Medicris wrote:
A guy could W+M1 down any hallway and if some poor sap was in the way, bam. Death by tidal wave of 500 simultaneous balls in his face.
I lol'd... sometimes I really wish I wasn't so immature.
First things first, I can't say enough good things about this mod. It's absolutely fucking incredible how everything present has been combined while managing to retain a level of balance between characters, yet at the same time still lets their abilities and differences play off each other really well in co-op games. DM?
I can never find a decently populated server to try things out properly why the fuck isn't this more popular and what the fuck is wrong with everyyrraaaaaagghhh...
Anyway, reading through some of the character requests (or should I say suggestions), and comparing them to the ones we can currently play as, I can't really see a role for any that I'm familiar with that wouldn't seem either crammed-in or somewhat redundant:
Caleb (Blood):
Yeah, okay, he's cool and all that, but would only play something like a lesser version of Duke. Personally I think he relies on medium-range hitscans and short-range projectiles too much to be an effective character in the frequently changing open spaces/tight corridors of most IWADs (not to mention that he's absolutely 100% fucking dead if he's caught in a Doom-style teleporting horde ambush). Being
incredibly fragile (making Duke look like Chex) also means that if explosives are involved he's more than likely to simply blow himself up while only injuring opposition in a DM.
Jon (Powerslave/Exhumed):
Alright, maybe this one
could work, but he doesn't bring much new to the table and probably wouldn't be much good outside of amplifying the challenge for whoever plays as him; from what I remember he also gladly seems to die at the drop of a hat (probably a recently-deceased Caleb's hat).
Blake Stone:
B.J. Blazkowicz IN SPAAAAAACE!!
Bitterman (Quake II):
Aside from the Railgun, there's nothing particularly new here (unless we start pissing around with expansion weapons and solely use those as his weaponset); Bitterman would play like something of a Doomguy clone. He's also pretty slow (compare his pace in Quake II to Ranger's in Quake), lacks a melee weapon, and his default Blaster completely and utterly sucks balls.
Now don't get me wrong; I would like to see these guys in there, and if it's at all possible to get these characters in without them being needless "me too!" bloat then I don't think anyone would complain at all (and Caleb would probably be in already), but I really can't see an overall purpose in throwing any of them in right now. Too much similarity to what we've got, blah blah blah!
(Oh, and that was my video earlier in the topic. Not that this is important.)
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U