Samsara - No longer under active development.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Aqua Kitty
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RE: Samsara - 0.27 - Ranger leads the way.

#421

Post by Aqua Kitty » Wed Dec 12, 2012 4:25 am

Jingle bells, Doomguy smells, Corvus laid an egg. The Dukemobile lost a wheel and Ranger got away, HEY!
Last edited by Aqua Kitty on Wed Dec 12, 2012 5:38 am, edited 1 time in total.
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RE: Samsara - 0.27 - Ranger leads the way.

#422

Post by Catastrophe » Wed Dec 12, 2012 4:42 am

Well I played heretic with samsara, and the grenade launcher only gives about 10 shots. There is no ammo for it in the entire first episode I think.

Also, what's the point of lava nails and cluster rockets? I never remember it being in the original game, and I think it's just plain overkill.

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Aqua Kitty
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RE: Samsara - 0.27 - Ranger leads the way.

#423

Post by Aqua Kitty » Wed Dec 12, 2012 5:40 am

They were in the second mission pack, Dissolution of Eternity.

http://www.quakewiki.net/archives/legac ... /rogue.htm

They were incorporated as a more scarce ammo to help Ranger with his damage issues or something, while fitting his artillery role...I don't know. I'm fine with the lava nails and cluster rockets cause they're generally gotten sparingly.
Last edited by Aqua Kitty on Wed Dec 12, 2012 7:07 am, edited 1 time in total.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
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Ijon Tichy
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RE: Samsara - 0.27 - Ranger leads the way.

#424

Post by Ijon Tichy » Wed Dec 12, 2012 1:01 pm

yeah the alternate ammo types are in dissolution of eternity, and they're in samsara because you people kept requesting them

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RE: Samsara - 0.27 - Ranger leads the way.

#425

Post by MarkuzESP » Wed Dec 12, 2012 1:39 pm

Hey, Cluster missiles are lovely. Single missile , Pwnage. : |

Four Missiles... Four times Pwnage. : )
Must... not... Derp!!!

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RE: Samsara - 0.27 - Ranger leads the way.

#426

Post by The Toxic Avenger » Wed Dec 12, 2012 2:17 pm

I noticed when you use them up, you automatically switch to slot 1/2/3, whichever one you have, instead of switching to the normal ammo on the weapon currently out.

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RE: Samsara - 0.27 - Ranger leads the way.

#427

Post by roman6a » Wed Dec 12, 2012 6:26 pm

also one thing that most people don't notice

the quad individual rocket (cluster rocket, not quad damaged) does 50% less damage then a normal rocket, so basically by hitting all four rockets at once you'd be getting as much damage as 2 rockets per hit (not to count that they have alot of splash damage and it is advisable to have a regen or a invul running up to do that at close range). it is more of a crow'd control attack then a main firepower attack for larger foes (such as an archvile or a baron, unless there's a bunch of them around for the splash)...

just letting you guys know :P

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RE: Samsara - 0.27 - Ranger leads the way.

#428

Post by Catastrophe » Wed Dec 12, 2012 10:08 pm

I still think it's overkill :p

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RE: Samsara - 0.27 - Ranger leads the way.

#429

Post by Ijon Tichy » Wed Dec 12, 2012 11:18 pm

well guess what? the DoE ammo types fucked up balance massively, so we've made some changes for 0.27b

  • The "normal ammo:DoE ammo" ratio has gone from 2:1 to 4:1, because multi rockets were used as a sort of ranger's SSG equivalent but even better in DM, and lava nails are seen as absolute killers in coop (and they are), and cluster grenades can turn entire hordes into pulp with ease in invasion (as Term and I found out after I spammed cluster grenades into one)
  • nails have been taken to 10 base damage, also counteracting the sheer rape super lava nails did
  • the Quad Damage now only goes for 30 seconds no matter what
  • apparently the multi rockets had an explosion radius of 128? yeah well now it's 64, counteracting the "super XSG" effect
https://github.com/IjonTichy/samsaraJun ... 7979c900c2
Last edited by Ijon Tichy on Wed Dec 12, 2012 11:19 pm, edited 1 time in total.

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RE: Samsara - 0.27 - Ranger leads the way.

