Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
SpaceMarine
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Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

#1

Post by SpaceMarine » Fri Nov 23, 2012 7:46 am

I was amazed by the mod Demon Eclispe. I thought of starting a project containing 25 maps.

Ideas planned:
1) 25 maps.
2) New monsters
3) New weapons and textures.
4) Marine sprites
5) SFX and sounds.
6) Cutscenes and on-screen messages.


Characteristics planned so far:
1) Gametype: Cooperative/Survival (Single Player is okay)
2) Format: UDMF.
3) Textures: Both original and custom.
4) Monsters: Custom
5) Weapons: Custom.
6) Marine sprites: We are going to have 5 different marine sprites as friendly monsters in the maps and 3 as classes

I am planning to speedmap this.

I will be on irc.zandronum.com channel #drm if you want to talk to me but I'm not there always. I maybe online from GMT +6:00 3:00 PM to 5:00 PM or on vacations: 12:00 PM to 4:00 PM and 9:00 PM to 12:00 AM. Holidays: 1:00 PM to 5:00 PM.

Even if you are a newbie mapper, you can join in. We'll correct the mistakes in your maps

Restrictions for weapon spriters:
*All weapons should be right-aligned or whatever that is called(like Quake 2).
*Do not make crazy weapons like a pistol shooting gold shards. Please no.
*Use original Doomguy sprites
*Make reloading sprites for each of 'em.


Map Slots: (If a slot is blank, then it is unassigned)
[spoiler]MAP01: SpaceMarine
MAP02: xrgman
MAP03: Haze
MAP04: Haze
MAP05: Haze
MAP06:
MAP07: Haze
MAP08: Haze/aguares
MAP09:
MAP10: Haze
MAP11: Stiff
MAP12:
MAP13: Bazooka
MAP14:
MAP15: StarKiller
MAP16: xrgman
MAP17:
MAP18:
MAP19:
MAP20: Stiff
MAP21:
MAP22:
MAP23:
MAP24:
MAP25: SpaceMarine[/spoiler]

If you do not know how to change level names, don't worry, I will do it for you.

EDIT: I'm planning to have many playable characters. They won't come in the Alpha version though. But I guess it will be cool.


The mod opening screen will be Doom Revolutions logo which will be coming soon.
MAP03 Beta photos:(Photo embedding failz. IDK why)
http://imageshack.us/photo/my-images/71 ... 11250.png/
http://imageshack.us/photo/my-images/19 ... 11250.png/


Some good marines...
http://imageshack.us/photo/my-images/56 ... medic.gif/
http://imageshack.us/photo/my-images/82 ... alops.gif/
http://imageshack.us/photo/my-images/27 ... mando.gif/
http://imageshack.us/photo/my-images/54 ... zooka.gif/

Members list
[spoiler]Members: (listed by join date) Red colored for resgined.
*[DeamonHectic]
*Stiff
*xrgman
*MasterofDuck
*SoulHarvester
*Haze
*one_Two
*TerroisSsT
*TiberiumSoul
*Doomwolf555
*The Endertainer
*StarKiller
*aguares
*Wortulka[/spoiler]

Doom Revolutions alpha, please forgive the buggy weapons. Here, I have put ripped monsters. If you want us to change them. We can. GLDEFS added

Get it here

Note: Use skulltag_data.pk3 and skulltag_actors.pk3 to run the mod with Zandronum

Short gameplay video
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Last edited by infurnus on Sun Aug 04, 2013 3:59 pm, edited 1 time in total.

mifu
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RE: Doom Revolutions

#2

Post by mifu » Fri Nov 23, 2012 10:33 am

Have you actauly done anything besides a resources mod?

Should really show some decent work such as one map atleast otherwise you may find getting people to help may be a hard task

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Ænima
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RE: Doom Revolutions

#3

Post by Ænima » Fri Nov 23, 2012 3:41 pm

SpaceMarine wrote: Note: I can't map and I'm a forum newbie. But a lot of ideas are in my mind.
If you have nothing more than ideas at this point, then you need to post -->here<-- instead of creating a project thread for something that may never happen.

No offence. And good luck on making this.
Last edited by Ænima on Fri Nov 23, 2012 3:41 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

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Haze
 
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RE: Doom Revolutions

#4

Post by Haze » Fri Nov 23, 2012 4:20 pm

We talked on IRC, ill take map03,04,05

SpaceMarine
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RE: Doom Revolutions

#5

Post by SpaceMarine » Fri Nov 23, 2012 4:22 pm

Haze wrote: We talked on IRC, ill take map03,04,05
Okay thank you

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Ænima
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RE: Doom Revolutions<------ Christmas maps planned!!!!

#6

Post by Ænima » Thu Nov 29, 2012 1:40 pm

I don't want to have to download and unzip your screenshots just to see them.

Upload them somewhere like ImageShack or PhotoBucket or TinyPic and embed them in your post using the image tags.

EDIT:

Code: Select all

[img]http://img255.imageshack.us/img255/9031/screenshotdoom201211250.png[/img]
Using ^that code in your post will give you this:
Spoiler: Image (Open)
Image
(i had to upload the pic to ImageShack.us first.)

