HELL Vs Marines - V0.3 (V0.4 Needs Testing)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.

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Southpark2010
 
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HELL Vs Marines - V0.3 (V0.4 Needs Testing)

#1

Post by Southpark2010 » Wed Jun 06, 2012 9:35 pm

Scroll down for V0.4 TEST

This is a mod where you can pick two teams: Armies Of UAC or Forces Of HELL, You'll fight in Team Deathmatch or Team-LMS. This is also compatable with LMS, Terminator, Duel and Regular-Deathmatch. This is to be played with Skulltag or Zandronum. This comes with a map, 'HVM01'.

Videos:
Spoiler: Marine Gameplay: (Open)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Spoiler: Shotgun Guy Gameplay: (Open)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Spoiler: (V0.4) HVM01 Showcase - Commando/SSG-Marine Gameplay: (Open)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag

Spoiler: Class List (Open)
--U.A.C.--

Marine - Average class, 100 HP, Carries a Shotgun, Pistol and uses his fists.

Assassin - Medium class, 125 HP, Carries a Sniper Rifle (Powerful, even more powerful while zoomed in), Colt45.

Berserker - Heavy Class, 150 HP, Fast, Powerful punches, but only a melee class.

Pyro-Expert - Heavy class, 125 HP, Slow, Regenerates ammo when holding still, Carries a Flamethrower (Powerful, very short range, uses up fuel very quickly), Flaregun (Medium damage, Can regenerate flares when holding the weapon and not firing), and a Fireaxe (Powerful, slow hitting, Remember: This is a slow class, so trying to catch up with an enemy will be a challenge).

Commando - Medium class, 125 HP, Carries a Shotgun (Light damage, pumps it faster than the regular Shotgun), a Pistol (Light damage, accurate), your Fists (Medium damage), and a Plasma Gun (Powerful, slow-moving projectiles, must lift up the gun after each bursts of fire).

--HELL--

Zombieman - Average class, 100 HP, Carries an accurate Rifle (Alt-fire does a 3-round burst).

Shotgun Zombie - Medium class, 100 HP, Carries a powerful Shotgun.

Chaingun Zombie - Medium class, 100 HP, Carries a Chaingun (Inaccurate, medium damage).

Imp - Medium class, 125 HP, Uses Fireballs (Medium damage, fast-moving), Alt-fire does a powerful melee attack.

Demon - Medium class, 150 HP, Fastest class, Bites enemy players (Medium damage).
Spoiler: Changelog (Open)
-- HELL Vs Marines V0.3 BETA - Changelog --

- Format changed from .WAD to .pk3

- A map made (by me) for HvM is featured in this. Look for 'HVM01'. Note: It's a Work-In-Progress. Any feedback on this would be greatly appreciated.

- New Marine Class: Meet the Commando; He's equipped with a Shotgun (he pumps it at a fast rate at a cost of low damage), A Pistol (An accurate weapon), A big gun; The Plasma-Rifle (Powerful, but you hold your Rifle up after each bursts), and your Fists (Moderate damage, but still a last resort).

- New Demon Teeth sprites.

- The Marine Pistol has a new fire sound.

- Removed the Barrel since the sprites are not showing up, this will be fixed at some point.

- Pyro's Flaregun now regenerates when not firing (while holding it).

- Pyro now has a melee weapon: Say hello to the FireAxe (*cough*TF2)

- The Berserker has its own voice.

- The Assassin's Sniper Rifle now fires faster (Especially when it's zoomed in). Shots fired while zoomed in are more powerful. The Assassin now carries 20 Rifle Bullets.

- The Imp has had a huge buff:
The Imp's health is now 125, runs a tiny bit faster, the fireballs now fly faster and do slightly more damage.



-- Older Changelog --



-- HELL VS Marines V0.2 BETA - Changelog --


- New Class: Pyro-Expert!

Equipped with a (you guessed it) Flamethrower and a Flaregun! He's a slow class with the ability to regenerate ammo by standing still. The Flamethrower is one helluva weapon, it's extremely powerful, but its range is short. Your Flaregun is good for shooting enemies at a distance since your Flamethrower doesn't have a far range, and drains fuel quickly.

- Berserker has had a drastic change: he is now a fast class, his fist sprites now look better, and he now punches faster.

- Added a 3-round burst Alt-Fire for the Zombieman's Rifle. This Alt-Fire is slightly less accurate, but slightly more damaging.

- Shotgunguy's Shotgun has had a nerf. It is now less accurate and does a bit less damage.

- Many Power-ups have new looks. The Max-Health Bonus is now red D64 Bonus.

- The Green, Blue and Red armor has been brought back (in sphere form of course).

- Heavy Weapon Zombie's Chaingun fire sounds isn't obnoxious any more.