#430

Post by Tux » Thu Dec 13, 2012 12:17 am

Image

yes, it's actually based on a real story from #samsara

Code: Select all

[01:15:59] <%ijontichy> oh god
[01:16:02] <%ijontichy> that's worse than me in gimp
Last edited by Tux on Thu Dec 13, 2012 12:21 am, edited 1 time in total.
Image
dear diary, tux today was a faggot again[/size]

Catastrophe
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RE: Samsara - 0.27 - Ranger leads the way.

#431

Post by Catastrophe » Thu Dec 13, 2012 1:22 am

I can't believe you are relying on random spawners for competitive gameplay.

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RE: Samsara - 0.27 - Ranger leads the way.

#432

Post by Qent » Thu Dec 13, 2012 1:35 am

There are random spawners?

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RE: Samsara - 0.27 - Ranger leads the way.

#433

Post by Ijon Tichy » Thu Dec 13, 2012 2:21 am

Catastrophe wrote: I can't believe you are relying on random spawners for competitive gameplay.
unless you're talking about the unique (which even then applies only to the SO), what in the nine hells are you going on about

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Aqua Kitty
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RE: Samsara - 0.27 - Ranger leads the way.

#434

Post by Aqua Kitty » Thu Dec 13, 2012 2:36 am

Ijon Tichy wrote: yeah the alternate ammo types are in dissolution of eternity, and they're in samsara because you people kept requesting them
They're actually pretty good in Heretic, to make up for those lame Lesser Tomes when he can't get QWAD DAMEG early on to clear hordes like Corvus could in the original game.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
Cirnobog
Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

Catastrophe
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RE: Samsara - 0.27 - Ranger leads the way.

#435

Post by Catastrophe » Thu Dec 13, 2012 6:20 am

Oh my bad, misread it.

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RE: Samsara - 0.27 - Ranger leads the way.

#436

Post by Flynn_Taggart95 » Fri Dec 14, 2012 3:10 am

Loving the new version so far. But Chexter's plasma replacement is effed up because the idle sprite is replaced by Ranger's Laser Cannon pickup sprite.

Also if you all care to bother, I have packaged those Better (IMO) Blazkowicz sprites that I talked about a while back into a PK3 if you all would like to implement them into the main build. It even includes an adjusted decorate file for BJ because of his adjusted color range (Unless you do some color remapping in SLADE or something similar).

Original sprites by Nosehair. Free for use from the ZDoom Spriting carnival thread.
http://www.mediafire.com/?q7kzo82ebe73f7o
Last edited by Flynn_Taggart95 on Sat Dec 15, 2012 7:38 am, edited 1 time in total.

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RE: Samsara - 0.27 - Ranger leads the way.

#437

Post by Laggy Blazko » Fri Dec 14, 2012 6:55 am

So I discovered Thunderbolt lags a lot and makes my server go boom.
That's all. :|

Catastrophe
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RE: Samsara - 0.27 - Ranger leads the way.

#438

Post by Catastrophe » Sat Dec 15, 2012 12:31 am

Hey I'm playing samsara with uniques on in LMS, and the lightning gun is extremely overpowered.

p.s. could you add a cvar that disables autoaim on rocketlauncher weapons?
Last edited by Catastrophe on Sat Dec 15, 2012 12:38 am, edited 1 time in total.

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RE: Samsara - 0.27 - Ranger leads the way.

#439

Post by TerminusEst13 » Sat Dec 15, 2012 5:27 pm

At the moment, Uniques are pretty much all over the map in power in LMS. The Berserk almost never gets used unless the enemy is just standing there in a corner, the Morph Ovum is ungodly at higher health levels, Thunderbolt and Alien Weapons are far too damned powerful, etc. You've got stuff that's stupid OP and stuff that's stupid UP. Some stuff is hilariously off--the Mystic Ambit Incant can actually heal enemies!
We definitely want to figure that out and make everything nice and level, but for now if you want an equal match then I'd highly suggest playing with uniques off, please.
p.s. could you add a cvar that disables autoaim on rocketlauncher weapons?
I don't think A_ChangeFlag can modify weapon flags, but I'll try it out and see if I can find a workaround.
Last edited by TerminusEst13 on Sat Dec 15, 2012 5:37 pm, edited 1 time in total.
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RE: Samsara - 0.27 - Ranger leads the way.

#440

Post by Cruduxy » Sat Dec 15, 2012 5:31 pm

Does ovum transform players for 25 seconds as the tip says?
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