Did anyone notice the...

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Ivan
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Did anyone notice the...

#1

Post by Ivan » Sat Jun 16, 2012 11:09 pm

Different bobbing we got on Zandronum compared to Zdaemon ? Could we have the bobbing there on here as a cvar or something ? I find it easier to aim when it's like that and I'm sure I'm not the only one thinking that. (In case you don't get what I mean, everytime you fire your weapon here it is centered, but on Zdaemon it's kept relatively to it's position before firing) This is also the vanilla Doom behaviour.
Last edited by Ivan on Sat Jun 16, 2012 11:09 pm, edited 1 time in total.
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Qent
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RE: Did anyone notice the...

#2

Post by Qent » Sat Jun 16, 2012 11:24 pm

/me tries Chocolate Doom.

I think I see what you mean.... How can you possibly aim better like that?? Depending on when you hold down +attack, your gun could be locked in a completely different location. Zandronum's is better IMHO, but to each his own. Actually, how do people aim with movebob on at all? :razz:

But yeah, that'd be cool. More stuff to make players feel at home. How applicable do you think it is to ZDoom?
Last edited by Qent on Sat Jun 16, 2012 11:24 pm, edited 1 time in total.

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Ivan
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RE: Did anyone notice the...

#3

Post by Ivan » Sat Jun 16, 2012 11:29 pm

It's very applicable and just as well combinable with my bugtracker request about bobstyles from Zdoom. Could get the whole thing together in one package eh ?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Did anyone notice the...

#4

Post by Medicris » Sun Jun 17, 2012 1:17 am

Calm yo titties.

Though I'd seriously like to have the movebob cvar split into camera bob and gun bob. I like the gun moving, but the camera bouncing around everywhere isn't in any other game for a reason. It's distracting. When you're trying to aim at something far away while moving, your crosshair flies way over its head and way under its feet. It's overall pretty stupid to not know if the bullet will hit the target, fly 5 feet over its head or hit the rock it's hiding behind.

Personally, I play Quake 1/2/3 and UT with no camera movement but I let the gun move around as I walk. I'd like that to be possible here.
Last edited by Medicris on Sun Jun 17, 2012 1:19 am, edited 1 time in total.

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RE: Did anyone notice the...

#5

Post by Qent » Sun Jun 17, 2012 5:50 am

That wasn't meant to be 100% serious. I played with movebob forever and just got used to playing without.

(The first part about the sprite's position in the Fire state was serious though. I don't understand how the Vanilla way can make aiming easier.)

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RE: Did anyone notice the...

#6

Post by Ivan » Sun Jun 17, 2012 9:26 am

Well I guess it's because that's what I'm used to :) I know a couple more who would appreciate it too. Also, like you said, makes you feel at home.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Did anyone notice the...

#7

Post by Konda » Sun Jun 17, 2012 11:02 am

I did notice the crosshair bobbing, but it's very small from my view so I'm fine with it. I think the crosshair bobbing depends on resolution. Try playing with that.

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Medicris
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RE: Did anyone notice the...

#8

Post by Medicris » Sun Jun 17, 2012 10:34 pm

I suppose. Thinking about other modes with guns that aren't vanilla Doom, it could be a factor though.

Railguns, lightning guns, sniper rifles, nailguns. In Quake, no camera movement is pretty much necessary for landing hits with railguns and lightning guns reliably.

Also, don't forget mods with zoom.

Personally, I play with movebob 0.01 so I can have the gun move a bit and have the camera not bounce around everywhere.

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