 pm

"Hi Guys. Today, in JackDuke, I'll show you how to walk and double kick guys without any reason like a boss"

Signed : Duke Nukem. Balls of Steel.
Must... not... Derp!!!

Oddbrother
 
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#636

Post by Oddbrother » Mon May 06, 2013 2:17 am

[id]Angel wrote:Well how about release a skin pack for it, or an optional addon for it
If only Wolfenstein RPG's packages were cracked already.

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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#637

Post by [id]Angel » Mon May 06, 2013 7:16 am

Oddbrother wrote:
[id]Angel wrote:Well how about release a skin pack for it, or an optional addon for it
If only Wolfenstein RPG's packages were cracked already.
No dude, the ones i requested are from Spear of Destiny and The Lost Episodes, not from that mobile Wolfenstein 3D RPG, and i just recently knew that the weapons from the two DLC's got buffed and nerfed (not all of them but some, especially the Chaingun became an MG-42 and now has increased rate of fire, the pistol on Spear of Destiny now became a Walther PPK and now has slightly increased damage, the pistol on The Lost Episodes became a Walther P38 which still has the same stats like the original Luger, And on both DLC's the MP40 became an STG44 with increased damge but still has the same rate of fire of the MP40)

Oh and if you think this is fake, go to wolfenstein.wikia.com
[spoiler]Image[/spoiler]
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Echo
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#638

Post by Echo » Tue May 07, 2013 12:51 am

[id]Angel wrote: --bunch of stuff about Wolf3D weapons and including Lost Episodes nonsense--
Wait wtf is this shit about the pistol in Wolf3D being different to SoD?

And I wouldn't take info in any wiki at face value. For years the Doom wiki had some stupid bullshit about Cyberdemons being coded to run away from players wielding a chainsaw, and that they not only took more damage/had a higher painchance when attacked with this weapon, but were also unable to hit a player sawing at them.

Which is complete and utter bollocks; you'll get your fucking head taken off.
Last edited by Echo on Tue May 07, 2013 12:57 am, edited 1 time in total.
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Ijon Tichy
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#639

Post by Ijon Tichy » Tue May 07, 2013 3:30 am

next, on Ijon What The Hell Were You Thinking
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RE: Samsara - 0.28b - Fight, for the Front and Freedom!

#640

Post by CommanderKeenFsr » Wed May 08, 2013 12:09 am

Ijon Tichy wrote: next, on Ijon What The Hell Were You Thinking
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Turns out Duke's manliness levels got so high that even his kicks could cause explosions.
Last edited by CommanderKeenFsr on Wed May 08, 2013 12:11 am, edited 1 time in total.
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uz be craven for me when i leave

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