FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

All finished FNF events go here.

Moderator: Friday Night Fragfest Team

Locked
Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#1

Post by Qent » Thu Jan 31, 2013 10:02 pm

Hey, it's Ragnarok DM again! Remember to get the HQ music pack if so inclined. American is a huge pile of Skulltag WADs that we did a couple of months ago, but with Skulltag maps from SpaceDM5 thrown into the mix. It's also got some slightly modified weapons, so let me know how that works out for you.

European FNF

Game Mode: Team Deathmatch
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Ragnarok DM, patch, ZandroSpree

When: February 1st, 2013, 19:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 24/64
Time Limit: 7 minutes
Frag Limit: none
Maplist: MAP01-13, 15-18, 20-23

Code: Select all

addmap map13
addmap map02
addmap map05
addmap map18
addmap map06
addmap map04
addmap map12
addmap map01
addmap map03
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map15
addmap map16
addmap map17
addmap map20
addmap map21
addmap map22
addmap map23
addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map15
addmap map16
addmap map17
addmap map18
addmap map20
addmap map21
addmap map22
addmap map23
DMFlags: 2905092
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524352
CompatFlags2: 0

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 4


American FNF

Game Mode: Skulltag
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Tricky Skulltag, PKST, PKST patch, RBST, RBST patch, SpaceDM5, SpaceDM5 patch, Qent's guns, Qent's guns patch, ZandroSpree

When: February 1st, 2013, 17:00 PST
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 24/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01-03, 05, 08, 10-12, 14-20, D2ST2-3, 5-7, PKST01-02, 04, 06-07, 10-12, RBST01-02, 05, 07-09, 11-13, 15, S5ST03-04

Code: Select all

addmap map01
addmap rbst01
addmap pkst01
addmap s5st03
addmap d2st2
addmap map02
addmap rbst02
addmap pkst02
addmap s5st04
addmap map03
addmap rbst05
addmap pkst04
addmap d2st3
addmap map05
addmap rbst07
addmap pkst06
addmap map08
addmap rbst08
addmap pkst07
addmap d2st5
addmap map10
addmap pkst10
addmap s5st03
addmap map11
addmap map12
addmap map14
addmap map15
addmap rbst09
addmap d2st6
addmap pkst11
addmap rbst11
addmap s5st04
addmap map16
addmap rbst12
addmap map17
addmap rbst13
addmap map18
addmap rbst15
addmap d2st7
addmap map19
addmap pkst12
addmap map20
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 24

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#2

Post by one_Two » Thu Jan 31, 2013 10:07 pm

Yeah looking forward to this.

User avatar
SyKoTiC
Forum Regular
Posts: 329
Joined: Tue Jun 05, 2012 10:20 pm
Location: Lubbock, Texas, USA

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#3

Post by SyKoTiC » Thu Jan 31, 2013 10:08 pm

R.I.P Ragnarok Terminator.....

BUT HEY, its skulltag and that's awesome. Fun times incoming.
Being part of this DooM/Port madness since 2006
It's No Use!

Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#4

Post by Qent » Thu Jan 31, 2013 10:12 pm

Yeah, in the end we decided to do TDM because it's simpler with all those powerups. Invulnerable Terminators? Yeah right. :razz:

Catastrophe
Retired Staff / Community Team Member
Posts: 2571
Joined: Sat Jun 02, 2012 2:44 am

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#5

Post by Catastrophe » Thu Jan 31, 2013 11:41 pm

11 Wads for US fnf? Jesus man...

User avatar
Marcaek
Lead Administrator
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#6

Post by Marcaek » Fri Feb 01, 2013 12:21 am

You know what's a good idea? A Skulltag gamemode compilation WAD.

User avatar
Lord_of_D:
Posts a lot
Posts: 691
Joined: Sun Aug 26, 2012 5:31 am
Location: Mexico
Contact:

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#7

Post by Lord_of_D: » Fri Feb 01, 2013 2:08 am

Marcaek wrote: You know what's a good idea? A Skulltag gamemode compilation WAD.
like megaman 8-bit dm? it has dm and ctf maps D:. naah, im just kidding, but yeah, this would be a good and big project imo. anyway i like the idea of ragnarok and spacedm5, i love this last one :3
Last edited by Lord_of_D: on Fri Feb 01, 2013 2:09 am, edited 1 time in total.
Image

User avatar
Torvald
Forum Regular
Posts: 488
Joined: Tue Jun 26, 2012 3:14 am
Location: Nothern Hemisphere

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#8

Post by Torvald » Fri Feb 01, 2013 3:30 am

Oh, nice!
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
UnixAssassin wrote: The definition of cheating is not this: Using an aim assisting tool in a game
BEST.EVER.
Teamspeak: WUMBO.CA

User avatar
Ivan
Addicted to Zandronum
Posts: 2229
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#9

Post by Ivan » Fri Feb 01, 2013 4:08 am

After having so many votes on the discussion thread you'd think it'd be on both servers, what's with the shitload of wads on US FNF ???
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
The Toxic Avenger
Forum Staff
Posts: 1536
Joined: Fri May 25, 2012 1:12 am
Location: New Jersey
Clan: ???
Clan Tag: [???]
Contact:

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#10

Post by The Toxic Avenger » Fri Feb 01, 2013 4:55 am

Pretty much shoving most of the Skulltag mode maps into one server.

Strych6
Forum Regular
Posts: 239
Joined: Sun Sep 16, 2012 6:17 am
Location: West

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#11

Post by Strych6 » Fri Feb 01, 2013 5:56 am

a dozen patches :O
Image

User avatar
Marcaek
Lead Administrator
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#12

Post by Marcaek » Fri Feb 01, 2013 6:17 am

Skulltag FNF is usually successful, so I'm willing to bet most people will have almost all of the WADS already. That said, I think a ST complilation WAD would have the added benefit of reducing the PWAD bloat for future FNFs\ST gamemode servers.

Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#13

Post by Qent » Sat Feb 02, 2013 4:42 am

Those went pretty well. Some people had complaints about Ragnarok maps, but declined to state what they were (except for MAP04's being too small [what?] and poor weapon placement at spawns in 06 [agreed]).

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1906
Joined: Mon Jun 04, 2012 3:37 am
Location: Earth
Contact:

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#14

Post by Combinebobnt » Sat Feb 02, 2013 5:57 am

Skulltag was great and went strong for 3 hours or so before declining.

User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#15

Post by Medicris » Sat Feb 02, 2013 6:21 am

Overall, good job FNF Team. Skulltag surprised me, had plenty of good fun matches this week!

(even if I was horribly disoriented and played like arse from trying to get accustomed to Doom from a month-long break into Quake)
Last edited by Medicris on Sat Feb 02, 2013 6:22 am, edited 1 time in total.

Doom64hunter
New User
Posts: 8
Joined: Fri Jan 18, 2013 6:30 pm

RE: FNF #151: Ragnarok 4-way TDM and Skulltag (incl. SpaceDM5)

#16

Post by Doom64hunter » Sat Feb 02, 2013 10:54 am

Ragnarok TDM was really enjoyable, even though the winner was usually the one who spammed god mode and the BFG the most. :V

Locked