Also, why did you make the torch translucent? That doesn't look very good all, IMO.
Last edited by HeavenWraith on Thu Dec 06, 2012 5:44 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

SpaceMarine
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RE: Doom Revolutions<------ Christmas maps planned!!!!

#7

Post by SpaceMarine » Thu Nov 29, 2012 4:12 pm

Ænima wrote: I don't want to have to download and unzip your screenshots just to see them.

Upload them somewhere like ImageShack or PhotoBucket or TinyPic and embed them in your post using the image tags.

EDIT:

Code: Select all

[img]http://img255.imageshack.us/img255/9031/screenshotdoom201211250.png[/img]
Using ^that code in your post will give you this:
Spoiler: Image (Open)
Image
(i had to upload the pic to ImageShack.us first)

THank you for your reply. I wont make that mistake anyomore
Ænima wrote:

Also, why did you make the torch translucent? That doesn't look very good all, IMO.
This map will be revamped
Last edited by HeavenWraith on Thu Dec 06, 2012 5:45 pm, edited 1 time in total.

nightshade94
 
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RE: Doom Revolutions<------ Christmas maps planned!!!!

#8

Post by nightshade94 » Fri Nov 30, 2012 4:57 am

This is the 4th time you posted this project, and you finally managed to post some pictures instead of labeling what the mod is. Congrats.

SpaceMarine
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RE: Doom Revolutions<------ Christmas maps planned!!!!

#9

Post by SpaceMarine » Fri Nov 30, 2012 8:48 am

nightshade94 wrote: This is the 4th time you posted this project, and you finally managed to post some pictures instead of labeling what the mod is. Congrats.
It was my mistake that i posted about this mod 3 or 2 months ago too quickly. It was my bad

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RE: Doom Revolutions<------ Christmas maps planned!!!!

#10

Post by (BruiserHectic) » Sat Dec 01, 2012 7:14 am

Spoiler: Image (Open)
Image
Last edited by HeavenWraith on Thu Dec 06, 2012 5:45 pm, edited 1 time in total.

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RE: Doom Revolutions<------ Christmas maps planned!!!!

#11

Post by (BruiserHectic) » Sat Dec 01, 2012 7:30 am

Spoiler: Images (Open)
Image
Image
Image
undefined
Image
Image
Last edited by HeavenWraith on Thu Dec 06, 2012 5:45 pm, edited 1 time in total.

SpaceMarine
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RE: Doom Revolutions<------ Christmas maps planned!!!!

#12

Post by SpaceMarine » Sat Dec 01, 2012 7:43 am

(BruiserHectic) wrote:
Spoiler: Images (Open)
Image
Image
Image
undefined
Image
Image
testing the Ultrademon against cyberdemons. The Ultrademon will be a boss
Last edited by HeavenWraith on Thu Dec 06, 2012 5:41 pm, edited 1 time in total.

(BruiserHectic)
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RE: Doom Revolutions<------ Christmas maps planned!!!!

#13

Post by (BruiserHectic) » Sat Dec 01, 2012 8:00 am

Spoiler: Images (Open)
undefined
Image
undefined
undefined
Image
Image
Last edited by HeavenWraith on Thu Dec 06, 2012 5:46 pm, edited 1 time in total.

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Ænima
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RE: Doom Revolutions<------ Christmas maps planned!!!!

#14

Post by Ænima » Sun Dec 02, 2012 10:37 am

SpaceMarine wrote: Reply please :)
SpaceMarine wrote: Reply please. :)
SpaceMarine wrote: Reply please :)
I hate to sound like I'm backseat moderating, but you should probably stop doing this. There's no need to make bumps like this, especially not 3 times in the same thread.

People will reply. Don't worry. Just be patient. ;)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

SpaceMarine
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Location: Behind you

RE: Doom Revolutions<------ Christmas maps planned!!!!

#15

Post by SpaceMarine » Mon Dec 03, 2012 6:09 am

Ænima wrote:
SpaceMarine wrote: Reply please :)
SpaceMarine wrote: Reply please. :)
SpaceMarine wrote: Reply please :)
I hate to sound like I'm backseat moderating, but you should probably stop doing this. There's no need to make bumps like this, especially not 3 times in the same thread.

People will reply. Don't worry. Just be patient. ;)
K sorry thank you :)

(BruiserHectic)
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RE: Doom Revolutions<------ Christmas maps planned!!!!

#16

Post by (BruiserHectic) » Mon Dec 03, 2012 6:52 am

the pictures that i upload are the couple of monsters that i got from this wad

SpaceMarine
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RE: Doom Revolutions<------ Christmas maps planned!!!!

#17

Post by SpaceMarine » Wed Dec 05, 2012 9:58 am

PM me on IRC or PM on forums if you wanna join :)

SpaceMarine
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RE: Doom Revolutions<------ Christmas maps planned!!!!

#18

Post by SpaceMarine » Thu Dec 06, 2012 9:33 am

Resources link updated

BloodyAcid
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RE: Doom Revolutions (Need mappers)

#19

Post by BloodyAcid » Sun Dec 09, 2012 4:33 pm

I thank you for your invite, but I'll have to pass.

SpaceMarine
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RE: Doom Revolutions (Need mappers)

#20

Post by SpaceMarine » Mon Dec 10, 2012 6:08 am

People! Please join us and help us in finishing this!

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