- Assassin now has Taunt, Pain and Death sounds now (for Male and Female).
Spoiler: Resources (Open)
ID Software, Nash, Sergeant_Mark_IV, JoeyTD, Perkristian, Beautiful Doom, Master Of Puppets, Cacodemon, Froon, Xim, Strife, David G, Doom 64, 3D Realms, Captain Toenail, TODM, Trooper 077, Ghastly_Dragon, Bobby Prince , Kinsie, Phi108, Minigunner, Eriance, Uboa, Zedek The Plague Doctor, Mike12, Dolphman, Cage. Did I forget to mention anybody?

Link: http://www.mediafire.com/?z1kajfr7z675yn6

Alt Link: http://wadhost.fathax.com/download.php?view.190
Last edited by Southpark2010 on Sat Feb 01, 2014 12:05 am, edited 1 time in total.

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RE: HELL Vs Marines V0.1 - BETA

#2

Post by Ammo » Tue Jun 12, 2012 8:56 pm

Nice. And actually relevant!

Southpark2010
 
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RE: HELL Vs Marines - V0.2

#3

Post by Southpark2010 » Sun Sep 30, 2012 6:29 pm

Okay, V0.2 has been released. Check first post!
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RE: HELL Vs Marines - V0.2 (30th Sep)

#4

Post by Michelle » Sun Sep 30, 2012 7:31 pm

I played this about a month ago on a server that was only up for a short while. I liked it so much I hosted it for the rest of the day. Many joined and played. Its a good mod, funny and fast paced. :)

Southpark2010
 
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RE: HELL Vs Marines - V0.2 (30th Sep)

#5

Post by Southpark2010 » Sun Sep 30, 2012 7:40 pm

Michelle wrote: I played this about a month ago on a server that was only up for a short while. I liked it so much I hosted it for the rest of the day. Many joined and played. Its a good mod, funny and fast paced. :)
Thanks. I had no idea this was hosted. I hosted a server for this at one point, but I took it down afterwards.
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RE: HELL Vs Marines - V0.2 (30th Sep)

#6

Post by Camo Yoshi » Wed Oct 17, 2012 6:10 pm

I'm looking into hosting a permanent server for this, this mod deserves more attention. :)
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

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RE: HELL Vs Marines - V0.2 (30th Sep)

#7

Post by Southpark2010 » Thu Oct 18, 2012 6:14 am

Camo Yoshi wrote: I'm looking into hosting a permanent server for this, this mod deserves more attention. :)
Thanks, dude.
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RE: HELL Vs Marines - V0.3 (21st Nov)

#8

Post by Southpark2010 » Wed Nov 21, 2012 8:28 pm

New Release! Check first post.
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RE: HELL Vs Marines - V0.3 (21st Nov)

#9

Post by Southpark2010 » Tue Dec 04, 2012 6:44 am

Monsterovich wrote: What needs to be fixed in balance:
1. All Marines must have fists or other melee weapons (no infinite in assassin pistol!)
Is there anywhere else to find a knife other than Realm667 (since it's been hacked).
Monsterovich wrote: 2. Regeneration of ammo shouldn't be in flamer and flare gun - Makes this class too strong
Well, I'm still going to keep this but should I make the Flare regeneration a bit longer and make the Fuel regeneration even longer?
Monsterovich wrote: 3. Assassin too weak. Make a knife with invisibility skill :wink:
I've increased the damage for the Sniper Rifle and edited the Scope sprite so aiming is easier. How exactly do I make the 'invisibility skill'? Does it require ACS or anything complicated?
Monsterovich wrote: 4. Commando must have plasma gun only without shotgun (Marine already has it) !
Well, he has a Shotgun which he fires and pumps faster than Marine's one but at a cost of damage.
Monsterovich wrote: 5. Demon too weak like Assassin. Make a spectre skill on 2nd fire.
This needs to be fixed first.
I've increased the damage a bit for him as well, Berserkers are now more vulnerable, same with Pyros.
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RE: HELL Vs Marines - V0.3 (21st Nov)

#10

Post by Camo Yoshi » Sun Dec 23, 2012 9:43 am

Hey Southpark, just wanted to say I got a TeamDM server up with your mod at floorchan.org:20000. 16 people, with the Skulltag DM maps. :)

Tell me what you think!

-Camo
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

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RE: HELL Vs Marines - V0.3 (21st Nov)

#11

Post by Southpark2010 » Sun Dec 23, 2012 4:39 pm

Awesome, thank you! :)
EDIT: You forgot to put 'HVM01' in the map rotation.
Last edited by Southpark2010 on Sun Dec 23, 2012 5:37 pm, edited 1 time in total.
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RE: HELL Vs Marines - V0.3 (21st Nov)

#12

Post by Camo Yoshi » Sun Dec 23, 2012 8:31 pm

Southpark2010 wrote: Awesome, thank you! :)
EDIT: You forgot to put 'HVM01' in the map rotation.
Ah, ok. Wasn't aware maps came with the mod (Readme didn't state this was the case). If you could put up more documentation for the mod such as info about the maps included, recommended DMFlags, and recipes (good map packs or other wads for this mod), that'd be cool and would help other people get more servers set up.

