NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
Update to V3.
I really wanted to port this HUD to Samsara and Brutal Doom. So with Blue Shadow and BlueFireZ88's permission I can release this HUD to all.
File
http://files.drdteam.org/index.php/file ... utalv3.zip
Screenshots
http://i.imgur.com/Sx8XY.jpg
http://i.imgur.com/r5vrt.jpg
What it does.
Fully working modified Blue Shadow/DEHUD for Brutal Doom .17 and Samsara 27b for ZDOOM/GZDOOM. The samsara version works just fine in Heretic and Hexen as well. The ammo counters on the top right will accommodate the classes that don't use the standard 4 weapon types. In the Brutal Doom version, you can keep track of the secret weapon ammo without having to select the guns anymore. The Brutal Doom version has a normal version and a NR version for those like me who use the NoReload mutator.
As of 2b there is now Zandronum Support. Since the resolution feature in SBARINFO doesn't exist for it, I had to comment it out. Meaning, you have to run it at HUD_SCALE 0 to use it properly in zandronum (So on 1080p screens it's going to be a bit small). There is also ACS and NonACS versions. The ACS version has the bar/number color changing behavior like the previous ones did while the nonACS one doesn't.
[spoiler]Version 3 Changelog
General
-Tweaked naming convention to be more consistant.
Samsara
-ClusterRocketAmmo is now referenced as MultiRocketAmmo
-Fixed Purple Health Anomalies
-No more Tome of Power Anomalies
-Strife keys now show properly in the key bar.
-When playing Strife, a dedicated coin counter will appear on the top left.
-Added Sigil indicator when carrying Sigil pieces.
-NonACS Zdoom Samsara should show the proper top left information.
Brutal
-Added old Skulltag weapon capability.
Changelog since Version 2
Features:
-Zandronum Support
-New NonACS version
-Chex keys properly show in HUD while playing Chex Quest.
-Heretic Key alignment adjusted.
Changelog since version 1
Features:
1.6 NC Hud's Blue Health/Armor Bar progression added for both editions.
As Security Officer, the health/armor bars will become purple when your health is above 200.
Bug Fixes:
Ammo now displays properly as Parias.
Ranger mugshot anomalies fixed.
Doom God Mode mugshot aligned properly.
Partial Invisibility no longer shows a ranger face behind your current mugshot. (As PI works for ranger properly now).[/spoiler]
I really wanted to port this HUD to Samsara and Brutal Doom. So with Blue Shadow and BlueFireZ88's permission I can release this HUD to all.
File
http://files.drdteam.org/index.php/file ... utalv3.zip
Screenshots
http://i.imgur.com/Sx8XY.jpg
http://i.imgur.com/r5vrt.jpg
What it does.
Fully working modified Blue Shadow/DEHUD for Brutal Doom .17 and Samsara 27b for ZDOOM/GZDOOM. The samsara version works just fine in Heretic and Hexen as well. The ammo counters on the top right will accommodate the classes that don't use the standard 4 weapon types. In the Brutal Doom version, you can keep track of the secret weapon ammo without having to select the guns anymore. The Brutal Doom version has a normal version and a NR version for those like me who use the NoReload mutator.
As of 2b there is now Zandronum Support. Since the resolution feature in SBARINFO doesn't exist for it, I had to comment it out. Meaning, you have to run it at HUD_SCALE 0 to use it properly in zandronum (So on 1080p screens it's going to be a bit small). There is also ACS and NonACS versions. The ACS version has the bar/number color changing behavior like the previous ones did while the nonACS one doesn't.
[spoiler]Version 3 Changelog
General
-Tweaked naming convention to be more consistant.
Samsara
-ClusterRocketAmmo is now referenced as MultiRocketAmmo
-Fixed Purple Health Anomalies
-No more Tome of Power Anomalies
-Strife keys now show properly in the key bar.
-When playing Strife, a dedicated coin counter will appear on the top left.
-Added Sigil indicator when carrying Sigil pieces.
-NonACS Zdoom Samsara should show the proper top left information.
Brutal
-Added old Skulltag weapon capability.
Changelog since Version 2
Features:
-Zandronum Support
-New NonACS version
-Chex keys properly show in HUD while playing Chex Quest.
-Heretic Key alignment adjusted.
