No end screens in Zandronum?
No end screens in Zandronum?
Hey, I got problem with COOP. When I finished ultimate Doom first episode, at the end me and my friend were dropped to the first level, and no endscreen was shown that is telling the story. How to enable this screen?
RE: No end screens in Zandronum?
In server settings go on configure flags and then go to compatibility and click use old intermissions/music. That is in IDE but I'm sure it's fairly similar in others.
EDIT: My apologies for false information, I'm sure a fix exists, I remember playing online with the messages and story.
EDIT: My apologies for false information, I'm sure a fix exists, I remember playing online with the messages and story.
Last edited by one_Two on Mon Nov 26, 2012 7:46 pm, edited 1 time in total.
RE: No end screens in Zandronum?
That's not it. Story interludes do not work online. To fix it you would have to create a new level for each interlude, or mess with the intermission screen.
RE: No end screens in Zandronum?
But in Skulltag they worked I think... Also the new version of zandronum (1.0) does not let us play RGA, due to execution error. Really, can't you guys re-enable intermission screens?
Last edited by Eggtooth on Mon Nov 26, 2012 7:49 pm, edited 1 time in total.
RE: No end screens in Zandronum?
This totally sucks. Do you know why there's such a behavior on here?Qent wrote: That's not it. Story interludes do not work online. To fix it you would have to create a new level for each interlude, or mess with the intermission screen.
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RE: No end screens in Zandronum?
Can you find this fix? :(one_Two wrote: In server settings go on configure flags and then go to compatibility and click use old intermissions/music. That is in IDE but I'm sure it's fairly similar in others.
EDIT: My apologies for false information, I'm sure a fix exists, I remember playing online with the messages and story.
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RE: No end screens in Zandronum?
No one ever wrote net code to handle the intermission screens.Ivan wrote:This totally sucks. Do you know why there's such a behavior on here?Qent wrote: That's not it. Story interludes do not work online. To fix it you would have to create a new level for each interlude, or mess with the intermission screen.
No, they didn't.Eggtooth wrote: But in Skulltag they worked I think...
That's a problem in skulltag_actors.pk3 and already fixed in the 1.1 testing versions. If you use skulltag_actors.pk3 from 1.1 you should be able to play RGA. Note: In case you use skulltag_actors.pk3 from 1.1 in 1.0 be sure to rename it, e.g. to skulltag_actors_11.pk3.Eggtooth wrote: Also the new version of zandronum (1.0) does not let us play RGA, due to execution error.
RE: No end screens in Zandronum?
Can you point where I can download those builds?
Also: please do something with intermission screens. I really remember playing with them!
Also: please do something with intermission screens. I really remember playing with them!
Last edited by Eggtooth on Mon Nov 26, 2012 8:50 pm, edited 1 time in total.
- Torr Samaho
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RE: No end screens in Zandronum?
Currently the latest unofficial one is here. I didn't get around release an official 1.1 beta build yet.Eggtooth wrote: Can you point where I can download those builds?
IMHO there are much more important things to do. If you really want them, create a feature request on the tracker and rally support for the request.Eggtooth wrote: Also: please do something with intermission screens.
RE: No end screens in Zandronum?
Also there is a problem when I used 1.0 version. The issue with "Waiting for server" is back... It lags whole game and it's annoying..
RE: No end screens in Zandronum?
It'd be much much easier to simply create a wad which emulates the original story screen behavior. One could make it just pull the strings from LANGUAGE and use HudMessageBold with the MSG_TypeOn style with the music playing in the background, and make it require >50% of users pressing "Use" in order to skip the sequence.Torr Samaho wrote:IMHO there are much more important things to do. If you really want them, create a feature request on the tracker and rally support for the request.Eggtooth wrote: Also: please do something with intermission screens.
IMO that would be much simpler and easier to maintain than making it the devs' responsibility to implement something like this. And as Torr said, there are many more important things for the developers to worry about.
Besides, I doubt many people besides the OP will get much enjoyment out of seeing the story screens in multiplayer. If anything, they'll just end up getting skipped by all the impatient players who already know what the screens say anyways.
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RE: No end screens in Zandronum?
That doesn't sound like a problem with Zandronum, but like a problem with your connection to the server.Eggtooth wrote: Also there is a problem when I used 1.0 version. The issue with "Waiting for server" is back... It lags whole game and it's annoying..
[split] No end screens in Zandronum?
I need to kind of hijack this thread because the damn forum is refusing to let me create topics still. If there is way to cut and paste this post to an actual thread, feel free to do so.
The problem I having, that I cannot seem to solve, is that the game will NOT load the end sequence to Doom 2. It loads Doom 1's endings, but not Doom 2. What happens instead is, after you kill the final boss, the game just reloads the autosave to that area to do it again over and over. Is there fix for this at all? And is this related to this topic?
The problem I having, that I cannot seem to solve, is that the game will NOT load the end sequence to Doom 2. It loads Doom 1's endings, but not Doom 2. What happens instead is, after you kill the final boss, the game just reloads the autosave to that area to do it again over and over. Is there fix for this at all? And is this related to this topic?
RE: No end screens in Zandronum?
That's really weird. I remember you reporting it as an SST bug, but now you're saying that it even happens to you in stock Doom2, right?Valherran wrote: I need to kind of hijack this thread because the damn forum is refusing to let me create topics still. If there is way to cut and paste this post to an actual thread, feel free to do so.
The problem I having, that I cannot seem to solve, is that the game will NOT load the end sequence to Doom 2. It loads Doom 1's endings, but not Doom 2. What happens instead is, after you kill the final boss, the game just reloads the autosave to that area to do it again over and over. Is there fix for this at all? And is this related to this topic?
Try using a fresh ini and see if it still happens then. Also, what OS are you running?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: No end screens in Zandronum?
At 1st I thought it was just that MOD doing it, but when I started beating the game with other mods, it did the same thing. Even on vanilla Doom 2 it does the same thing.
I am running Windows XP SP3, and I already tried using a fresh ini, and a fresh install, same results.
I am running Windows XP SP3, and I already tried using a fresh ini, and a fresh install, same results.