EDIT: Just checked out HVM01. Holy crap, amazing map for DM and such, did you make it?
Last edited by Camo Yoshi on Sun Dec 23, 2012 8:44 pm, edited 1 time in total.
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

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RE: HELL Vs Marines - V0.3 (21st Nov)

#13

Post by Southpark2010 » Mon Dec 24, 2012 10:05 am

Camo Yoshi wrote:
Southpark2010 wrote: Awesome, thank you! :)
EDIT: You forgot to put 'HVM01' in the map rotation.
Ah, ok. Wasn't aware maps came with the mod (Readme didn't state this was the case). If you could put up more documentation for the mod such as info about the maps included, recommended DMFlags, and recipes (good map packs or other wads for this mod), that'd be cool and would help other people get more servers set up.

EDIT: Just checked out HVM01. Holy crap, amazing map for DM and such, did you make it?
Uh-huh, it's my first map I pretty much ever made. Needs a better name though. :smile:
Last edited by Southpark2010 on Mon Dec 24, 2012 10:06 am, edited 1 time in total.
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RE: HELL Vs Marines - V0.3 (21st Nov) (Plus V0.4 Test)

#14

Post by Southpark2010 » Mon Apr 15, 2013 7:33 pm

Okay, I've released a test version of V0.4 to get help/suggestions on the new Super-Shotgunner to see if he's too weak, too powerful, too slow, etc. I'm still working on the Cacodemon, but feel free to suggest ideas about him.
Get the TEST version here: http://www.mediafire.com/?d09cmxbaduip0o7
Spoiler: List of changes (Open)
-- HELL Vs Marines V0.4 TEST- Changelog --

- New Marine Class: Super-Shotgunner! He's a very slow class with 120 HP, His weapons are: An SSG (Extremely powerful at close range but huge recoil and very slow to reload) and your Fists (Last resort).

- New HELL Class (finally): The Cacodemon! You can fly, shoot powerful Lightning Balls and bite enemy players.

- Heavy Weapons Zombie's Chaingun has a new look and needs to slow down after firing.

- Heavy Weapons Zombie has 120 HP and is now a bit slower.

- Berserker and Pyro is now more vulnerable to Demon's attacks.

- Pinky now has a Flame/Plasma-Death.

- Marine's/Shotgun-Zombie's Shotgun has had a nerf.

- Assassin's Sniper-Scope looks different.

- Assassin's Sniper does a little less damage when fired like normal and through the scope, you can't one-shot an enemy anymore.

- Bug-Fix: Fixed the missing frames in Commando's Fist.

- New music for the title screen and Lose/Win screens for the Marines and Demons.

- Commando has more male and female taunts.
Last edited by Southpark2010 on Sun Aug 18, 2013 5:54 pm, edited 1 time in total.
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RE: HELL Vs Marines - V0.3 (21st Nov) (Plus V0.4 Test)

#15

Post by Ivan » Tue Apr 16, 2013 6:16 am

So instant question, what's the difference between Shotgun guy's shotgun and a normal marine's shotgun?
=== RAGNAROK DM ON ... uh... dead forever? ===
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RE: HELL Vs Marines - V0.3 (21st Nov) (Plus V0.4 Test)

#16

Post by Southpark2010 » Tue Apr 16, 2013 4:05 pm

- Tiny bit less accurate,
- Couple more pellets fired,
- Doesn't need ammo (I might change this as I'm trying to learn how to add reloading, Zombie's Shotgun would probably only need to reload while not needing extra shells.
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RE: HELL Vs Marines - V0.3 (V0.4 Needs Testing)

#17

Post by Cruduxy » Tue Apr 16, 2013 5:29 pm

I remember playing this over a month ago, it was fun but I hope sg guy is no longer god tier :P
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Southpark2010
 
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RE: HELL Vs Marines - V0.3 (V0.4 Needs Testing)

#18

Post by Southpark2010 » Tue Apr 16, 2013 5:37 pm

I never remember saying that, unless you thought that because I haven't released a version for a few months? :smile: I'll test this out soon.
Last edited by Southpark2010 on Tue Apr 16, 2013 5:39 pm, edited 1 time in total.
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RE: HELL Vs Marines - V0.3 (V0.4 Needs Testing)

#19

Post by Camo Yoshi » Sat May 04, 2013 7:13 pm

Gah, now I don't know which one of HvM to run! :P Monsterofvich's version or v0.4 test? :P

Also, the dedicated server is set to return soon.
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

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RE: HELL Vs Marines - V0.3 (V0.4 Needs Testing)

#20

Post by Southpark2010 » Thu May 09, 2013 12:28 am

Camo Yoshi wrote: Gah, now I don't know which one of HvM to run! :P Monsterofvich's version or v0.4 test? :P
Well, I need players to test V0.4 so I know if the SSG class needs any improvements.
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