Changelog since version 1
Features:
1.6 NC Hud's Blue Health/Armor Bar progression added for both editions.
As Security Officer, the health/armor bars will become purple when your health is above 200.
Bug Fixes:
Ammo now displays properly as Parias.
Ranger mugshot anomalies fixed.
Doom God Mode mugshot aligned properly.
Partial Invisibility no longer shows a ranger face behind your current mugshot. (As PI works for ranger properly now).[/spoiler]
Last edited by BlackFish on Sun Feb 24, 2013 6:50 pm, edited 1 time in total.
RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
Epic finally less torture from that thing on top of my screen with weapon numbers!
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Nothing to see here
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Nothing to see here
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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
Oh hell does that look good. Will be tedious to run with regular servers tho.
RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
This is really great, I've enjoyed it so far.
RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
-/-
disregard what i said i took a look in the SBARINFO and realized how ridiculously easy it was and did it myself
disregard what i said i took a look in the SBARINFO and realized how ridiculously easy it was and did it myself
Last edited by Monsoon on Thu Jan 10, 2013 4:14 pm, edited 1 time in total.
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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
Just ran through Brutal DooM 2 with the ACS version.
It was sexy as hell.
It was sexy as hell.
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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
I hope Sbarinfo does get updated, since I'm stuck with my Old and Small CRT :/ The damn numbers show up so small on my screen, I can't even read them
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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
samsara_cl_weaponhud 0Cruduxy wrote: Epic finally less torture from that thing on top of my screen with weapon numbers!
hud_scale 1DevilHunter wrote: I hope Sbarinfo does get updated, since I'm stuck with my Old and Small CRT :/ The damn numbers show up so small on my screen, I can't even read them
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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
Yes I know of the hud_scale 1 thing, but still its small..
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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
Very nice hud. I played Brutal Dom 0.18 test 2 with this.
Is there way make bigger right up corner ammo counter? I use 1920 x 1080 resolution.
Can you add more colours for bars? Light green, light yellow, orange etc.
What does left right corner 'I' mean?
Is there way make bigger right up corner ammo counter? I use 1920 x 1080 resolution.
Can you add more colours for bars? Light green, light yellow, orange etc.
What does left right corner 'I' mean?
Last edited by PaskaTykki on Sun Jan 20, 2013 2:28 pm, edited 1 time in total.
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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
I know its late, and I already responded to ya, but this is how it looks on my screen...Ijon Tichy wrote:hud_scale 1DevilHunter wrote: I hope Sbarinfo does get updated, since I'm stuck with my Old and Small CRT :/ The damn numbers show up so small on my screen, I can't even read them
Spoiler: Spoiled because its 1280x800 (Open)Yea I know, I had 1650x1080, but My dad wanted his Flatscreen back. So now, I'm stuck with this old crt again, which can only get 75hz refresh at that res. It sucks, but least its something :/
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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
That seems to be the size it's supposed to be.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
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DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
If you want the hud to properly be scaled you're better off using gzdoom for the hud. As I said in the OP
Since the resolution feature in SBARINFO doesn't exist for it, I had to comment it out. Meaning, you have to run it at HUD_SCALE 0 to use it properly in zandronum (So on 1080p screens it's going to be a bit small).
RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
New Version, now with slightly more Samsara v28 support (Yes, Strife!)
RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
Impressive! I'll consider using this.

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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
In GZdoom my hud look like this. http://imageshack.us/f/690/screenshotdoom201302261.png/
What cause this?
What cause this?
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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
Try using Hud_Scale 0. Seems to fix the problem, however in the Zandro Version, that is not possible.. Yet, as it makes everything small.
EDIT: I tried this in Zdoom myself. Love the hud :p Makes it more Enjoyable, though the Stock Samasara is good too. Have yet to try out the ?Updated? BrutalDoom Hud.
EDIT: I tried this in Zdoom myself. Love the hud :p Makes it more Enjoyable, though the Stock Samasara is good too. Have yet to try out the ?Updated? BrutalDoom Hud.
Last edited by DevilHunter on Wed Feb 27, 2013 12:53 am, edited 1 time in total.
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RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)
Would this be possible to edit in some way so it works with vanilla doom? I really like the hud but I can't get it working with it.